Force Sensitive Archive
Thread: Solution to Casual Player grind
fogseeker wrote:
You my friend are a moron. Whats the point of playing alot if you can play less and get the same thing. So stupid I really dont feel like saying anything else.
And that's definitely a good thing fogseeker.
They already have this system in place in EQ2 to help those who actually aren't 13 year old's who apparently lack wisdom or employment (see fogseeker). Why I ask should Player A care what Player B does? You're paying your'e money to play just asthey areto have the same experience if you want to sit and play all bloody day have at it.Other peoplewhat are affectionately called responsibilties. In EQ2 the more time spent away from the game, there is a bonus to XP gained up to a maximum that degrades over time spent in the game. This also helps others that want to be able to hang out with their friends that might be of a differing combat level to catch up to their friends. So before calling others morons, please look to your own shortcomings.
Message Edited by kweckduck2 on 06-10-2005 06:55 AM
Message Edited by fogseeker on 06-10-2005 10:22 AM
VenomJedi wrote:
Im pretty sure World of Warcraft either HAS This implemented, or HAD it implemented...I read it a while ago. Basically what happeened is if you log in below a certain amount of hours per week, your rewarded with DOUBLE the xp... To me this is the most ridiculous thing ever. People who dedicate more time to this game per week, SHOULD be rewarded with more...well not more, but they should get the xp that they get. Someone who pays less shouldnt get more xp just becasue they dont have the time...Thats stupid. Maybe you shoudlnt force grind if you dont have that much time.
I just came back here from WoW so let me explain how their system works. If you log out in certain cities or in a tavern you get a rest xp bonus the next time you log back in for a certain amount of xp. It accumulates up to a maximum amount of about 1 and 1/2 levelsI think. The next time you log in and play you get a bonus for each kill you make while the rest xp is in effect. If I remember correctly it wasn't huge....certainly wasn't double...something more like 5%, but it made only a slight difference because most of your xp in WoW comes from doing quests...not from killing stuff.
In this game it is the reverse and you get no xp for quests, but all your xp from doing things...so any bonus to xp would have a dramatically larger effect. And to be honest I think the biggest reason they do this is to get people in the habit oflogging off in certain cities and taverns to keep character data consolidated...not necessarily to reward people for not playing. On top of that their leveling system is totally different. Here you gain xp to learn professions and then later on bank xp to convert for fs xp. There you just gain xp to make levels up to the maximum level of 60...then xp is useless and can't be earned anymore. So all the xp in WoW really helps you do is make it to level 60...here xp is a continuously useful item that almost never really stops being useful until you reach a pretty lofty point.
I don't think you should get a reward for playing less. You can always watch an entertainer for an xp bonus and the food ormacheck (when it works that is) gives a bonus to xp as well. You already can get a group bonus for hunting in a full group and get max xp for your character level just for hitting something one time. I think that's plenty. These arguments always crack me up and make no sense to me. An MMO by its very nature will pace you based upon how much you play. If you don't have enough time to play to level as quickly as you want then maybe an MMO isn't your bag, but don't start trying to water the experience down for people who manage their time better. I also don't buy the family argument...kids go to sleep...wives go to shop...there is time to do plenty of recreational things if you manage it correctly. If you can't...too bad, but get off the "you must not have a life" garbage because there are plenty of us with full time careers, families, activities etc who just manage our time and get in a decent play schedule.
and call the casual ones idiots. what would this game
be without the words of wisdom from the no-life-but-swg
players.
your idea is good, but it wont ever get implimented. *sigh*
this game is and always has been geared to those who
powergrind. I have been playing since August 2003 and
I am just starting to work on my FSS grind
best of luck to you on your quest and take all the time you need.
just think, once the casual gamer finally gets jedi, the
powergamers are bored and off to other games to grind though
as fast as possible.
Message Edited by Zanholo on 06-10-2005 01:28 PM
I'm surprised at all the responses that have been posted...lots of different opinions and lots of controversy. To tell the truth I myself did not think the idea was very solid such as how powergrinders do work a lot harder toward their Jedi, that is true.
Still, at7 hours per week(500k exp per hour) this FS grind will take casual gamers approximately200+ days to complete
At 350k exp per hour: 280+ days
A powergrinder could pull 5 hours a day (500k exp per hour):40+ days
A powergrinder at 5 hours a day (350k exp per hour): 55+ days
Those are just some more facts...I'm more interested in people's opinions or ideasin thisconcept ratherthan people who want to hate, so dont waste your time because I wont acknowledge them. Right now, however I'm thinking this reallyisn't too fair to our powergrinder friends...to be honest, but I'm still curious.
~Arexen
Sigmund wrote:
...if you want the priviledge of wielding a lightsaber.
Rodian-Bob wrote:
Sigmund wrote:
...if you want the priviledge of wielding a lightsaber.
Sums up the PowerGamer Elitist attitude perfectly.
Casual gamers can't have Jedi because we don't deserve it.
End of story.
For them at least.
I calculate that it will take me until around 2010 or 2011 to get Padawan at my current rate of xp gain. Whee. But this isn't about me, it's about Power vs. Casual. And the two groups will never see eye to eye. You can tell which a poster is easily since it's so divided. It's unfortunate, really, but it will never change. It's like people suddenly waking up and seeing someone else's point of view on politics or religion. Not gonna happen.
Not until we get ahold of one of them POV guns at least.
Nicely said. This is a very good point and strikes at the heart of the problem. Do power-grinders really like to power grind? If the answer is no, then they should be for my Concept because it not only would let them focus on other things in the game, but potentially other things in life, however, if they like power grinding, and the fact that they will most likely finish before other people, then they will most likelyanswer yes.
Ipersonally cannot understand why someone would want to spend more than 4 hours in-game. There is so much else that they could be doing. I myself am on the school track and cross-country team, and as such I need to spend a certain amount of time per day training for that (a grind outside of SWG, if you will
). Then there's church, regular school (which actually gets out soon), work, and family/friends.
The real question we should be asking ourselves is how much time are you willing to wait to get your Jedi. For power-grinders, they would probably say a month. For casual gamers, they should probably say a year, and that would be the ultimate test of patience in terms of SWG.