Force Sensitive Archive
Thread: How Effective ALL Force Sensitive Skills?
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JediMasterZero
Tue Nov 09, 2004 11:20 am
#14
Ah! Thanks for that. Haven't seen a speed calculation in the forums in well over a year.
Well done!
AlexKC
Tue Nov 09, 2004 3:26 pm
#15
the jump for melee speed is significant. I went from being a base speed master swordsman to attacking every 2 seconds. difference of one second I think.
SSSnuggles
Tue Nov 09, 2004 6:05 pm
#16
Thought I'd add that melee defense and ranged defense are useful additions to any combat prof (including jedi) and melee accuracy is good for everyone as well.
And:
gera wrote:
I didnt see any beside vehicle acceleration on 4 different toons unlocking all different things.
Healing: You get +10 healing speed right? Not a second difference.
Increases your power on healing, not your speed (think stims here, not buffs)
Injury speed (includes buffs & wounds) the one you talk about is Injury/Wound Treatment: it is different than Speed...
Try again, it gives you +10 to injury treatment and injury treatment speed, so yes, this does make you heal damage at greater power, and if you're not already speed capped it reduces the time you have to wait between your heals.
Message Edited by SSSnuggles on 11-09-2004 08:49 PM
Black-Sun
Tue Nov 09, 2004 6:52 pm
#17
gera wrote:
I didnt see any beside vehicle acceleration on 4 different toons unlocking all different things.
This works
Healing: You get +10 healing speed right? Not a second difference.
This Works Great im Capped with a normal power hammer at Master brawler and swords i have 80 2 handed melee speed w/o the speed box but with it i hit at 1.0speed with +92 melee speed!
Melee Speed: Tested on Power Hammer, not a second difference
Ranged speed is busted, melee speed works on ranged weapons i hear tho
Ranged Speed: Tested with T-21, not a second difference
assembly works
Assembly: Still failures
Repair: This skill normally broken in Artisan, like skill tapes, addition does NOT affect.
works great for what i have seen on my jedi and from other crafters
Experimentation: You dont get free experimentation boxes, but you get "close to Research center rates on success"
What are those skills really if someone dont like to bein"Jedi proffession" (no true Jedis available in 30 galaxies I put my 2 cents in)
Message Edited by gera on 11-09-2004 01:53 AM
Message Edited by gera on 11-09-2004 01:55 AM
gera
Wed Nov 10, 2004 1:26 am
#18
SSSnuggles wrote:
gera wrote:
I didnt see any beside vehicle acceleration on 4 different toons unlocking all different things.
Healing: You get +10 healing speed right? Not a second difference.
Increases your power on healing, not your speed (think stims here, not buffs)
Injury speed (includes buffs & wounds) the one you talk about is Injury/Wound Treatment: it is different than Speed...
Melee Speed: Tested on Power Hammer, not a second difference
As a swordsmanyou are using a fast enough PH that you're already speed capped, this helps more for professions like pikeman, or for the climb to any melee prof.
Melee Speed Cap at +75? I dont think so..
Ranged Speed: Tested with T-21, not a second difference
Ranged Speed doesn't currently work (you get the bonus with melee speed actually)
Assembly: Still failures
Yes, there will still be failures, but there are less of them.
Repair: This skill normally broken in Artisan, like skill tapes, addition does NOT affect.
Just because you don't understand it, doesn't mean it doesn't work. This is a 'hidden mod' skill that does actually matter (so say the devs)
Devs say about 'Weapon Repair' not as 'Repair'
Experimentation: You dont get free experimentation boxes, but you get "close to Research center rates on success"
My opinion is this is a useless skill, goto the damn research center.
Agreed
What are those skills really if someone dont like to bein"Jedi proffession" (no true Jedis available in 30 galaxies I put my 2 cents in)
Some skills are useful, some aren't, you pick the ones you want whether you're heading for jedi or not.
Basically Force-Sensitive skills are NOTHING but a skill point eater stuff IF YOU WANT TO GO JEDI. If you dont want Jedi, no need to deal with them then...
Sidalo
Wed Nov 10, 2004 1:31 am
#19
I myself have posted a detailed explanation of speed capping in this very forum at least once in a question someone posted about it.
I am pretty sure I have also done it in other forums as well.
Jindain
Wed Nov 10, 2004 1:34 am
#20
so its gonna make a difference but not really for people who already mastered the profession huh... i would think that the crafting bonus +to expermintation would make a big difference, at least with the people buying stuff, when i buy stuff i go EVERYWHERE, so u know when u run into the better crafted stuff and keep going back. WOuld u say it would make that much of a difference for me to notice?
Jindain
Wed Nov 10, 2004 1:36 am
#21
o and do crafting skills have anything to do with how u craft your lightsaber? Like if u are master weapons smith with the force crafting exp done and done all the jedi crafting lightsaber skills can u make the best lightsaber or does that not really effect it besides the jedi crafting skills in lightsaber?
Shockwave91
Wed Nov 10, 2004 5:13 am
#22
I noticed a slight difference in my Melee Speed at Master Swordsmen. I did notice a bump in my range and melee defense.
Tremk_Stryder
Wed Nov 10, 2004 6:53 am
#23
i have melee speed...makes a huge diference. if u dont use any tapes...if you do..you might already be speed capped...
tkm automatically reache speed cap = fs is crap
swordsman doesnt reach cap = fs does help..specially on the 6-7 sec hammers with uber dmg
fencer..i dunno...prolly something in between with fs helping.
i noticed melee speed...i can tell you that much....and gaining 1 second more would mean id have to hit a npc every 0.001 seconds.
with a 2.6 scythe i hit each second or so i belive..its plenty fast...hammer's a bit slower but barely noticeable.
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