Force Sensitive Archive

Thread: New Way to Become(and be) a Jedi(Massively Updated on 6/13)

Everitt_Cage
Tue May 31, 2005 8:21 am
#1













*For the Force Sensitive:


"The Village of Aurilia was formed on the planet Dathomir by a small group of like-minded Force sensitive refugees who had, for one reason or another, abandoned their old lives. Some of them were hunted by agents of the Empire, their strange knack for piloting, healing, or combat making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials."


http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday+Feature+Village+of+Aurilia


Ok, do we see the problem here? Judging by from the story of the village,they areenemies of the Empire. That being the case, why would they train Imperials(especialy imperials who have gotten the highest faction rank(colonels) they can?) Wouldnt it be a danger to the existence of the village by making their enemies stronger?As you can see, the story the Devs created, and how it works in game, doesnt make sense.


However, besides the contradiction of why they would train Imperials(when the Empire is their enemy), here is another point: If there are Jedi Temples(enclaves) in existence, why would someone go be trained by a group ofmerely force sensitive refugees, when they could be taught by a actual Jedi if they could locate them? Here is my suggestion for the new way to become(and be)a Jedi:


After you have completed all the theme parks, gotten all the badges, and are finaly glowy, you are visted by the 'old man', who is really a Jedi Knight(light or dark, depending on your faction), who gives you a force crystal as a test to see if you are worthy of training.However, instead of being attacked bySith(like currently), you are attacked by force crystal hunters. If you defeat them you loot a datapad. But instead of the datapad giving you the wp to a village on Dathomir, it gives you a wp to the Jedi Temple(enclave) if your a rebel, or the Dark Jedi Temple(enclave) if your an Imperial.(Yes, you must be a rebel or imperial now, but that is something that comes eventualy with being a Jedi, so you just have to make the decision earlier, but its still a decision that would have to be made eventualy)


You thenmake your way to the Jedi Temple/Enclave(which one depending on your faction), and you now progress through a theme park series of quests, much like Jabba's, except much longer, and are trained by Jedi NPCs along the waywhen you have the appropriate amount of xp. The more quests you complete, like the other theme parks, the futher and further you can advance into the Jedi Temple, until finaly becomine a Jedi innitiate.


*Once your a Jedi:


When you becomepadawan, you continue in your theme-park like progression as a Jedi. As a padawan you would be trained by Knight NPCs. As aKnight you would be trainedby Master NPCs.


The current settup: The current enclaves can only be entered if you are a Knight. Why? Well, its basicaly the only reward for being a Knight, and being a Knight in itself comes with a price(of being always overt). The new reward would be two very wonderful featues:


1. Theability to access a terminal within the Jedi temple that allows you to take missions on Jedi of the opposite faction, and hunt them down in a BH-like style. Much the way Darth Maulambushed Qui-Gon, this would now create a new and intense war between the Dark side and the Light side of the Force, which there should be already but is not. Killing your opponent would gain your xp in the FRS, and you would be able to advance in this manner.


2. The ability to take a 'padawan' of your own. Here is how this can work, in the most easy manner possible, without making it hard for the Devs or players to accomplish. All the 'padawan' relationship is, is a new type of group. Only Jedi can form this type of group, and it can only consist of 2 Jedi. One has to be a Knight or Master, the other has to be a padawan. Only the Knight or Master can do the inviting. Once a padawan has accepted the invitation, the two are free to roam wherever they like. While a padawan is grouped, he gains 2.5 x experience for killsif grouped with a Knight, and 5 x experience if grouped with Master.


The bennifit for the Knight or Master would be, that for every (insert fair number here) experience a padawan gains while grouped with them, they gain (insert fair number here) points in the FRS. For those Master's and padawans that want to RP, they can decide they will only group with each other until the padawan reaches Knight status himself(though, of course, this wouldnt be enforcable if either changes their mind).And obviouslyneither would give each other visability.


