Force Sensitive Archive
Thread: heightened senses-medic convert macro needs help
Page 1 of 3
Fremen_Feyadkin
Mon Jan 17, 2005 2:02 am
#1
Ok, so far i wrote a macro that starts a conversation with paemos and keeps your deathbot targeted. Then it selects the option to convert to senses xp, but i can't figure out how to get it to select Medical and select a number of xp to convert. I'm hoping some smart macro writers can help finish this off.
/conversationstart paemos
/pause 1
/ui action conversationResponse2
Toxico
Mon Jan 17, 2005 4:27 am
#2
Dont think you can, because the windows that popup dont haveUI commands.
Only a 3. part program can, but thatis illigal.
Galen111
Mon Jan 17, 2005 6:32 am
#4
^^^ What he said.. you might as well just go buy one of ebay, as you don't want to put any effort in whatsoever.
Fremen_Feyadkin
Mon Jan 17, 2005 6:50 am
#5
Hey, how about some real responses from people that know what they are talking about? Got one response that was on topic so far. As for not putting forth effort...WRONG. I put forth quite a bit of effort coming up with that much of the macro. If you think grinding FS heisghtened senses xp by healing peeps is in any way fun or meaningful, then go try it. As a 4440 medic just trying to get luck 4 I have to cap out 17 times before i even get Heightened Senses NOVICE. Its not like reflexes or combat prowess where you can go do something fun.
CaixCatab
Mon Jan 17, 2005 9:01 am
#6
Theoretically speaking, wouldn't getting ranger + a decent combat profession, allow you to do just that? Go somewhere and have fun I mean. Since I think squills can be harvested I've been thinking about going ranger, visiting the squill cave, invite everyone into a group, then just run around and harvest and convert as neccesary. But, of course, this would mean you'd have to free up more skill points than you probably want seeing as you stop at 4440 medic. I'm also interested in picking up the entire luck branch, but since my final template isn't going to be able to do it any good, I decided to dedicate all 250 skill points to just maxxing luck, and then move into their template.
Short version: Although I don't know for 100% certain, I don't believe there is a / command allowing you to select medical.
JediMasterZero
Mon Jan 17, 2005 9:15 am
#7
Fremen_Feyadkin wrote:
Hey, how about some real responses from people that know what they are talking about? Got one response that was on topic so far. As for not putting forth effort...WRONG. I put forth quite a bit of effort coming up with that much of the macro. If you think grinding FS heisghtened senses xp by healing peeps is in any way fun or meaningful, then go try it. As a 4440 medic just trying to get luck 4 I have to cap out 17 times before i even get Heightened Senses NOVICE. Its not like reflexes or combat prowess where you can go do something fun.
Hang on....let me get you a towel and a quarter. The towel's to dry your weeping eyes with, and the quarter's so you can call someone who gives a d@mn.
You clearly have ZERO idea what effort is, my friend. I've seen seven phases of the village come and go, and yet I'm still not a Jedi. Andi've worked my @ss off to get to where I am.Think very very veryhard about your next words before you post them.
pyromonkey89
Mon Jan 17, 2005 10:32 am
#8
Fremen_Feyadkin wrote:Hey, how about some real responses from people that know what they are talking about? Got one response that was on topic so far. As for not putting forth effort...WRONG. I put forth quite a bit of effort coming up with that much of the macro. If you think grinding FS heisghtened senses xp by healing peeps is in any way fun or meaningful, then go try it. As a 4440 medic just trying to get luck 4 I have to cap out 17 times before i even get Heightened Senses NOVICE. Its not like reflexes or combat prowess where you can go do something fun.
your a moron you put forth effort by creatin a 3 lined macro
bravo bravo
/clap
your not puttin one bit of effort y dont you just make a macro to grind past jedi knight? or do us all a favor and cancel your acount its ppl like you that dont think you have to actually play the game to get jedi
and you ppl ruin the game
i cant believe i play in a game that has ppl like you
i got a macro for you
/openswgclient
/account
/cancelaccount
/yes
/deleteswgfiles
Fremen_Feyadkin
Mon Jan 17, 2005 12:17 pm
#9
Jeusu christ, what a bunch of crybabies ya'll are. The ranger post was the only one that stayed on topic. It probably would be a faster grind but like ya noticed, i don't really want to completely rework my template to do this tree. As for you jedi whiners, unplug for a bit because you obviously can't see the line between game and real life. I'm trying to stimulate some thought and all you guys can do is flame.
