Force Sensitive Archive

Thread: What is to Become of FS?

Skifi_Widal
Sun Jul 31, 2005 3:34 pm
#53






SikrouDeco wrote:
Jedi's are the stars of the movies, if things keep going as they currently are they will be gone and the game will be a generic rpg. Don't like Jedi go play wow or guildwars. LOL Personally most I talk to will leave as soon as LOTR comes out so no big. Beta starts in 2006!

Message Edited by SikrouDeco on 07-31-200511:51 AM





I played SWG since launch. The Jedi boom did'nt happen until the Village patch. That was like maybe 9 months of SWG with almost No Jedi. Did'nt feel like WoW to me. Felt like Star Wars episodes 4-6, which if you did'nt realize is what this game is. Why don't I go play WoW? That's just crazy. As if WoW could create what we have in SWG... Star Wars, which is NOT all about Jedi. I would'nt stoop to asking all Jedi to go play Kotor just because I don't appreciate their game decisions. But I would ask them to accept the storyline and face Special Order 66 as all Jedi did. Did you miss the latest movie??


Its about how Jedi rose and fell. Yes Fell! As in Dead, all of em, and good riddance. Believe it or not, there is a world out there of players who are not Jedi Knights+. The non-Jedi ar'nt just people who will play any MMO that let's them chat and dance in cantinas (though there's nothing wriong with that). Some of them are people who watched the movies and want to be a part of it, fighting the cruelty of an Empire, or the lawlessness of a rebellion and doing it in the time period stated by the game designers, thus not going toe-to-toe with uber-gaming glowstick waving pre-teens.


Will SOE ever turn this game around to what was the original vision of episode 4-6... nope. Ashas been stated by many, its all about the money, and even I would not be willing to sacrifice that manypaying accounts for canonical accuracy. Just wish they had dedicated themselves to Lucas's vision of this period from the start.Hell if they wanted Jedi in the game, then they should have just set the game 20 years in the past during the events of the Jedi Purge. Then we would have the game we have now. And purists like myself would have to complain about something else.




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Impressive. Most impressive.


"No Reward is worth THIS" -Han Solo (A New Hope)

Blix Nado - Port Last, Dantooine / Tarquinas

$$ >> Canon

Rales
Sun Jul 31, 2005 6:07 pm
#54



The Jedi population has already spiraled out of control. There is nothing the devs can do that would effectively fix the Jedi, and their place in the game. They were originally intended to be only 2% of the ENITIRE GAME population. If this were the case, they would be able to be the powerfull, 10 man army they should be. The only solution is for people to a) not want to be jedi(like thats gonna freaking happen) or b) delete the jedi completely/make a non jedi server. Both of these solutions suck...hard...The devs gave into the player community and allowed anyone with a lot of credits and a ton of free time to become jedi. In the year they could've spent fixing it, they didnt. Instead the screwed over BHs at Publish 10 or 12 or whatever, and they are screwing them over again with Publish 21. There is nothing to do that would make the Jedi situation the way it should be. Its even worse now. People fresh off the loading screen, CL1 and CDEF pistol in hand, wanting to start the path to Jedi. Call me a ranting old timer, but the devs bit the big one in terms of Jedi.


SWG was about being an AVERAGE PERSON in the Star Wars Universe. About being a chef, or an outlaw, or a soldier. Your characters movie equivalant should be an EXTRA. You are a NORMAL PERSON. THAT, is what made SWG appealing to Star Wars fans. If you want a glowstick fest, play KOTOR or Jedi Outcast...note how it has jedi in the title!!! What a concept. I want the Galactic Civil War, not the Force Wielding Queer War.

Message Edited by Rales on 07-31-2005 06:12 PM



Korsso Seena[wdmkr]
El-Carpeta
Sun Jul 31, 2005 6:32 pm
#55


Did you guys read his post ? He makes absolute sense, not to mention you guys are so bent on thwarting the one people want out of this game. You know know it, SOE knows it. I have played this game since 2 months prior to officail release and the one thing I have learned. You can try to make this game as reality based as you want, want things to be a certain way but all it comes back to is this. ITS A GAME! SOE IS HERE TO MAKE MONEY!! Then everything becomes clear. I can understand people wanting to voice how they think things should go. I know the game use to be more fun to play then it is now, but it was new then and nobody knew much about it. Now people have help threads for everyting.


WE R HERE TO HAVE FUN! If you want reality then go live it and stop trying to make this your reality. The people that get screwed playing this game are the ones that do other things besides grind. Why do you want to make this game so miserable for realities sake. I think people that try to make being a jedi so hard you would have be one in real life need to have have their head examined. Cant you split reality from this game. Do you really sit on your spare time trying to re-design for SOE and you dont even get paid for it. How you can screw everyone else for the sake of the powergrinder. Then you need some serious psycoactive drugs and a good theropist.