It would also be worth considering if while the padawan is grouped with a Knight/Master, he can be assisted by them and only them if attacked by a BH. Once again, this would apply only while grouped. A BH's first reaction to this type of system would be "WTH? Now I have to fight a Knight/Master every time I want to fight a PADAWAN?". But this, in reality, is unrealistic to say. Why? There are MANY more padawans then there are Knights, and ESPECIALY Masters. That being the case, many padawans wouldnt even be able to find a master, as padawans simply outnumber them, so BHs would still have plenty of 1 on 1 fights. An additional idea is some kind of designation on the BH terminal by the Jedi's name, if they are currently in a Master/padawan group, so the BH could chose whether or not they wanted enlist the help of friends to take the mission.


Concluding:to all those who say "there arent supposed to be Jedi at this time" in response to the idea of training at the enclave, go ahead and be quiet, because your trying to become(or already are)one yourself, so dont be a contradictory. The fact of the matter is, there ARE Jedi Temples(enclaves) in the game,so if someone wanted to learn the ways of the force, they wouldseek out Jedi(or Dark Jedi) if they could find them(which is what the datapad is for)not at a village of refugees. A new system, like the one described above, would be more fun and immersive(training at the Jedi temple by real Jedi NPCs, a Master/Apprentice relationship), as well as make more sense then why the village would train their own enemies,and start an intense war between the dark side of the force and the light side, which would be an all around more entertaining experience.

Message Edited by Everitt_Cage on 06-13-2005 11:12 AM

NeoEcks
Tue May 31, 2005 8:35 am
#2

an interesting thought process but it is restrictive in far too many ways.


it implies that Rebel Jedi can't be Dark Jedi
it implies that Imperial Jedi have to be Dark Jedi
it implies that Neutral Characters CAN'T be Jedi (the game promisses EVERYONE has the opportunity)
running FedEx missions only for advancement could cause burn out
who trains higher than Knight?
along your thought process why would the same 'old man' help both sides of the conflict?


and last but not least, with the countless bugs, and glitches, and hic-ups and problems with the game since the CU and Publish 17... do we really want to ask for a new way to become Jedi? i mean really? with the fundamental gaming system in dissaray and in desparate need of repair, the last thing we need to do is ask for another change to the core of the system.


just my $0.02






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Everitt_Cage
Tue May 31, 2005 8:52 am
#3






NeoEcks wrote:

an interesting thought process but it is restrictive in far too many ways.


it implies that Rebel Jedi can't be Dark Jedi
it implies that Imperial Jedi have to be Dark Jedi



Thats already established in the current system. Padawans are basicaly neutral, as they are neither 'light' jedi or 'dark' jedi, until you hit knight, then you get the 'title' of dark jedi. But you HAVE to be imperial to be a dark jedi, and you HAVE to be rebel to be a light jedi. Thats just the way the game is already, I only used the same principal in my idea.


it implies that Neutral Characters CAN'T be Jedi (the game promisses EVERYONE has the opportunity)



Thats not exactly true. It doesnt promise nuetrals the ability to be a Knight. You have to be factionaly aligned to become a Knight(because their always overt), so all you would be doing would be joining a side sooner, but it would still have to happen.


running FedEx missions only for advancement could cause burn out



Thats the very nature of the game. You have to know your limits, and you have to pace yourself. I may not have been clear enough about the quests, but I only intended quests to be done, in a similar way the village works, to unlock certain skills. Then its up to you to grind those yourself, but the system would operate in a theme park type way.


who trains higher than Knight?



Master?... I thought I said that in the original post, sorry if I didnt.


along your thought process why would the same 'old man' help both sides of the conflict?


