Force Sensitive Archive

Thread: Solution to Casual Player grind

Arexen
Thu Jun 09, 2005 10:41 pm
#1


Hey guys,


I may only have a few posts but im no newb...haha


I'm a two year vet of SWG on dialup playing probably an average of 7-8 hours per week. As most of you know, thats a very slow grind. Now, I havent given my new idea much thought but it's really the concept that counts, which was actually inspired by WoW.


The Idea:


Give players who don't power grind more experience for their kills so that they can make the same progress and get on with their lives!This is quite a complicated topic when first approached, and I'm sure someone's come up with something similar, so bear with me.


I did some research with grinding and I found that:


In a group I earned about 400k-500k exp per hour if not more.

My Problem: With real-life *gasp* coming into play, I could only manage this kind of a grind once or twice a week.


My proposal is quite simple:


For everyX amount of timea player is logged out (another concept: or simply does not attack anything), a X% increase in exp gained per kill for X number of kills.


For starters, I thought probably after the first 24 hours (of not attacking anything)is when this counter would start, and it would raise exp gained per kill by 5% every1 hour abstaining from exp-related battle/being logged out, and would cap at 300% (after84 total hours [including the first 24 hours], or approximately3 1/2days).


And this bonus would last as many hours as the player has been logged off/did not attackdivided by ten. So if someone waited the full 64 hours, the 300%bonus would last for8 hours 24 minutes. If they were logged off/did not fightfor a year, it would last 873 hours and 36 minutes (or about 36 days).


This 300% bonus would make killing a 6,000 exp critter in normal times worth 18,000 exp.


NOTE: the 8 hour, 24 minute countdown would start w/ first kill after login.


But heres the math:

power-grinder (6 hours per day at 500k per hour for 4 days): {6 (hours)x 500,000 (avg exp/hour)x 4 (days)= 12,000,000 exp total}

casual-grinder (first 3 1/2 days no grinding, then 8 hours straight w/300%: {8 (hours) x 500,000 (avg exp/hour) x 300% = 12,000,000 exp total}


These are all rough numbers, but there you go. It's all concept obviously and I havent put that much time into it. And given, powergrinders would be putting a LOT more effort in so thats why im expecting responses toward that (aprox 24 hours put in my P-G's and 8 by C-G's)


Peace out!

~Arexen


P.S. Now I havent taken much math into account in this concept yet, this is all refrence and numbers that sounded right to myself at the moment. You can reply if you want obviously but I ask for constructive critisicm only please, lol. Tell me what you think!



~Arexen -Rebel Colonel-
Ahazi Galaxy
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kweckduck2
Fri Jun 10, 2005 2:55 am
#2

Being a casual player with a life I would agree to this!
sub-mariner
Fri Jun 10, 2005 3:41 am
#3

I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.



For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.


Kaorset
Fri Jun 10, 2005 4:03 am
#4

You couldn't have made the the original poster's point any better. 20 professions? I wouldn't have time to do that if I tried.


Some of us have jobs, wives, children, etc. Our lives don't revolve around SWG, and we get kicked in the nuts for it. While this kind of benefit of extra XP sounds unfair (and in a way, it is), but for the casual player, grinding through it can take several months instead of several weeks for people who dedicate every living minute to this game.





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SWEzekiel
Fri Jun 10, 2005 4:10 am
#5






sub-mariner wrote:

I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.



For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.







You're a 2 year vet who joined in July of 2004? Did you flunk maths?



------------------------------------------------------------------------------------

Ezekiel - Jedi Padawan
Rohaan98
Fri Jun 10, 2005 4:55 am
#6






SWEzekiel wrote:





sub-mariner wrote:

I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.



For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.







You're a 2 year vet who joined in July of 2004? Did you flunk maths?





Not to steal your Thunder but that date on teh side is when he registered on the Fourms not the Game.



"Peace is a lie, there is only passion"
"Through passion, I gain strength"
"Through strength, I gain power"
"Through power, I gain victory"
"Through victory, my chains are broken"
"The Force shall free me"
Freemind10101
Fri Jun 10, 2005 5:10 am
#7






Arexen wrote:


Hey guys,


I may only have a few posts but im no newb...haha


I'm a two year vet of SWG on dialup playing probably an average of 7-8 hours per week. As most of you know, thats a very slow grind. Now, I havent given my new idea much thought but it's really the concept that counts, which was actually inspired by WoW.


The Idea:


Give players who don't power grind more experience for their kills so that they can make the same progress and get on with their lives!This is quite a complicated topic when first approached, and I'm sure someone's come up with something similar, so bear with me.


I did some research with grinding and I found that:


In a group I earned about 400k-500k exp per hour if not more.

My Problem: With real-life *gasp* coming into play, I could only manage this kind of a grind once or twice a week.


My proposal is quite simple:


For everyX amount of timea player is logged out (another concept: or simply does not attack anything), a X% increase in exp gained per kill for X number of kills.


For starters, I thought probably after the first 24 hours (of not attacking anything)is when this counter would start, and it would raise exp gained per kill by 5% every1 hour abstaining from exp-related battle/being logged out, and would cap at 300% (after84 total hours [including the first 24 hours], or approximately3 1/2days).


