Force Sensitive Archive
Thread: New Way to Become(and be) a Jedi(Massively Updated on 6/13)
Message Edited by Everitt_Cage on 06-13-2005 11:12 AM
an interesting thought process but it is restrictive in far too many ways.
it implies that Rebel Jedi can't be Dark Jedi
it implies that Imperial Jedi have to be Dark Jedi
it implies that Neutral Characters CAN'T be Jedi (the game promisses EVERYONE has the opportunity)
running FedEx missions only for advancement could cause burn out
who trains higher than Knight?
along your thought process why would the same 'old man' help both sides of the conflict?
and last but not least, with the countless bugs, and glitches, and hic-ups and problems with the game since the CU and Publish 17... do we really want to ask for a new way to become Jedi? i mean really? with the fundamental gaming system in dissaray and in desparate need of repair, the last thing we need to do is ask for another change to the core of the system.
just my $0.02
NeoEcks wrote:
an interesting thought process but it is restrictive in far too many ways.
it implies that Rebel Jedi can't be Dark Jedi
it implies that Imperial Jedi have to be Dark Jedi
Thats already established in the current system. Padawans are basicaly neutral, as they are neither 'light' jedi or 'dark' jedi, until you hit knight, then you get the 'title' of dark jedi. But you HAVE to be imperial to be a dark jedi, and you HAVE to be rebel to be a light jedi. Thats just the way the game is already, I only used the same principal in my idea.
it implies that Neutral Characters CAN'T be Jedi (the game promisses EVERYONE has the opportunity)
Thats not exactly true. It doesnt promise nuetrals the ability to be a Knight. You have to be factionaly aligned to become a Knight(because their always overt), so all you would be doing would be joining a side sooner, but it would still have to happen.
running FedEx missions only for advancement could cause burn out
Thats the very nature of the game. You have to know your limits, and you have to pace yourself. I may not have been clear enough about the quests, but I only intended quests to be done, in a similar way the village works, to unlock certain skills. Then its up to you to grind those yourself, but the system would operate in a theme park type way.
who trains higher than Knight?
Master?... I thought I said that in the original post, sorry if I didnt.
along your thought process why would the same 'old man' help both sides of the conflict?
This could be easily solved by him being a Light Jedi Knight whose testing you if your a rebel, or a Dark Jedi if your an imperial.
and last but not least, with the countless bugs, and glitches, and hic-ups and problems with the game since the CU and Publish 17... do we really want to ask for a new way to become Jedi? i mean really? with the fundamental gaming system in dissaray and in desparate need of repair, the last thing we need to do is ask for another change to the core of the system.
just my $0.02
Undoubtably agree with how insane it would be to implement such a thing, and done seriously think it would ever happen, only suggesting what seems like it would be a better experience, IMHO.
Sounds like a great idea
i like this idea but i dont think the devs will do it, want you talking about is million of line of code which will take ages to do and i dont see the devs changing the current system.
just my view
Chefffffy wrote:
i like this idea but i dont think the devs will do it, want you talking about is million of line of code which will take ages to do and i dont see the devs changing the current system.
just my view
Yes I agree I think it's a much better scenario when it comes to the current game's story line. As far as those who have already stated that it's to much work to do, or the devs never listen so why even bother. What is the point of having forums to discuss ideas if instead of really discussing the idea you just say...oh it's to hard, or the devs are idiots and will never implement new ideas.
So go ahead and throw all your ideas out there. People thinking about making constructive improvments to the game can not hurt it more that it already is.
Everitt_Cage wrote:
"The Village of Aurilia was formed on the planet Dathomir by a small group of like-minded Force sensitive refugees who had, for one reason or another, abandoned their old lives. Some of them were hunted by agents of the Empire, their strange knack for piloting, healing, or combat making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials."
http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday+Feature+Village+of+Aurilia
Ok, do we see the problem here? No? Judging by from the story of the village, it sounds like theirenemies of the Empire, so why would they train Imperials(especialy imperials who have gotten the highest faction rank they can?) Wouldnt it be a danger to the existence of the village?(By making their enemies stronger)As you can see, the story the Devs created, and how it works in game, doesnt make sense.
But besides the contradiction of why they would train Imperials(when the Empire is their enemy), and therefore make their enemy even stronger, here is another thought: If there are Jedi Temples(enclaves) in existence, why would someone go be trained by a group of only force sensitive refugees, when they could be taught by a real Jedi? Here is my suggestion for the new way to become a Jedi:
After you have completed all the theme parks, gotten all the badges, and are finaly glowy, you are visted by the 'old man', who is really a Jedi Knight(light or dark, depending on you), who gives you a force crystal as a test to see if you are worthy of training. The Sith then attack you, and you loot a datapad. But instead of the datapad giving you the wp to a village on Dathomir, it gives you a wp to the Jedi Temple(enclave) if your a rebel, or the Dark Jedi Temple(enclave) if your an Imperial.(And you must be either rebel or imperial)
Now, you make your way to the Jedi Temple(which one depending on your faction), and you now progress through a theme park series of quests, much like Jabba's, except much longer, and are trained by Jedi NPCs when you have the appropriate amount of xp. Also, the more quests you unlock, like the other theme parks, the futher and further you can advance into the Jedi Temple. When your a padawan, you would be trained by Knight NPCs, and when a Knight you would be trained(or get missions)by Master NPCs.
Additionaly: The current enclaves can only be entered if you are a Knight. Why? Well, its basicaly the only reward for being a Knight, and being a Knight in itself comes with a price(of being always overt). The new reward, as it were, for being a Knight, would be the ability to access a terminal within the Jedi temple that allows you to take missions on Jedi of the opposite faction, and hunt them down in a BH-like style. Much the way Darth Maul hunted down Qui-Gon and Obi-Wan, this would now create a new and intense war between the Dark side and the Light side of the Force, which there should be already but is not. Killing your opponent would gain your xp in the FRS, and you would be able to advance in this manner.
So, concluding, to all those who say "there arent supposed to be Jedi at this time" in response to the idea of training at the enclave, go ahead and be quiet, because your trying to become one yourself, so dont be a hypocrite. The fact of the matter is, there ARE Jedi Temples(enclaves) in the game, and if your going to be trained asa Jedi, you should be trained at the temple, not at a village of refugees. A new system, like the one described above, would be more fun and immersive(training at the Jedi temple by real Jedi NPCs), as well as make more sense then why the village would train their own enemies, as well as start an intense war between the dark side of the force and the light side, which would be an all around more entertaining experience. Just some thoghts.
PS: Im basicaly done with the village, all xp banked, just have 2 wait on phases now, but that doesnt mean the experience could be better for future players.
Message Edited by Everitt_Cage on 05-31-2005 06:20 PM
Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.
no, it doesnt im pretty positive of this, i mean...it can..but ... there are other ways to do it, for example...did you know that MID has no timer anywhere?
nerfherder321 wrote:
Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.
no, it doesnt im pretty positive of this, i mean...it can..but ... there are other ways to do it, for example...did you know that MID has no timer anywhere?
The bottom line is you still have to wait on phases even w/ all xp banked. Each phase is 3 weeks, there are 6 phases(for the trees needed, and usualy you have to do some phases more than once because u dont want skills from 6 consecutive phases), so in theory its a 18 week period at least. With 4 weeks being in a month, there you have the 6 month statement. If, however, someone DID get a unlock from 6 consecutive phases, since you would only have to unlock on your 6th phase, which wouldnt have to take the whole phase 2 do, you could get it done in 5 months and a day or two.
Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.
Wow,is your name marsus or maron?
Message Edited by Natesexy on 05-31-2005 07:21 PM