Force Sensitive Archive

Thread: HEY DEVS : How about some love for those of us who DONT want jedi but do want our 2nd char?

Cebre_Opasloa
Fri Aug 26, 2005 9:47 pm
#53






Dragotha wrote:







Cebre_Opasloa wrote:


Gimped up character? That actually depends on your template and what you trained up in.


My Jedi is hardly gimped up at a CL 5.


He is a Force Sensitive Master Crafter / Master Artisan / Master Shipwright / Master Weaponsmith.


And those FS skills come in REALLY handy when crafting stuff, especially as a 12 pt Weaponsmith, let me tell ya. I've bought half decent weapons before only to be able now to craft weapons with far better stats across the board and up to 50% better DPS included. My main character loves his FS skills and they make him a far superior character.


If your character is gimped, then it's what you trained in that gimped him, not the skills themselves.







well lets see.. im a master rifle/ master pistoleer /1000 CM/0410 medic Using the FS skils Ranged acc / ranged speed / vehic control / luck / repair/ and melee def. and plan on getting 1 point into medic line when it gets back to phase 4 in the village again since i have 1 pt left over after i get all i need for my 2nd char.


with the 24 points ive spent into it i could flesh out my CM or get scout and be able to harvest or get back master marksman instead.

All of which are superior, imo, to any FS skills except for MAYBE the speed/acc FS skills.. mainly because when you get FS skill you dont get any new types of skills or specials, just points into what ever they are for, while taking away specials or skills in order to get FS skills which only gives a max of 20 ptsto speed or acc. Which are great in a pt for pt cost but not really since i had to give up adv bacta toss and adv bacta spray.


every other fs skill line does nothing for me.. and 1/2 the ones i have now im not even sure they even work .. vehic cont, repair, or luck.



So instead of having 0040 scout or 4000 CM/0430 medic or master marksman/2000 CM.i have those points in FS stuff andat least 12 of those FS points have to be put into skill i dont even know if they work...at least I havnt seen any difference with or without them. Dont need any crafting FS skills or melee ones and the only other line that would be of use to me is ranged def but i chose melee def because i seem to alway draw agro with my rifles and that was lower than my ranged def.


In crafting i can see how it would be better. but im not a crafter. i want one..but i have to get through the PT's in order to do so, while gimping up my main char.


Dragotha

Message Edited by Dragotha on 08-27-2005 12:38 AM





Luck DOES work, I've got it and can verify it does versus the payouts I get on my second character.


Vehicular Control from all reports does work, not to give you extra speed, but acceleration and handling.


Got Repair but haven't done enough with it to judge.


As to your template, since Combat Medic is a combat profession, you're dabbling somewhat. That's what's gimping your character more than the FS skills. Try dropping some of the pistoleer and moving those points into CM. You already have Master Rifleman as an elite ranged mastery. I can relate though, My second character is a TKM / 4314 Pistoleer / 4400 Smuggler / Novice Entertainer. I COULD drop the smuggler stuff and go Master Pistoleer and stay CL80 as I go Jedi, but I'm more likely to drop to CL78 at the end. It's the price we play for dabbling.






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Jyd111
Sat Aug 27, 2005 4:36 am
#54

I pretty much agree but I am still wondering why that when you become jedi you are brain washed in to forgeting everything you have learned in you life to that point.


What I mean is if I am a MasterDotor/TKM why can I not still be that character when I am not called to battle the dark side, and then when need be, I can be my jedi self.


Or is it that I am not understanding something about becomeing jedi?