And this bonus would last as many hours as the player has been logged off/did not attackdivided by ten. So if someone waited the full 64 hours, the 300%bonus would last for8 hours 24 minutes. If they were logged off/did not fightfor a year, it would last 873 hours and 36 minutes (or about 36 days).


This 300% bonus would make killing a 6,000 exp critter in normal times worth 18,000 exp.


NOTE: the 8 hour, 24 minute countdown would start w/ first kill after login.


But heres the math:

power-grinder (6 hours per day at 500k per hour for 4 days): {6 (hours)x 500,000 (avg exp/hour)x 4 (days)= 12,000,000 exp total}

casual-grinder (first 3 1/2 days no grinding, then 8 hours straight w/300%: {8 (hours) x 500,000 (avg exp/hour) x 300% = 12,000,000 exp total}


These are all rough numbers, but there you go. It's all concept obviously and I havent put that much time into it. And given, powergrinders would be putting a LOT more effort in so thats why im expecting responses toward that (aprox 24 hours put in my P-G's and 8 by C-G's)


Peace out!

~Arexen


P.S. Now I havent taken much math into account in this concept yet, this is all refrence and numbers that sounded right to myself at the moment. You can reply if you want obviously but I ask for constructive critisicm only please, lol. Tell me what you think!




While this would seem like a good for players with a life. It would be very unfair to power gamers. They invest alot of time into this game and it is rightfully so that they get more xp than casual gamers do.




Krypto/Freemind/Nebuchadnezzar

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(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

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Morathai
Fri Jun 10, 2005 5:29 am
#8


Hmm i dont get it.

Everyone could benefit from a anti PG system that would mean you could actualy either have a life or enjoy more of the game and still get your massive XP.


I can grind with the best of them but if i had a choice i would happily take a non grind aproach. The reason i dont grind as much as i could is because i dont pay 15 a month to not get some kinda enjoyment.


I want to meet someone who honestly thinks grinding is so fun it must never end.


But since investment of time allways comes up as the reasoning why it shouldnt happen then i can counter with something that will make the game company listen. Allow a premium subscription rate i pay 25 a month and get higher xp.


And hell maybe my own private grinding area so i have no interuptions for the duration of my grind session.


Whatever happens people should realize that it will happen no matter what anybody says. When enough people are into the jedi system and complain about something it will be changed.

And in the interest of more profit it will most likely go in the easier direction. This is historicaly how MMO's operate.


When people see theyll never be able to be what they want then usualy they quit. Offer it up easier and more people stay. thats the thinking.

I wouldnt be suprised if in another year they offer jedi upgrades for cash!! pay 50 bucks and get jedi initiate now......

Laugh now but dont doubt that it couldnt happen.

Just look at respec people going from cl1 with no xp to cl80 in less than three weeks. or no skill jedi to full template.


------------------------------------------------


I wouldnt mind seeing something more along the lines of diminishing XP. Say the first 2 hours of training you start high and after the first 2 hours it slowly drops down to normal. Grinders still get the advantage but non grinders dont feel so left out.

Message Edited by Morathai on 06-10-2005 05:31 AM



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RakovMoonrider
Fri Jun 10, 2005 5:32 am
#9

im sorry man but i dont think that will ever happen...
geodude
Fri Jun 10, 2005 6:25 am
#10


It would be even better if you could log on once when you start, with your newb character, then go do real life things for a couple of months, and when you come back, you have a full-template jedi ready waiting for you.


*removes tongue from cheek*
kweckduck2
Fri Jun 10, 2005 6:26 am
#11

Indeed, dont laugh.


I was playing UO for a good while and after a couple of years you could simply buy characters with specific templates.

You just had to finish them off a bit.

For instance you would just have to grind the last 20% to "master".


Wouldnt be surprised indeed.


And the power gamers will not be getting a disadvantage with the above stated solution.

Besides they can use this option as well, cant they ?!

Noone is forcing their hand in playing 23/7.


But anyway ... They would still be gaining more xp than the casual gamers.

Simple example:


Power gamer grind 10 hours: 1 mill xp (taking simple fictional numbers)


Casual gamer grinds 1 hour (3 DAYS LATER!): 100000 xp times 3 = 300000 xp


Now in that time the power grinder can still make 10 times that.


Explain to me the "unfairness" ?
jcecil
Fri Jun 10, 2005 6:30 am
#12

Well, since I don't have a life and do play the game alot, I would like the opposite. I would like a free wife, and a couple kids, let's say one girl one boy. I don't want to have to work for them, I just want them given to me. Let's say red-head, 5'8", athletic build for the wife, and 3yr old and 5yr old for the kids (that way I don't have to potty train). I would also like a $500,000 home and a brand new BMW. And throw in a loyal pet too, i'm thinking lab/collie mix that's already trained, can say "I love you" on command.

Message Edited by jcecil on 06-10-2005 09:33 AM



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fogseeker
Fri Jun 10, 2005 6:32 am
#13

You my friend are a moron. Whats the point of playing alot if you can play less and get the same thing. So stupid I really dont feel like saying anything else.



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