This could be easily solved by him being a Light Jedi Knight whose testing you if your a rebel, or a Dark Jedi if your an imperial.


and last but not least, with the countless bugs, and glitches, and hic-ups and problems with the game since the CU and Publish 17... do we really want to ask for a new way to become Jedi? i mean really? with the fundamental gaming system in dissaray and in desparate need of repair, the last thing we need to do is ask for another change to the core of the system.


just my $0.02


Undoubtably agree with how insane it would be to implement such a thing, and done seriously think it would ever happen, only suggesting what seems like it would be a better experience, IMHO.









ga1352
Tue May 31, 2005 8:56 am
#4

I am writing this to much but here it goes again.
Sounds like a great idea but it's 2 million lines of code



There is no death; there is the Force.Spetygeyy,Jedi Elder
The Jedi is the crystal of the Force. Pociny, Crafter
The Force shall set me free.SYN CITY Talus: 635, -413
All are intertwined. You are one.
Chefffffy
Tue May 31, 2005 1:15 pm
#5

i like this idea but i dont think the devs will do it, want you talking about is million of line of code which will take ages to do and i dont see the devs changing the current system.



just my view





For a thousand generations the jedi knight were protects of peace and justice in the old republic, before the dark time, before the empire.
nerfherder321
Tue May 31, 2005 3:02 pm
#6






Chefffffy wrote:

i like this idea but i dont think the devs will do it, want you talking about is million of line of code which will take ages to do and i dont see the devs changing the current system.



just my view








almost every single noob coming in from episode 3/etc will want to become a jedi

in 4.5 months there will be hundreds of new jedi

sound like a problem to you?




Cheat Fetto
Everitt_Cage
Tue May 31, 2005 3:16 pm
#7

I dont think they'll do it, but I also dont think its as impossible as its being made out to be. It could probably be developed in the time it would take to develop an expansion, and hopefully SWG wont be dead in a year or so(hopefully). Anyway, it already uses places already in game: the jedi and dark jedi enclaves. NPCs that give missions would need to be created, but even if they straight up transferred the same kinds of missions from the village 2 the NPCs at the jedi enclaves, just rewarding some stuff, that would still give the same kind of effect. Eh, what do I know, I'm no programmer(though I'm friends w/ a few), so I wont try to discuss the technicalities of how it could or couldnt work, only the idea itself.

starji
Tue May 31, 2005 4:00 pm
#8


Yes I agree I think it's a much better scenario when it comes to the current game's story line. As far as those who have already stated that it's to much work to do, or the devs never listen so why even bother. What is the point of having forums to discuss ideas if instead of really discussing the idea you just say...oh it's to hard, or the devs are idiots and will never implement new ideas.



So go ahead and throw all your ideas out there. People thinking about making constructive improvments to the game can not hurt it more that it already is.


Starson
Tue May 31, 2005 6:39 pm
#9






Everitt_Cage wrote:








"The Village of Aurilia was formed on the planet Dathomir by a small group of like-minded Force sensitive refugees who had, for one reason or another, abandoned their old lives. Some of them were hunted by agents of the Empire, their strange knack for piloting, healing, or combat making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials."


http://starwarsgalaxies.station.sony.com/content.jsp?page=Friday+Feature+Village+of+Aurilia


Ok, do we see the problem here? No? Judging by from the story of the village, it sounds like theirenemies of the Empire, so why would they train Imperials(especialy imperials who have gotten the highest faction rank they can?) Wouldnt it be a danger to the existence of the village?(By making their enemies stronger)As you can see, the story the Devs created, and how it works in game, doesnt make sense.


But besides the contradiction of why they would train Imperials(when the Empire is their enemy), and therefore make their enemy even stronger, here is another thought: If there are Jedi Temples(enclaves) in existence, why would someone go be trained by a group of only force sensitive refugees, when they could be taught by a real Jedi? Here is my suggestion for the new way to become a Jedi:


After you have completed all the theme parks, gotten all the badges, and are finaly glowy, you are visted by the 'old man', who is really a Jedi Knight(light or dark, depending on you), who gives you a force crystal as a test to see if you are worthy of training. The Sith then attack you, and you loot a datapad. But instead of the datapad giving you the wp to a village on Dathomir, it gives you a wp to the Jedi Temple(enclave) if your a rebel, or the Dark Jedi Temple(enclave) if your an Imperial.(And you must be either rebel or imperial)


Now, you make your way to the Jedi Temple(which one depending on your faction), and you now progress through a theme park series of quests, much like Jabba's, except much longer, and are trained by Jedi NPCs when you have the appropriate amount of xp. Also, the more quests you unlock, like the other theme parks, the futher and further you can advance into the Jedi Temple. When your a padawan, you would be trained by Knight NPCs, and when a Knight you would be trained(or get missions)by Master NPCs.


