Force Sensitive Archive
Thread: My idea for a new way to unlock jedi... DEVS, PLEASE READ!!
Light Jedi: Users of the force who follow the light and do good, who help people whenever they can. whenever they do a quest that helps or saves an NPC, they earn LS points.
Dark Jedi: Users of the force whom follow the shadow and darkness. When they do a quest that kills or injurse an NPC, they earn DSn points..
Neutral Jedi: Neutral jedi are the ones that are still here today, when this new system comes they can choose to go light, dark or stay neutral.
All jedi still must go into hiding. When they are in their enclaves or doing master/padawan quests, they wear their jedi robes, whenever in public they wear a disgiuse, if they are caught weilding a saber, showing off, or wearing robes, they shall be caught by a BH or put on the top of every BH term there is in the server.
different weapon types..
having more xp with these normal melee weapons shows which type of saber you will have..
swordsman- Two-hand lightsaber
Fencer- One-hand lightsaber
polearm- Staffsaber
taris kasi- Curved lightsaber.
This publish will also be placed in-game shortly after the capitol ships, here are new ships that shall be added along with the publish..
Jedi fighter- One astromech, one pilot... used by obi-wan in episode II, needs pilot 3/0/0/0
Sith infiltrator- multi-passenger (Must be DS, master pilot)
Sith fighter- Uncovered by the DJ arciologist from the DJ enclave (These are from KOTOR)
BH capitol frigate- Large BH ship. requires Master BH, master pilot... Needs three astromechs to maintain. One pilot. Holds three fighters at a time. Also can hold BH droids. Has the equipment needed to capture a jedi.
Plz support my idea!! W00t!
Message Edited by Icad on 07-17-2005 07:52 PM
Message Edited by Icad on 08-16-2005 08:24 AM
But nice thoughts, and ideas.
Here is an Example:
-Earned ALL PoI badges
-Combat Level 80 or an equivelent Crafting/Entertainment level (boxes have the same value as combat boxes do for crafting/entertainer)
-Has had an active account for at least a year
-Has at least 3 professions mastered at one time or another
Basicly, new Reqiurements for glowing, everything follows the path it takes normally (Sith attack, Sith Camp) untill you get to the village.
Now, the Village should be quest fuled, say, 30 quests per Branch. Of course, the quests being relevent to said branch but uniquely generated from a pool of quest peices, and also only being able to do up to 3 a day, each time rolling over if you aren't able to play.
If the Quests/Day ratio is 3:1, the player has to at least have been playing for a year and 2 months.
Failure in any quest will force you to have to start over on your branch, and groups will not be allowed to take these on.
From here, everything is as it is, the Dev's just need to find a way to retool the village so it is a more enjoyable experience
That way you can't even get glowy without a year, and not sitting around, working, and working. Plus, the village is great, that way you can't wiz through in one day, but if you get time, you can use it, instead of just waiting. This was the best and most notable thing i've seen.
Ok i like the idea... but what if you are a force sensitive marksman profession?
Well, I beleive that everyone SHOULD have a melee AND ranged proffession. But even if you have mastered two ranged boxes, and you have just a liiiiiitle bit xp for a melee proffession, that will be the type you use.
1 word "BRILLIANT!!!"
/bump
/sign
/everything else that means good idea
ok, but what if you DON'T have ANY melee XP? what then? You can't force people into roles that they don't like. And what about craftign Jedi? your plan leaves ZERO room for them. I can guarantee there were jedi that didn't engage in combat. Just becuase they're special, don't mean they don't exist. What sort of quests would you include for them? How would they be able to survive to become Padawan? (I don't see many going beyond padawan, as most knights were combat oriented) Still, it would be nice to be able to craft one's way to an extra char slot.
Yes, they could have some combat, but most crafters like to master an elite crafting profession to maximize effectiveness, so I think the difficulty should be scaled to the person, within reason(unlike now where all sith are 70ish or thereabouts, insulting to 80s and too hard for those with only one master combat prof). Obviously, the difficulty should be at least 56 for combat oriented situations.
Message Edited by Darkkn2069 on 07-18-2005 08:24 PM
Well, Darkkn, here is what will happen...