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MonkeySilo
Sat Aug 27, 2005 5:19 pm
#55

honestly most of you guys are acting like noobs, the reson why they made a sec account was because earlier it exactly 250 skills points to gain initiate. so basically they had to destroy there old char to amke wayy for the new. and they made the second account so they could live on with there old character again instead of ruining the game. now it is mostly the same issue. when u stat the fs boxes its almost 2 late t turn back from being a jedi. so they let u keep a second char because of 2 resons, ( ppl who got ther sec char free before will get mad that they now have to pay, and that the people who get jedi now will loose there old character forever, so th4ey give a second character to live on in the game as normal. heck its selfish to think of having 2 non jedi characters for only 15 bucks instead of thirty



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Treemorr
Mon Aug 29, 2005 3:39 am
#56






MonkeySilo wrote:

heck its selfish to think of having 2 non jedi characters for only 15 bucks instead of thirty





Its not selfish at all, we're being ripped off by SOE, even EQ2 allows for more then one char per server. SOE even hinted somewhere that we may even get to have a 2nd char on our one account one day, from the get go (from the moment one starts ths game, without having to do the Villgae).


Just hope that if they do introduce 2 chars per server, that by getting to Jedi Padawan wll unlock a 3rd, as I will be rather annoyed, after spending all this time, with the village and its grind, it would have seemed to all be a waste of effort, especially if they introduce it straight after I get to unlock my 2nd char.


If we all could have 2 chars per server, it would reduce the amount of people going JUST for their 2nd slot, and not Jedi, or some may not even bother doing Jedi at all, if its both things that motivate them to do the village grind. As people will be too busy dealing with both chars to bother. Also it gives those people who only have time for 1 char, and can't afford 2 accounts, and can't be bothered with Jedi or the Village to get the 2nd slot, the benefit of having the same amount lots, as those who are bothered with the Jedi/Village grind and can afford multiple accounts will always have an edge over those who can't. But having 2 chars per server, from the get go, will reduce the amount of people bothering with that route. But its probably too late now to affect that situation.


Message Edited by Treemorr on 08-29-2005 05:40 AM



===============================================================================
No news is bad news, going by SOEs track record.

I suspect that Trader/Enteratiner will end up being worse off, and they're not saying anything, as people will quit because of it.

I'm going to quit when the sub runs out, and return if the revamps are worthwhile, unless knowledge of the revamps come before subs run out, and I like it, but I'm not going into day 1 of the new month, then the revamps get announced, and my char is shafted.
Jedi_Xan
Mon Aug 29, 2005 5:13 am
#57






theEwokDude wrote:

I said it once and I'll say it again. The second character slot was put in because of perma-death. That is it, end of subject. It needs to go because it has no place anymore. However, how can SOE just change it now? They can't without really upsetting people so they just let it go.





That is not entirely accurate.


SOE has, for sometime now, allowed people in their other games to have 4 characters per server. It is part of the all access station pass. There is no reason for SOE to not allow SWG susbcribers the same. As far as the second character, I think someone else had it correct. The old system took 250 skill points. In the beginning, the jedi was the second character. Now, the original character is the jedi, and the alt is a reward.


Personally, I say give the reward to all access station pass subscribers in the form of 4 characters on a server.



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theEwokDude
Mon Aug 29, 2005 5:22 am
#58






Jedi_Xan wrote:






theEwokDude wrote:

I said it once and I'll say it again. The second character slot was put in because of perma-death. That is it, end of subject. It needs to go because it has no place anymore. However, how can SOE just change it now? They can't without really upsetting people so they just let it go.





That is not entirely accurate.


SOE has, for sometime now, allowed people in their other games to have 4 characters per server. It is part of the all access station pass. There is no reason for SOE to not allow SWG susbcribers the same. As far as the second character, I think someone else had it correct. The old system took 250 skill points. In the beginning, the jedi was the second character. Now, the original character is the jedi, and the alt is a reward.


Personally, I say give the reward to all access station pass subscribers in the form of 4 characters on a server.






As far as I know you could always have SOE's other games always allowed for more than one character per server. From what I understand they wanted an all player economy and that means one character per server. There is no other game that has an economy like SWG and I personally like it. It allows non-combat professions a way to play this game and not feel completely useless. It appeals to more than just the combat types. Every profession is needed.


Are you sure about the second character being the Jedi? When I first started playing when the game was released, and I have quit and come back a few times since then, I remember reading that the second character slot was a reward for Jedi because of the perma-death factor.