Additionaly: The current enclaves can only be entered if you are a Knight. Why? Well, its basicaly the only reward for being a Knight, and being a Knight in itself comes with a price(of being always overt). The new reward, as it were, for being a Knight, would be the ability to access a terminal within the Jedi temple that allows you to take missions on Jedi of the opposite faction, and hunt them down in a BH-like style. Much the way Darth Maul hunted down Qui-Gon and Obi-Wan, this would now create a new and intense war between the Dark side and the Light side of the Force, which there should be already but is not. Killing your opponent would gain your xp in the FRS, and you would be able to advance in this manner.


So, concluding, to all those who say "there arent supposed to be Jedi at this time" in response to the idea of training at the enclave, go ahead and be quiet, because your trying to become one yourself, so dont be a hypocrite. The fact of the matter is, there ARE Jedi Temples(enclaves) in the game, and if your going to be trained asa Jedi, you should be trained at the temple, not at a village of refugees. A new system, like the one described above, would be more fun and immersive(training at the Jedi temple by real Jedi NPCs), as well as make more sense then why the village would train their own enemies, as well as start an intense war between the dark side of the force and the light side, which would be an all around more entertaining experience. Just some thoghts.

PS: Im basicaly done with the village, all xp banked, just have 2 wait on phases now, but that doesnt mean the experience could be better for future players.


Message Edited by Everitt_Cage on 05-31-2005 06:20 PM





Wonder where they got this statement from....not this game.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Marsus
Tue May 31, 2005 6:57 pm
#10

4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.
nerfherder321
Tue May 31, 2005 7:07 pm
#11






Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.






no, it doesnt im pretty positive of this, i mean...it can..but ... there are other ways to do it, for example...did you know that MID has no timer anywhere?






Cheat Fetto
Everitt_Cage
Tue May 31, 2005 7:17 pm
#12






nerfherder321 wrote:





Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.






no, it doesnt im pretty positive of this, i mean...it can..but ... there are other ways to do it, for example...did you know that MID has no timer anywhere?







The bottom line is you still have to wait on phases even w/ all xp banked. Each phase is 3 weeks, there are 6 phases(for the trees needed, and usualy you have to do some phases more than once because u dont want skills from 6 consecutive phases), so in theory its a 18 week period at least. With 4 weeks being in a month, there you have the 6 month statement. If, however, someone DID get a unlock from 6 consecutive phases, since you would only have to unlock on your 6th phase, which wouldnt have to take the whole phase 2 do, you could get it done in 5 months and a day or two.

Natesexy
Tue May 31, 2005 7:18 pm
#13







Marsus wrote:
4-5 months hundreds of new jedi's? Do you know how long the grind is now? LOL the village takes minimum 6 months to do.





Wow,is your name marsus or maron?


And yes there needs to be a new way of going Jedi.I dread really even doing the village cause everything is boring and the advantages and awards are not that great (as far as the skills you un-lock).Of course Jedi is a entire goody bag of fun odd's and end's i thinkim just not going to do it cause of the simple fact there's WAYYYYYYYYYYYYYYYY too many Jedi.I understand there was only a few Jedi left in the movies and there would deffentialy have to be more than that anyway you go.But when me and my friend first started playing in spring of last year Jedi's where very very rare.Some would would show off there light saber in town.Now light sabers are so common in SWG ive lost the ability to say "ahhhh" when there pulled out in the movies.

Message Edited by Natesexy on 05-31-2005 07:21 PM

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