Force Sensitive Archive

Thread: new Theory...

MarkWells
Mon Nov 24, 2003 4:09 am
#79

Just so you guys knwo that dont already know, the file he is talking about is located int eh Prolfies\UserName\Server of the SWG Folder, and its the .inv file Even tho every **edit** file has the same **edit** number



Kosa Oniv
Captain of Recruitment for The Valentine Syndicate
Immic
Mon Nov 24, 2003 5:48 am
#80

localmarine


I would also doubt that there is any information client side.


However Sony is very unpredictable so I would like to know if you started as artisan. Your starting profession may be tied to the sequence of professions. Whatever profession you started asis where you begin your count. This could throw off how others are trying to determine if you theory holds water.


Previous masters could also throw off the calculations because they would be skipped when using a holo.


Just a couple of ideas to think about.

localmarine
Mon Nov 24, 2003 1:25 pm
#81

at least a few people have faith in me but i still some what stand by it... like ive been saying though, why would it be an inventory file with only ure login in it, it makes no sense, and also, the way i see it, where is that LAST PLACE anyone would look for some code for fs.... in plain few. you all know this holds water that in some aspect, no one would ever figure that such a simple formula out in the open could possible be it


thats why im here, im testing this out because i think the devs decided why hide the code for fs and make it so hackers can eventually find it out and release it to everyone, when they can put it in perfect view of everyone in a form no one can understand.... i dont know, im almost master entertainer (thank god for macros) and should be ready to use my next holocron soon.

hans803
Mon Aug 08, 2005 6:47 pm
#82

I haven't been through Phase 4 yet, but from what I understand you could run around nading and healing and make alot of FS XP. The attacks have been increased, and the FS conversion ratesthat would benefit the most have been changed. Maybe the Devs. changed the ratefor the phase and it will be changed back after phase 1 begins?!?!


I can't take one more JEDI complain about there being too many JEDI! Delete your F N account and let the rest of enjoy. We all know the Jedi grind is longer But it will be alot more fun!!



Homer-J

grover21
Mon Aug 08, 2005 6:56 pm
#83

indeed




(gggggggggggggggWXnnn]]]]]]nn[[[[[]nnnWXggggggggggggggg)

Xecion-Bria-Darkness

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
QuantumArtist
Mon Aug 08, 2005 11:51 pm
#84

Sorry you dont like hearing that there are too many Jedi, but guess what? There are too many!!!





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
QuantumArtist
Tue Aug 09, 2005 6:15 am
#85


The very concept of an uber class upsets the entire concept of balance in the game.


  • The very concept that by simply being a Jedi you can walk over 10-20 other players in combat utterly destroys all the efforts made to create the other professions.

  • It ruins originality. Everyone is a freaking jedi now. I'd guess they make nearly half the population now, as often as I see them running around rampant and unchecked.

  • The time period is set to a time when there were very few Jedi. We dont even remotely reflect the per capita population of jedi to non jedi.

  • Jedi arent special because everyone is jedi now.

  • Star Wars was alot more then a bunch of glowy bats and whiney Jedi. What about the shady bounty hunters? The Han Solo type smugglers? The storm troopers? The resistance fighters? The other diversespecialties and characters? You cant have uber Jedi without someone to scale them. As it is... everyone is jedi so they're nothing special, and we're deprived of the diversity of the true Star Wars experience.




QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Nivekious
Tue Aug 09, 2005 7:34 am
#86

the problem is that originally there were only supposed to be a couple of jedi per server. maybe ten max. once the secret of holo grinding got out however, the numbers began to increase. the devs, knowing they couldn't stop the rush without pissing off a lot of players decided instead to delay it: they imposed the village system ensuringthat it would take at least 18 weeks (plus glowy time and the three waits for old man, sith, and second old man) for any more people to unlock jedi. this worked for a while, but six phases later the masses began poring in. while this new system took longer, it was also easier and required less actual playing time. so, with no way to stem the uncontrolled flow of people becomming jedi short of locking the gates (and most likely having to take back jedi from some who had already gained it as there were so many) and annoying many customers, they decided to accept the large number of jedi. after seeing how this class effected the game when its members existed in large numbers however, they realized that the huge numbers of jedi were upsetting the games balance. so they have adopted a new system. it consists of two steps:
1. make the fs grind as hard as possible
2. nerf jedi down to the point that normal combat classes are much stronger than it
this is intended, of course. to scare off more casual players as well as those who want to be uber. in other words, jedi is now becomming something for power players who are willing to go through the hassle, instead of something for anybody smart enough to figure it out.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
QuantumArtist
Tue Aug 09, 2005 7:40 am
#87






Nivekious wrote:
the problem is that originally there were only supposed to be a couple of jedi per server. maybe ten max. once the secret of holo grinding got out however, the numbers began to increase. the devs, knowing they couldn't stop the rush without pissing off a lot of players decided instead to delay it: they imposed the village system ensuringthat it would take at least 18 weeks (plus glowy time and the three waits for old man, sith, and second old man) for any more people to unlock jedi. this worked for a while, but six phases later the masses began poring in. while this new system took longer, it was also easier and required less actual playing time. so, with no way to stem the uncontrolled flow of people becomming jedi short of locking the gates (and most likely having to take back jedi from some who had already gained it as there were so many) and annoying many customers, they decided to accept the large number of jedi. after seeing how this class effected the game when its members existed in large numbers however, they realized that the huge numbers of jedi were upsetting the games balance. so they have adopted a new system. it consists of two steps:
1. make the fs grind as hard as possible
2. nerf jedi down to the point that normal combat classes are much stronger than it
this is intended, of course. to scare off more casual players as well as those who want to be uber. in other words, jedi is now becomming something for power players who are willing to go through the hassle, instead of something for anybody smart enough to figure it out.