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Jedi_Xan
Mon Aug 29, 2005 5:31 am
#59






theEwokDude wrote:





Jedi_Xan wrote:






theEwokDude wrote:

I said it once and I'll say it again. The second character slot was put in because of perma-death. That is it, end of subject. It needs to go because it has no place anymore. However, how can SOE just change it now? They can't without really upsetting people so they just let it go.





That is not entirely accurate.


SOE has, for sometime now, allowed people in their other games to have 4 characters per server. It is part of the all access station pass. There is no reason for SOE to not allow SWG susbcribers the same. As far as the second character, I think someone else had it correct. The old system took 250 skill points. In the beginning, the jedi was the second character. Now, the original character is the jedi, and the alt is a reward.


Personally, I say give the reward to all access station pass subscribers in the form of 4 characters on a server.






As far as I know you could always have SOE's other games always allowed for more than one character per server. From what I understand they wanted an all player economy and that means one character per server. There is no other game that has an economy like SWG and I personally like it. It allows non-combat professions a way to play this game and not feel completely useless. It appeals to more than just the combat types. Every profession is needed.


Are you sure about the second character being the Jedi? When I first started playing when the game was released, and I have quit and come back a few times since then, I remember reading that the second character slot was a reward for Jedi because of the perma-death factor.






In the beginning. Way back during the first unlocks, before hologrind that is the way it was. Jedi was changed alot since then. I think I remember reading, and from what I have talked to old vets, the rank of Jedi initiate had a skill point cost of 250. All the other skills had no skill point cost, just the experience points needed to gain the box.





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MonkeySilo
Mon Aug 29, 2005 3:07 pm
#60

see its so simple, if they take it out all of a sudden people will be charged 3 buks a month conisdering only 2 chars per tht server, you basically loose ur char in the first time so they had to do it so they could continue there old char. but they cant change it now, although people do selfishly think they should have 2 chars over the regular char. so it would be unfair to all players, if they really want a second char tht bad without fs PAY 30 BUCKS a month or just be a fiar and honest player =)



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Dazzydoodle
Mon Aug 29, 2005 9:19 pm
#61


Treemorr wrote:


MonkeySilo wrote:
heck its selfish to think of having 2 non jedi characters for only 15 bucks instead of thirty


If we all could have 2 chars per server, it would reduce the amount of people going JUST for their 2nd slot,


Agreed - see my sig!

and not Jedi, or some may not even bother doing Jedi at all, if its both things that motivate them to do the village grind. As people will be too busy dealing with both chars to bother. Also it gives those people who only have time for 1 char, and can't afford 2 accounts, and can't be bothered with Jedi or the Village to get the 2nd slot, the benefit of having the same amount lots, as those who are bothered ...

Message Edited by Treemorr on 08-29-200505:40 AM



Um..... You're fooking kidding, right?

Those who don't spend as much time should have as much as those who spend the time? Give me a break. So some people have real life issues, be it family, money, whatever, and they can't spend as much time playing.

I see a lot of this:
I can't figure out crafting, simplify it!
I don't have money, gimme!
I don't have good resources, gimme a buff so I can compete with those who can!
I'm dumb and lazy, screw the others so I can keep up! (though you don't fit in that last one - but I'm still sick of it. IRL too)

GARRR!!!! I'm ready to build my own Death Star and Alderaanize this planet!
.




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QuantumArtist
Tue Aug 30, 2005 4:07 am
#62






Dazzydoodle wrote:
Another thing about limiting characters per server....

Archy has gotten very little loving from devs, and our correspondant says it's because the devs feel crafters aren't playing the games as they wanted - namely that there's a glutton of resources, and items are way too common. An alt can put down more than twice as many harvs (ex 1 character: one house, one factory, 8 harvs. 2 characters, one house, one-two factories, seventeen-eighteen harvs). Making it too easy to have alts just exasperates that problem.

Personally, I think the devs are full of manure on this, but oh well...





This is a problem with them giving too much in SWG. The uber resources spawn too often, so players can always create the uber stuff without any gives or takes. They give us too many lots. Too much space in our personal inventory.