I pay my 15 dollars a month like everyone else, and I wouldnt mind having a second account (after all 15 bucks a month is the total of two accounts for other game) jedi and my exsisting non template would be nice with out everyone trying to ruin it.






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*******?? Hmm all the professions I am an " Elder" in are no more. Including Jedi??*********



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Skifi_Widal
Sun Jul 31, 2005 11:02 pm
#56






Rales wrote:



....or b) delete the jedi completely/make a non jedi server. Both of these solutions suck...hard...





Actually though, an equitable solution would be to create a new RP (story accurate) server, where the old rules of Jedi attainment would apply, in other words an unkown random per character method of advancement.Cap out the number of Knights per server. Have NO Masters as there was only ONE master of the Jedi (Yoda) and ONE master of the Sith (Sidious) during this time period. Make excess visibility a disaster for the Jedi as would be accurate (Even Kenobi could swing a sabre in Mos Eisley and not get insta-ganked).


In addition, allow a free character transfer. Players wishing to transfer to the RP server would have to remove all Jedi and FS skills from their template. This would be achieved during their initial log in to the new server, and would be presented with a one time respec. Only Jedi and FS skills could be removed, only mundane skills could be added. Any FS or Jedi skills left over after submitting the respec would be lost and the skill points would be freed up.


One Last Note: Making any changes that involve removing Jedi from the current game on current servers, would be a BIG financial mistake on SOE's part.





I see you have constructed your own Mineral Scanner.
Impressive. Most impressive.


"No Reward is worth THIS" -Han Solo (A New Hope)

Blix Nado - Port Last, Dantooine / Tarquinas

$$ >> Canon

Maulibaer
Mon Aug 01, 2005 3:32 pm
#57

I as Beta 4 Player say this:


Make it a 36 MONTH VETERAN AWARD.


And make it an UBER-ELITE-CLASS.


Because someone who plays this game for 3 years should know it nearly completely and deserves to become a Jedi....


I think only the hardest players would reach that Level, but if you really want it, you would get it then...


(And Sony would really do something nice to the REAL VETERANS of the game - and would get 3 years of paying customers also...)





___________________________________________________________________
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I'm playing this game since BETA 4 and was one of the first AUSTRIANS that got it shipped.....

MY HOBBY:
CLANN CLAIOMH - Search for Dorian under "GRUPPE".....

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captainme
Mon Aug 01, 2005 3:35 pm
#58

I think Sony should look at it in a parent's perspective. If you can play nice, we'll take it away.



Nena Regi
The Corbantis Mistress of destruction

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Deathswitch
Mon Aug 01, 2005 3:46 pm
#59


I don't think force sensitive should be grinded. It should be totally random as someone as the oldman walksup to you and says the force is with you. Then brings you to some kind of place like the village to train. But would that work no cause people wanna be jedi some don't no but who do well would just leave the game Theres no win or lose to this. That is most of the part thedevelopers are haven troubles with someone wants this others don't.Find a game that you like if it's such a big deal to you.

Message Edited by Deathswitch on 08-01-2005 03:49 PM




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Jispo
Mon Aug 01, 2005 4:16 pm
#60






SikrouDeco wrote:
What gets me is why does anyone care how many Jedi there are? Does it stop them from playing? No. does it make their characters invalid? No. There has never been a real concrete reason. And please don't bother with storyline, the game is so far away from the story that nerfing jedi is not gonna fix it. SOE goofed, made it to easy, don't blame the players for leveling to Jedi, blame SOE, they run things, they blew it. Case closed. And guess what they really aren't nerfing Jedi that badly, for every nerf there is a counter punch. Some good some bad. BH's found out they weren't immune, so no other prof is either. Ask doctors, dancers, creature handlers, rangers, etc.. they have all been in the cross hairs at one time or another. The truth of the matter is the Dev's are not skilled enough or experienced enough because this game genre is too new, I give it another 5 years before mmorpg's are a viable entity. As is there are too many areas they simply cannot keep up with. And by saying the devs are not skilled is not meant as an insult, it's just a plain fact that they are in over their heads. The routines in place cannot hold the load, the fault truly lays in many areas but namely planning. And even they cannot be blammed in that they have no set criteria to use to plan this out, they are making it up as they go. I stopped worrying about reach new levels in Jedi etc.. I just play, and grind and spend less time in game. I'm less stressed by it and will move on soon when other games come out. My main concern has been and remains the lack of support offered by SOE. It's non existent in my mind.



