Force Sensitive Archive
Thread: How Effective ALL Force Sensitive Skills?
Message Edited by gera on 11-09-2004 01:53 AM
Message Edited by gera on 11-09-2004 01:55 AM
Mallstrop wrote:
You can't expect these skills to make you perfect. The bonus from 2 extra experimentation points through force crafting would be way too much for any one without the skills to compete with them.
The skills are designed to give you a little bonus over other people, not the huge bonus it sounds like you're after.
I agree when Fs ppl dont become this superman who can kill anything. but the FS skills should give u an advantage, not just a little but such as u could see the difference.
FS skills DO add bonuses to jedi skills... just most of them are useless. Lightsaber master speed caps so FS melee speed has limited use except for grinding. Melee and Ranged Defence FS skills work fine for Jedi.. but not really that big a bonus. Melee Acc works with LS.FS crafting skills work for jedi when crafting Lightsabers and LS crafting tools. FS Vehicle control works the same for Jedi as everyone else. FS Survival works the same for Jedi as everyone else.
gera wrote:
I didnt see any beside vehicle acceleration on 4 different toons unlocking all different things.
Healing: You get +10 healing speed right? Not a second difference.
Is there a speed cap? I think there is a skill cap but can be augmented byof buffs (havla) ? Does your template mean that it was capped?
Melee Speed: Tested on Power Hammer, not a second difference
What is your template. There is definitely a speed cap. Did you hit the cap vefore the fs skill was applied
Ranged Speed: Tested with T-21, not a second difference
What is your template. There is definitely a speed cap. Did you hit the cap vefore the fs skill was applied. I can tell you there is a difference in Master Pistoleer which is only speed capped if you take BH pistols
Assembly: Still failures
The skill does not stop all failures, juust reduces the chances. You would have to do a sampling of severl hundred with and without the FS skill to really determine the frequency and rate of change
Repair: This skill normally broken in Artisan, like skill tapes, addition does NOT affect.
Well repair is broken on all fronts
Experimentation: You dont get free experimentation boxes, but you get "close to Research center rates on success"
Correct, you get an addition to your experimentation roll. But in beta for FS there was too much whining about getting experimentation points from FS so the Dev's removed it. People that had spent a lot of money on tapes to get their additional points were not happy that others would not have to spend millions for tapes even though they would get addition points if theyy learned this
What are those skills really if someone dont like to bein"Jedi proffession" (no true Jedis available in 30 galaxies I put my 2 cents in)
Message Edited by gera on 11-09-2004 01:53 AM
Message Edited by gera on 11-09-2004 01:55 AM