Force Sensitive Archive
Thread: Solution to Casual Player grind
I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.
For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.
You couldn't have made the the original poster's point any better. 20 professions? I wouldn't have time to do that if I tried.
Some of us have jobs, wives, children, etc. Our lives don't revolve around SWG, and we get kicked in the nuts for it. While this kind of benefit of extra XP sounds unfair (and in a way, it is), but for the casual player, grinding through it can take several months instead of several weeks for people who dedicate every living minute to this game.
sub-mariner wrote:
I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.
For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.
You're a 2 year vet who joined in July of 2004? Did you flunk maths?
SWEzekiel wrote:
sub-mariner wrote:
I couldnt agree with you less. If a person can dedicate more game time than someone who only plays casually, then they get rewarded for playing more. I cannot see how playing less should benefit someone by giving them bonus xp. Just ridiculus. I too am a 2 year vet and I hardly ever post but I felt the need.
For instance a friend of mine who got jedi pre-cu ground out 20+ profs and then still had to do the fs quests. He spent alot of time in game and he was rewarded for it. Now if another player spends 1/4 of the time gets the same reward that is just BS.
You're a 2 year vet who joined in July of 2004? Did you flunk maths?
Not to steal your Thunder but that date on teh side is when he registered on the Fourms not the Game.
While this would seem like a good for players with a life. It would be very unfair to power gamers. They invest alot of time into this game and it is rightfully so that they get more xp than casual gamers do.
Arexen wrote:
Hey guys,
I may only have a few posts but im no newb...haha
I'm a two year vet of SWG on dialup playing probably an average of 7-8 hours per week. As most of you know, thats a very slow grind. Now, I havent given my new idea much thought but it's really the concept that counts, which was actually inspired by WoW.
The Idea:
Give players who don't power grind more experience for their kills so that they can make the same progress and get on with their lives!This is quite a complicated topic when first approached, and I'm sure someone's come up with something similar, so bear with me.
I did some research with grinding and I found that:
In a group I earned about 400k-500k exp per hour if not more.
My Problem: With real-life *gasp* coming into play, I could only manage this kind of a grind once or twice a week.
My proposal is quite simple:
For everyX amount of timea player is logged out (another concept: or simply does not attack anything), a X% increase in exp gained per kill for X number of kills.
For starters, I thought probably after the first 24 hours (of not attacking anything)is when this counter would start, and it would raise exp gained per kill by 5% every1 hour abstaining from exp-related battle/being logged out, and would cap at 300% (after84 total hours [including the first 24 hours], or approximately3 1/2days).
And this bonus would last as many hours as the player has been logged off/did not attackdivided by ten. So if someone waited the full 64 hours, the 300%bonus would last for8 hours 24 minutes. If they were logged off/did not fightfor a year, it would last 873 hours and 36 minutes (or about 36 days).
This 300% bonus would make killing a 6,000 exp critter in normal times worth 18,000 exp.
NOTE: the 8 hour, 24 minute countdown would start w/ first kill after login.
But heres the math:
power-grinder (6 hours per day at 500k per hour for 4 days): {6 (hours)x 500,000 (avg exp/hour)x 4 (days)= 12,000,000 exp total}
casual-grinder (first 3 1/2 days no grinding, then 8 hours straight w/300%: {8 (hours) x 500,000 (avg exp/hour) x 300% = 12,000,000 exp total}
These are all rough numbers, but there you go. It's all concept obviously and I havent put that much time into it. And given, powergrinders would be putting a LOT more effort in so thats why im expecting responses toward that (aprox 24 hours put in my P-G's and 8 by C-G's)
Peace out!
~Arexen
P.S. Now I havent taken much math into account in this concept yet, this is all refrence and numbers that sounded right to myself at the moment. You can reply if you want obviously but I ask for constructive critisicm only please, lol. Tell me what you think!
Message Edited by Morathai on 06-10-2005 05:31 AM
Message Edited by jcecil on 06-10-2005 09:33 AM