Force Sensitive Archive
Thread: New Jedi
zKyliez
Sun Jun 26, 2005 11:51 am
#107
you wait for the old man to come. than kill mel. and than you do 12 or 16 quests. after the 7 or 6 one you get to craft your ls. after you finish all your quest's you get to become a jedi paddy
CAPN783
Sun Jun 26, 2005 2:10 pm
#108
Thanks for all your responses about my template you have been very helpful. I am currently fooling with it to see if there are some backups. Another one I came up with was this:
Master Lightsaber/Master Powers
Enhancer 0404
I would have no healing but with force armor and shield I might not need to heal much. I also have looked into this one as well.
Lightsaber 0404
Master Powers
Enhancer 2404
Healing 3000
That one I would be dabbling alot though. The thing I want to know is how you guys xp. Do you group up with normal xp groups on like Dantooine or do you solo and if you do where do you solo? Again thanks for all your help.
zKyliez
Sun Jun 26, 2005 2:18 pm
#109
NaaTaN wrote:
talk as much as u guys want...could prob kick any of ur a$$es in pvp
hope u aint talken about me?
TMK123
Sun Jun 26, 2005 2:27 pm
#110
I have to agree with him, this ebay slander against everyone is getting out of hand, its really none of your business, he asked a question, answer or dont post.
After you unlock, the old man comes, then he asks you to fight the jedi, afterwards I THINK(not sure) you goto a shrine and do some trials.
Message Edited by TMK123 on 06-26-2005 02:30 PM
EJH
Sun Jun 26, 2005 3:05 pm
#111
my reaction is because people need to learn to read the STICKIES, thereare enough of em already and they are very well written.
Hullu
Sun Jun 26, 2005 3:22 pm
#112
your server probably have Jedihunt groups, you get ok xp in grp, but you also risk getting hunted bu BH... solo-> slow and secure leveling, and i mean SLOW. i did it in grp, much more fun, died sometimes to BH.. but got it back in good groups.
Dantooine Bols still okay and tatooine Banthas.
theres some hints
Dantooine Bols still okay and tatooine Banthas.
theres some hints
MetallicaJunkie
Sun Jun 26, 2005 4:48 pm
#113
A little not eon template that I think many here will agree with.
THERE ARE TOO MANY TEMPLATES
Honestly, you can build a 1v1 ownage template, a ranged template, a "Sith Lord" template, a this kind of template and that kind of template. I personally prefer to build skill sets, a set of skills I think I would enjoy playing with and match my style, perhaps a little too messy to be considered a true template as such, but a lot of fun to play, something like this.
Favourite LS line, cloak, Force run 2, Meditate, Full healing line, Improved Aura and then see what else I enjoy along the way and take those too with any leftover points.
Forget templates, build yourself a saber of each type and get all the novice boxes, use all the skills those boxes give you and see which is the most fun/useful to your playstyle, then level up that profession a little and when the xp comes in again, see what was fun or useful and rinse/repeat until you find that you've spent so many skill points that you're starting to lose your favourite non-jedi skills, then you continue anyway and at the end, you have a truly unique skillset made up of skills that you enjoy and find useful in your playstyle.
Forget being uber, even forget being viable, only thing that matters is having fun. It's a game, have fun.
THERE ARE TOO MANY TEMPLATES
Honestly, you can build a 1v1 ownage template, a ranged template, a "Sith Lord" template, a this kind of template and that kind of template. I personally prefer to build skill sets, a set of skills I think I would enjoy playing with and match my style, perhaps a little too messy to be considered a true template as such, but a lot of fun to play, something like this.
Favourite LS line, cloak, Force run 2, Meditate, Full healing line, Improved Aura and then see what else I enjoy along the way and take those too with any leftover points.
Forget templates, build yourself a saber of each type and get all the novice boxes, use all the skills those boxes give you and see which is the most fun/useful to your playstyle, then level up that profession a little and when the xp comes in again, see what was fun or useful and rinse/repeat until you find that you've spent so many skill points that you're starting to lose your favourite non-jedi skills, then you continue anyway and at the end, you have a truly unique skillset made up of skills that you enjoy and find useful in your playstyle.
Forget being uber, even forget being viable, only thing that matters is having fun. It's a game, have fun.
NaaTaN
Mon Jun 27, 2005 12:00 am
#114
talk as much as u guys want...could prob kick any of ur a$$es in pvp
Atzo
Fri Jul 01, 2005 4:02 am
#115
Hi Guys,
As a new Jedi (ish - will unlock in 2 weeks) I am a bit confused over which skills to concentrate on at the start. I want to ensure that I can hold my own against BH as we are now forced to group hunt. I will retain master swordsman and as much master tk as possible (lovely innate armour).
I realise that it is down to personal preference but I'd like to ask what, in your opinion, are the best skills to get first (excluding novice boxes).
Your input is appreciated.
Ta
Atzo
Friendly rebel lizard.