QFE




Jispo Ween
Afim
Mon Aug 01, 2005 10:51 pm
#61

This is anidea that I really like: have a minium of 10 different ways to get glowy. When you make an account you are randomaly choosen one of the way to get glowy, and you can't get glowy any other way. With this idea you couldn't get glowy as quickly or as simply as you can now, sure people will probably post with a guide for each way, but you have to figure out wich way you have. The 10 ways could be different badges for each one, or missions that you have to do in order to get glowy, or a mix of them. This would slow down the people who have not yet gotton FS, but so many people are already FS. If you examine some random person you see, chances are that they will have all or most of the badges needed for FS.
Afim
Tue Aug 02, 2005 9:28 am
#62

I also like the idea of getting glowy like a vet reward: you can only get glowy after a few months or so. This way keeps noobs from getting glowy before they even know how the game works outside of FS and jedi.
DiceBlackflame
Wed Aug 10, 2005 9:34 am
#63

Vet rewards are an OK concept, however currently you can disappear for a while and come back and get all those vets rewards (I was gone for 1.5 years, came back and was showered with cool things).


I honestly think the current servers are what they are, and there is nothing that can really be done about them. Create a new server, with new rules and jedi limits and make it a RP server. Account Transfers can happen with FS stripped and if they need to keep a uniformed unlock formula on all servers, tweek the current one with the launch of the new server(s). Or keep the same one, with limits in place it really won't matter. Login limit or XP limts are the best ways to control them, with capped amount of jedi that can be on the server at any given time (perhaps have a queue you can place your jedi char in while you play your other toon). The arguement you cannot limit what people can do is bunk, because they will know the rules BEFORE they switch over to the server.If they do not wish to beaffect by limits, they can stay where they are.Perhaps combine the populous of a couple servers if they cannot add any more servers to the game to free one or two up. MxO recently did this.


People leave SWG cause they get bored, or the reason they chose to play the game no longer exists. A lot of those wanted to RP in the star wars universe, where the realities of the movies exist. Few to little jedi, and everyone else just trying to make their way in the galaxy. Instead of mass Bol/Picket slaughter. Creating RP server(s) with know limitations BEFORE anyone plays on it will statisfy those who want to play on a server with a not so crazy jedi population, and not mess around with those who like the game as is on their respective servers.


I agree with 2 main points. 1) This is a business and SOE is in it to make as much money as possible and 2) SOE should be more involved with the player base while in game.I honestly believe that if these were implemented there would be an influx of both new and old players who will join/return to this game.I think it is smart business, you can appeal to 2 markets...those who want to just be a cool jedi badass and those who want to RP in the SW universe. Plus you can also have characters on more than one server...so you can in essence do both.


The 2 issue I can honestly see are with the limits.


1) Time limt - You may not be able to complete something or help someone or even worse disappear right in front of a BH eyes as the jedi runs for their life. But if a visual timer is placed on the screen i think this will be something that will just have to be taking into account while playing. But I will admit, it will cause some grief


2) XP Limit. Your on a quest or anything and all of a sudden you are done because you maxed out. Kinda crappy if you are being counted on. As well you can just leave your jedi dude or dudette logged in until a server reset just chillin so that you don't have to try to log them in when you want to.


I honestly think the timer is the best way to go still. Just wish there was a perfect solution



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Ylis
Wed Aug 10, 2005 11:36 am
#64

When I started this game the 'hook' was "To live in the star wars world", and that was enough for most. Jedi were still extremely rarely seen. Now the 'hook' seems to be "become a jedi". In the new tutorial you are visisted by a Jedi, you are referred to as "somebody with potential" in the newbie quest". The whole vision of the game has shifted from being someone living in the world to making everyone a hero. This is the central problem in my opinion, and I don't think they will ever shift back to the original concept, but rather encourage everyone to grind Jedi (to draw large numbers to the game) then nerf everything when they think too many people are becoming Jedi.

Every newbie now arrives here wanting a Jedi. I see some doing village quests within a couple of weeks.



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Afim
Thu Aug 18, 2005 11:25 am
#65

The experience hads been divided among everyone in a group, with a small bonus. It will now be an extremely long grind for anyone who has just started out FS orwhomever is still grinding FS. This is a very drastic measure to slow downjedi, but I do like the fact that people can't get one or two elite professions in a day. This will work, but if people complained how much they did about the change in the combat experience exchange ratio, then who knows what will heppen now. I fear that one day soon, the plug is going to be pulled on SWG.
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