I disagree. Jedi are not, and should not be pushovers.


That is both the way it should be, and also what is wrong with it.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Orfen_135
Tue Aug 09, 2005 9:29 am
#88






QuantumArtist wrote:


The very concept of an uber class upsets the entire concept of balance in the game.


  • The very concept that by simply being a Jedi you can walk over 10-20 other players in combat utterly destroys all the efforts made to create the other professions.

  • It ruins originality. Everyone is a freaking jedi now. I'd guess they make nearly half the population now, as often as I see them running around rampant and unchecked.

  • The time period is set to a time when there were very few Jedi. We dont even remotely reflect the per capita population of jedi to non jedi.

  • Jedi arent special because everyone is jedi now.

  • Star Wars was alot more then a bunch of glowy bats and whiney Jedi. What about the shady bounty hunters? The Han Solo type smugglers? The storm troopers? The resistance fighters? The other diversespecialties and characters? You cant have uber Jedi without someone to scale them. As it is... everyone is jedi so they're nothing special, and we're deprived of the diversity of the true Star Wars experience.







I'm not Jedi...... so you can't say everyone is, and if you don't want a lot of Jedi, don't become one, because I just read your post on how much fs xp it takes to cap... And not half the people are Jedi, on one server, because that is a known fact, I see maybe (on a normal day) 0-3 Jedi, that isn't a lot. I know a friend who went Jedi and it looks so cool, I've been wanting Jedi from day one, and that was in November of 03, so I started hologrinding (never finished a profession ) and now I'm at this point now. I was getting no xp from the siths on dath, so answering the other post, no, this probably is here to stay, however sad it is.




Fral Resanto
Retired Stormtrooper
TK-157
Valcyn Galaxy

Orfen
Dark Jedi
Starsider Galaxy

QuantumArtist
Tue Aug 09, 2005 10:29 am
#89

Obviously my numbers are exagerated, but I dont have access to the actual numbers. I will tell you its looking very familiar to the days pre CU when everyone ran around with uber doc buffs and nothing but composite armor... now instead of uber buffs and comp armor, you have sabres and Jedi robes everywhere.


You may not think its a big deal, but if you PvP alot, let me tell ya... you will! Its bad enough to face one that is supposed to be 1.5x as hard to kill as you, but its another when you go up against 5... Trust me, I know.


Point is, the number of Jedi makes them nothing special. It makes them redundant and overpowered and utterly SUCKS the diversity and spice from the game.


Big problem if you ask me.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Bain-
Tue Aug 09, 2005 10:34 am
#90






Orfen_135 wrote:





QuantumArtist wrote:


The very concept of an uber class upsets the entire concept of balance in the game.


  • The very concept that by simply being a Jedi you can walk over 10-20 other players in combat utterly destroys all the efforts made to create the other professions.

  • It ruins originality. Everyone is a freaking jedi now. I'd guess they make nearly half the population now, as often as I see them running around rampant and unchecked.

  • The time period is set to a time when there were very few Jedi. We dont even remotely reflect the per capita population of jedi to non jedi.

  • Jedi arent special because everyone is jedi now.

  • Star Wars was alot more then a bunch of glowy bats and whiney Jedi. What about the shady bounty hunters? The Han Solo type smugglers? The storm troopers? The resistance fighters? The other diversespecialties and characters? You cant have uber Jedi without someone to scale them. As it is... everyone is jedi so they're nothing special, and we're deprived of the diversity of the true Star Wars experience.







I'm not Jedi...... so you can't say everyone is, and if you don't want a lot of Jedi, don't become one, because I just read your post on how much fs xp it takes to cap... And not half the people are Jedi, on one server, because that is a known fact, I see maybe (on a normal day) 0-3 Jedi, that isn't a lot. I know a friend who went Jedi and it looks so cool, I've been wanting Jedi from day one, and that was in November of 03, so I started hologrinding (never finished a profession ) and now I'm at this point now. I was getting no xp from the siths on dath, so answering the other post, no, this probably is here to stay, however sad it is.





I agree with what you are saying, however I would like to know what server you are on. On Kauri,in a 3 hour span I probably see 30-40 jedi. In a group of 8 pvpers, 6 of them will be jedi. I must admit I have a fotm template, so I can usually stand toe to toe with a jedi. I have no problem with the jedi population as of right now.
Horiir
Tue Aug 09, 2005 10:37 am
#91

Hmm, to may jedi, seems you can't even pvp effectivly if you are not a jedi, there are a few other games where there are things like the jedi, everyone grinds it out and the pvp is awsome. If you dont like to pvp just stay on leave and enjoy the game. The jedi's just like to be superior and think they did something special. Only thing they did was grind out a bit more. Imo there will never be to many jedi. and the nerfs do suck



Mallashon Far'trunner
Been playing this game to long, way to long.....
Satisfaction is the Death of Desire.
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