LordScotticus
Mon Jan 17, 2005 2:29 pm
#10
Hm, I'm not sure I entirely agree with the motive here either, but flaming is immature and just shows what a coward someone is. Get no respect in real life? Go flame online, where you're immune to consequence!
The ranger / scout post is a useful alternative, but doesn't address the original problem and its boundaries.
I'm curious about the macro for the interest of science, being a programmer myself. I'd personally not use it, but I'm interested to see if it can be done. I think the person who wrote about the problem of window options not having /ui names has identified a big obstacle....if there's no way to refer to an option programmatically, then we're done. The window option *must* have some sort of referenceable variable name or this project is over.
It *seems* like it should be a /ui, being part of the user interface and all. Is there a macro language reference guide somewhere that might have clues? Perhaps there's a way to reference selectable options in the "/currentWindow" or something, I don't know. I just made that up. If that's the case then /ui is the wrong tree to bark at.
Let's discuss implications, too. Would use of a macro like this constitute grounds for banning? I think the idea of banning for clever macro use is WRONG, IMMORAL, and FRAUDULENT on the part of SOE. If they don't want the macro to do something I can make it do, then they shouldn't have given me that ability by giving me a macro language that can do it. It's like saying "here's a mindfire DoT vibrolance, but if you use it we'll ban you." So I'd be appalled if this were bannable.
But for someone else to cry about what you do is silly. Everyone pays the fee, everyone is entitled to play their own way. I personally don't agree with it, but it's still interesting.
Good luck with your macro.
The ranger / scout post is a useful alternative, but doesn't address the original problem and its boundaries.
I'm curious about the macro for the interest of science, being a programmer myself. I'd personally not use it, but I'm interested to see if it can be done. I think the person who wrote about the problem of window options not having /ui names has identified a big obstacle....if there's no way to refer to an option programmatically, then we're done. The window option *must* have some sort of referenceable variable name or this project is over.
It *seems* like it should be a /ui, being part of the user interface and all. Is there a macro language reference guide somewhere that might have clues? Perhaps there's a way to reference selectable options in the "/currentWindow" or something, I don't know. I just made that up. If that's the case then /ui is the wrong tree to bark at.
Let's discuss implications, too. Would use of a macro like this constitute grounds for banning? I think the idea of banning for clever macro use is WRONG, IMMORAL, and FRAUDULENT on the part of SOE. If they don't want the macro to do something I can make it do, then they shouldn't have given me that ability by giving me a macro language that can do it. It's like saying "here's a mindfire DoT vibrolance, but if you use it we'll ban you." So I'd be appalled if this were bannable.
But for someone else to cry about what you do is silly. Everyone pays the fee, everyone is entitled to play their own way. I personally don't agree with it, but it's still interesting.
Good luck with your macro.
JOEFNERAT
Mon Jan 17, 2005 3:55 pm
#11
Fremen_Feyadkin wrote:
Ok, so far i wrote a macro that starts a conversation with paemos and keeps your deathbot targeted. Then it selects the option to convert to senses xp, but i can't figure out how to get it to select Medical and select a number of xp to convert. I'm hoping some smart macro writers can help finish this off.
/conversationstart paemos
/pause 1
/ui action conversationResponse2
/conv paemos
/pause 1
/npcconv2
/pause 1
/StartThirdPartyProgram
/mouseclick medical
/pause 1
/mouseclick ok
/pause 1
/mouseclick amount of experience
/pause 1
/mouseclick ok
Hope that helps
Galen111
Tue Jan 18, 2005 1:16 am
#12
only thought you have stimulated is " Is this guy serious? He can't be. . . . Nobody is THAT lazy "
But apparently you've proven me wrong.
shourite
Tue Jan 18, 2005 1:47 am
#13
Fremen_Feyadkin wrote:
Jeusu christ, what a bunch of crybabies ya'll are. The ranger post was the only one that stayed on topic. It probably would be a faster grind but like ya noticed, i don't really want to completely rework my template to do this tree. As for you jedi whiners, unplug for a bit because you obviously can't see the line between game and real life. I'm trying to stimulate some thought and all you guys can do is flame.
People like you are the problem with this game.
Page 1 of 3