Force Sensitive Archive
Thread: Path of the Jedi, Path of the Sith
Name: Aheb
Server: Kettemoor
Template: Bounty Hunter/MCarbineer/FS
Been playing for 2 years WOOT!
Message Edited by mikeymonkey2 on 07-30-2005 11:49 AM
NiobeAmnas wrote:
Exactly, you would have to have the Path of the Light Jedi and the Path of the Dark Jedi. Only a Sith can train another Sith, and I guarantee that neither Palpatine nor Vader are going to be training any Dark Jedi for that. But then that raises the question, a direction that RP-wise I'm taking my jedi, what about those who walk the line, that believe in being balanced, and therefore practice both light and dark sides? I wouldn't consider myself a Dark Jedi, since I would be more than willing to put my life on the line for an innocent, but if I ever saw an evil person I probably wouldn't hesitate to kill them, even if they are unarmed. I would use light and dark side powers to try to keep balance. What would I be considered then?
Well there's only ever 2 sith. A master and apprentice, so neither would start training someone else.
And the force isn't light or dark, it's how you use it. For instance you could find a constructive way to use force lightning, but you could also use it to kill.
If a jedi used powers for the wrong reasons though they'd be a dark jedi. You can't kill someone after helping an old lady across the street and still think you're good.
Persamus wrote:Well, it's not exactly accurate to say that there are only two Sith. In the variety of books, the emperor did train another, though I don't want to go back through them to cite right now, and if you think about the movies, who trained Count Duku? George Lucas has formally accepted other authors interpretations, so even a purists view should accept that. Also, if we take the lexicon of all SW related materiel, there are numerous examples of lots of Sith running around, even if they call themselves something else. The Sith is more of a ideology than a patronage. Besides, why can't we create our own story? Even if it means diverting from the established "history" of the Star Wars universe?Persephea LightheartIntrepid
Dooku used to be a jedi.
The only one Palpatine trained that's accepted as real SW material was Mara Jade, and she wasn't even trained as a jedi.
He taught her some force stuff to move faster, etc. to do small chores for him, and even Vader didn't know about her.
Like I said, there were only 2 sith at any given time.
Persamus wrote:Well, it's not exactly accurate to say that there are only two Sith. In the variety of books, the emperor did train another, though I don't want to go back through them to cite right now, and if you think about the movies, who trained Count Duku? George Lucas has formally accepted other authors interpretations, so even a purists view should accept that. Also, if we take the lexicon of all SW related materiel, there are numerous examples of lots of Sith running around, even if they call themselves something else. The Sith is more of a ideology than a patronage. Besides, why can't we create our own story? Even if it means diverting from the established "history" of the Star Wars universe?Persephea LightheartIntrepid
Any "bad" jedi running around were referred to as dark jedi.
The sith have always followed the master and apprentice rule in the EU since (I believe it was him) Darth Bane started it. May have been Darth Revan, not sure. The whole Darth thing was started by one of them as well.
Sith
Ok, I've now read the story of the Sith you provided. Thank you. =) Still, just because there is a continuing story of there being only two Sith, one master, one apprentice (though this breaks down at the end with the emperors hand training 2), this does not mean that other groups may not want to take on that title themselves.
In any event, whether it is called The Path of the Sith, or ThePath of the Dark Side, I still think it could work. Let those who would follow the Dark Side find an easier, more seductive path. More are becoming Jedi by the day, so trying to further restrict the numbers by making grinding harder really does no good. Instead, let's encourage SOE to embrace a game universe where there are more Jedi, as well as Sith/Dark Side Jedi.
I know that some people do not want this game to become another KOTOR or JEDI KNIGHT FPS.In those games, the Dark Force Jedi/Sith seem to abound. I do not think that this destroys the game. Indeed, it adds a bit to the appeal for many. Most of those who seem against these ideas are those who have profited from the existing systems and wish to retain their "specialness". Others just don't want to see a universe populated by Force Users of any stripe. Both of these arguments really don't take into account the number of people who buy the game, and pay the same amount as everyone else, who want to have characters that are force users.
I have played this game for nearly two years, and am not a jedi. I am still working on it, but I am not a grinder. I do however get frustrated each time SOE moves the goal posts on me, making it harder each time. It's time to embrace Jedi within the game. Don't make it harder. Provide an easier path for the Dark side, as this agrees with the ideology of the universe. We are not recreating the books. We are not recreating the movies. We ARE creating a whole new platform within the Star Wars Universe, and we can do with it whatever works for us. Unless we are ready to kill all the Jedi in the game, and start over, let us take into account that people who have been playing for years, and people who have signed up yesterday, should have equal access to the content of the game. Don't move the goalposts, make the field wider =).
Persephea Lightheart
Intrepid
Persamus wrote:
I came up with a thought last night. Why not have two paths to jedi? The path for Jedi could remain the village, and be long. A new path could be added for Sith, which is easier, faster, more seductive...The path for Sith could be the same up to getting glowy. When the old man comes, you could kill him, starting the path down the dark side. The path to Sith could be lots of killing, take only about 1/2 or even 1/3 the exp that it takes for jedi. The dark ways are seductive. This could also help adjust the balance of Imp/Reb in the GCW. Drawback could be that Sith are ultimately not as powerful as Jedi (more powerfull quicker, but the longer path of jedi has better results.) In a previous post, I suggest bringing back permadeath, but allow for characters to add lives through actions. Jedi could have a larger pool of lives to offset the ease with which Sith gain levels. This fulfills a cinematic kind of "we will meet again..." kind of thing.Also, it might be useful to have Vader and Luke come out to swat a Stih/Jedi who has been displaying their powers too much, and give the Sith/Jedi character the ability to see how much "visibility" they have. Smugglers might be useful for lowering this. Also, on death, a Sith/Jedi can be given a res from a Doc or CM which would not count against their "life pool."So, make the Sith and the Jedi distinct not only in their skills, but also how easy it is to get them. If a player is a Jedi, they can still become a Stih, but the time spent getting Jedi can be use to go back to Jedi, being "redeemed". The path of the Sith on the other hand, being easier, makes it harder to switch over. A sith would have to do the entire Jedi path if they wanted to switch.Jedi are becomming more frequent, and this is unavoidable. So do not despair, embrace the movement! Rise of the Sith could be comming.Perspehea LightheartIntrepidMessage Edited by Persamus on 07-30-2005 10:36 AM
Not to beat a dead horse to more of a bloody pulp, but the only sith are Vader and Palatine.
If a jedi is "bad" they're a dark jedi not a sith.
Anyhow, any kind of perma death is a bad idea which is why they took it out.
I'd rather a distorted sense of continuity to a game that I'm being told how to play. If it's really that important to not see jedi then make a non-jedi guild and put it on some planet in the middle of nowhere to hang out.