They have given the game away and not restricted players enough. Players need to make choices in a game. They need to think... hmmm, should I carry a crate of the canape or the vegisparine? They need to set their priorities and then live with the consequences. However, with so much inventoryspace, so many houses and the option for a second account on the same server... we can hoarde stuff to our desire!


Thats the problem. Its nice, but in a way it takes much of the joy of choice out of the game. Why choose over the vagisparine and canape when you can have a crate of both? Lame!


The really need to limit stuff and make extra storage and the nice resources a tough thing to get. Its just too easy!





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mpedersen
Tue Aug 30, 2005 4:55 pm
#63






Dragotha wrote:


To the Devs:


There are those of us out there who do NOT want jedi but areFORCED through the padiwan trials just to get our 2nd char. THEN after that we have to KEEP the 24 points in FSjust to keep our 2nd char, which totaly screw's up any template we had beforewe started the grind.



How about the dev's give us the option to NEVER become jedi but still keep our FS skills andour 2nd char and then once you choose never to go jedi, get an extra 24 pointsto replace the ones we HAD to use up in the FS grind to get our 2nd char?


I dont know how many people tell me that they never would have gone jedi if they could have just kept thier second char with out havingto keep the 24 boxes they grinded out in FS that is needed for it, and since they were already doing that they just figured they would gojedi since they already had 24 of their points into it.


For those of us who dont want jedi and choose never to have a jedi with thier 1st char maybe give us a diff set of missions, or something like the padiwan trials for non-jedi,after our 24 boxes .


If it came down to choosing an extra 24 points or jedi, i thinkmore thanfewwould go for the extra 24 points instead of jedi.


24 points really isnt that much not even 2 full lines in any class, not enough for anyone to master 3 elite classes but enough to re-flesh out our characters in secondary skills and such that we had to drop for FS.


Plus this would be a great way to diminish the population boom of jedi. Give us an option other than jedi and quite a few would take IT instead of the overpopulated jedi option. Which is the real problem.. thereare NO other optionsother thanjedi near the endgame.




Just a few thoughts.


Dragotha





You have love, you can drive to your nearest Wal*Mart and purchase the Total Experience and activate a second account. You can then have two toons with no grind.





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TarMangani
Wed Aug 31, 2005 12:01 am
#64








Cebre_Opasloa wrote:


Then maybe you didn't read the thread sir... Here's the beginning of the original post.


"To the Devs:


There are those of us out there who do NOT want jedi but areFORCED through the padiwan trials just to get our 2nd char. THEN after that we have to KEEP the 24 points in FSjust to keep our 2nd char, which totaly screw's up any template we had beforewe started the grind.


How about the dev's give us the option to NEVER become jedi but still keep our FS skills andour 2nd char and then once you choose never to go jedi, get an extra 24 pointsto replace the ones we HAD to use up in the FS grind to get our 2nd char? "

Sounds like they're unhappy about being "forced" to go through the Padawan Trials to me.







I think it all comes down to a simple question then. What is the primary purpose of thealt? If it's to allow any player to have access to a second character on one account, then I can fully understand the complaint.


However, if the purpose is to give a player who has attained Jedi by completing the padawan trials a second character to kick around with, (which is how I interpret it), then anyone taking wanting the rights to an ALT character should be required to go through the same process those wanting jedi go through, no exceptions.


Otherwise it's kind of like saying you have no interest in being a jedi, but want to be able to wield a light saber. Both the saber and the alt are benefits of being jedi, nothing more. Either do the padawan grind and pay the FS point costs to get your alt, or don't, and forget about the alt.







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mikeymonkey
Wed Aug 31, 2005 12:36 am
#65

The reason they won't give you that extra slot without a Jedi is because THAT IS NOT WHAT YOUR EXTRA SLOT IS FOR. It is to support your Jedi and allow you an escape from the constant grind once in a while.

Don't see why it's so hard to understand.



Jedi since 7/17/04
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