Force Sensitive Archive
Thread: Commander dies after five minutes? (M.Accuracy)
IcasAlehn wrote:
/smells a stealth nerf
not like this mission isn't hard enough already
actuly this mission is soooooo easy if you know how to do it...
its about takeing your time and thinking about what your doing and not just running into a group of sith and pwning them....
you can do this mission solo if your a rifleman and me and my friend did it with 2 non master prof. (I droped TKM to go up commando and otherstuff) and he was NOVICE rifleman....and we still beat it easaly
Lesson learned. If Lowca hasn't shifted tonight to phase 4, then we'll make a last run at it, but at least we know where we went wrong.
Once you destroy the turrets, you have approximately 2 hours before the base resets.
The hour timer for the commander happens from the point you "CAPTURE" him. Not before.
If you had an hour from the point you drop the shields. Then you would always fail the mission if you had to run from the farthest base. That would be silly wouldn't it.
Approximate time to kill a thug: 5 mins. So that's 25 mins to kill 5.
Then you have a 10km run on your hand. which takes approx 30 mins. Plus you have mobs and aggro to deal with on the way.
You'd never make it back in time.
I think what the main issue has been, is that people are exceeding the 2 hour timer, which will automatically take precedence over the 1 hour timer that begins from capture of the commander.
-Zon- wrote:
IcasAlehn wrote:
/smells a stealth nerf
not like this mission isn't hard enough already
actuly this mission is soooooo easy if you know how to do it...
its about takeing your time and thinking about what your doing and not just running into a group of sith and pwning them....
you can do this mission solo if your a rifleman and me and my friend did it with 2 non master prof. (I droped TKM to go up commando and otherstuff) and he was NOVICE rifleman....and we still beat it easaly
Nice. I think part of our problem the other night was we had too many present. The weird thing even though me and my bud that running the mission were grouped separately we still had to contend with nearly 15 sith thugs. Also, there was some weird about the spawn rate too. Every 30 secs to 1 min.... 2 sets of five would spawn then in about 5 mins another 2 sets of five would spawn then the first 10 would despawn.