The destruction of the village will be put in two parts... I shall post my ideas tomarrow because I'm verrrry sleeeepy... *Snores*
Dont crafters have combat droids? hmm.... thats another idea... jedi training droids...... hmm.......hehe-
- *Falls asleep*
Darkkn2069 wrote:
ok, but what if you DON'T have ANY melee XP? what then? You can't force people into roles that they don't like. And what about craftign Jedi? your plan leaves ZERO room for them. I can guarantee there were jedi that didn't engage in combat. Just becuase they're special, don't mean they don't exist. What sort of quests would you include for them? How would they be able to survive to become Padawan? (I don't see many going beyond padawan, as most knights were combat oriented) Still, it would be nice to be able to craft one's way to an extra char slot.
Yes, they could have some combat, but most crafters like to master an elite crafting profession to maximize effectiveness, so I think the difficulty should be scaled to the person, within reason(unlike now where all sith are 70ish or thereabouts, insulting to 80s and too hard for those with only one master combat prof). Obviously, the difficulty should be at least 56 for combat oriented situations.
Message Edited by Darkkn2069 on 07-18-2005 08:24 PM
There will be two quests telling the end of the village, it will be a event that will take place on all servers at a certin time..
Quest I: Village escape
The imperials have found the village and a small army led by lord vader is sent to dispose of them.. A large stardestroyer drifts over Dathomir...
The village has turned into a mini nyms stronghold. a large landing pad is in the center where FS players can land. A cloning center is near the pad..
The imperial shuttles land about 10,000m away from the village, each one has an AT-AT, three squads, and a scout walker. Also, Lord Vader is dispatched
IMP OBJ: kill all in the village.
FS OBJ: hold long enough for the shuttle to land so that the village elder can escape.
Ok, once the shuttle picks up the elder, all players get to ships, once all players are gone, the AT-ATs destroy the village (A new POI)
QUEST II: The shuttle docks with a cargo frigate and all players are required to defend it against all NPC TIEs that try to destroy it. Once the frigate jumps to lightspeed, It goes to the yavin system, which you will meet the elder later on if you become a light jedi..
Light Jedi: Users of the force who follow the light and do good, who help people whenever they can. whenever they do a quest that helps or saves an NPC, they earn LS points.
Dark Jedi: Users of the force whom follow the shadow and darkness. When they do a quest that kills or injurse an NPC, they earn DSn points..
Neutral Jedi: Neutral jedi are the ones that are still here today, when this new system comes they can choose to go light, dark or stay neutral.
All jedi still must go into hiding. When they are in their enclaves or doing master/padawan quests, they wear their jedi robes, whenever in public they wear a disgiuse, if they are caught weilding a saber, showing off, or wearing robes, they shall be caught by a BH or put on the top of every BH term there is in the server.
different weapon types..
having more xp with these normal melee weapons shows which type of saber you will have..
swordsman- Two-hand lightsaber
Fencer- One-hand lightsaber
polearm- Staffsaber
taris kasi- Curved lightsaber.
This publish will also be placed in-game shortly after the capitol ships, here are new ships that shall be added along with the publish..
Ebon Hawk- A very familier ship discovered by the light side jedi, crashed at an astroid base (from KOTOR), needs LS, master pilot.
Jedi fighter- One astromech, one pilot... used by obi-wan in episode II, needs pilot 3/0/0/0
Sith infiltrator- multi-passenger (Must be DS, master pilot)
Sith fighter- Uncovered by the DJ arciologist from the DJ enclave (These are from KOTOR)
BH capitol frigate- Large BH ship. requires Master BH, master pilot... Needs three astromechs to maintain. One pilot. Holds three fighters at a time. Also can hold BH droids. Has the equipment needed to capture a jedi.
Message Edited by Icad on 08-16-2005 08:25 AM
Message Edited by Icad on 08-16-2005 08:27 AM
I hate to be the wet blanket . . . but . . .
There are some great ideas here . . . some really sparkle . . . some not so much
but to be honest . . . writing them here will probably insure that they won't get implimented
Why you ask . . . . I'll compare it to a non-represent musician with a demo tape. Most companies won't even touch it becuase if they do . . . and any part of that tape hits stores or the radio . . . the original artist can sue for compensation.
Same thing kinda goes here . . . if they use your material . . . your developmental material . . . they'd be expected to give you compensation . . . after all . . its your work they would be implimenting. I know it sounds kinda dumb but thats the way business works . . . thats why we have secret think tanks and copyrights and patents.
I'm not saying stop coming up with ideas . . . but just don't expect them to be implemented . . . at least the way you describe.