Force Sensitive Archive
Thread: **LUCK**
Missbudd wrote:
any mast smugs get it might help with slice %
I have the luck tree and am a Master Smuugler. I do a lot of slicing andhave noticed no effect on slices.
The only difference seems to be in the amount of credits dropped. Things that use to drop 50 credits now drop 100. That's about it.
The "Luck" concept was used in UO to increse the quality of loot. Weapon lootdropped with higher values. SWG might has used this as a source for their concept but they have always rejected the idea of "Uber Loot" because of the impact on crafters. It's safe to assume only credits are affected. Maybe, sometime in a future release, it will change. That's why I chose it for my Jedi. It was better then the other alternatives for a 6th branch.
jcesare wrote:The "Luck" concept was used in UO to increse the quality of loot. Weapon loot dropped with higher values. SWG might has used this as a source for their concept but they have always rejected the idea of "Uber Loot" because of the impact on crafters. It's safe to assume only credits are affected. Maybe, sometime in a future release, it will change. That's why I chose it for my Jedi. It was better then the other alternatives for a 6th branch.
Funny how luck appeared "after" Runesabre became Lead Designer for SWG isn't it
Those of you who know the name will know he was one of the big wigs for the UO Dev team too. Just be glad we don't have neon clothing yet
NJ_Ragman wrote:
You forgot about the Neon weapons, too.
Visnja wrote:
An inorganics survey tool.
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