Force Sensitive Archive

Thread: FS Crafting petition-please sign if you agree. Add comments or suggestions to improve FS crafting

AlliancePilotarg
Mon Oct 18, 2004 9:27 pm
#53

/sign

Ahn_So_Ni
Mon Oct 18, 2004 9:54 pm
#54

/sign


I was a master doctor but it would literally take years to craft that many advanced bio effect controllers at 80 odd xp each item, so I had to drop my template and change almost everything to help myself become a force sensitive CRAFTER. There must be thousands of us who just want to craft well.


As to all the millionaire combat types hording the Sith loot, and trying to sell it to me at 6,000 credits a unit, you are just plain greedy. I do not appreciate being at the mercy of crafting clueless combat types when it comes to completing my quest.


Thankfully a very small percentage of combat players have donated some of their Sith loot to me, to those people /salute


Please give us force sensitive xp for completing each of our force sensitive quest items. Even 100 fs xp per item would help.


As afollowup suggestion, could we please have some on-going fs xp crafting items to complete? Please allow us to make the items that we are trained to make and donate them to the village for fs xp. It makes perfect sence that the villagers need armor, weapons, powerups, harvesters, food, clothes, BE tank pets, medicines, and any other supplies that crafters make.


Blypp (Bio Engineer, Artisan, Swordsmon)
-zoot-
Mon Oct 18, 2004 10:22 pm
#55

/sign


actually this is one of the reasons I'm quiting
Bridgebuilder
Mon Oct 18, 2004 10:47 pm
#56


/sign


When someone achieve an advanced masters box raise xp cap to 900k, if someone drop the same master box all xp stored above the "normal" cap is automatically lost.


Also using practice mode as a master should gain a significant bonus as the only reason a master ould have to use it is for this silly grind were talking about 100-200% bonus. the 5 % is a joke considered how many items have to be made or how many resources it will take, A doctor have to put in resources almost as many times a fighter have to hit an oponent to get the same xp.


If all Doctors, all weaponsmiths, all armor smiths, all entertainers, all chefs, all tailor, all architects and all droid engineers shut down buisness two weeks changes would come rapidly, because that would affect all those fighters as well, as they would have to fight without buffs, without armor, without weapons and without food, they would not get their BF healed.


ps: no one from SOE follow this board, if you want them to see this petition you need to move it to the Jedi board.


Tailor : 416.666 cartridge belts, each of them 6 doubbleklicks 3472 hours just to wait for the toll to finish the product 144 days it would take with one crafting tool with no sleep and not leaving the computer, we are not asking for much just some reason,

Message Edited by Bridgebuilder on 10-18-2004 10:57 PM

Theodis_Darkstar
Tue Oct 19, 2004 1:54 am
#57

The rate of successful advancement, regardless of class, should be equal. It is up to the Development team to decide what that equal length should be.

But, yes, it should indeed be equal!

/sign



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Bridgebuilder
Tue Oct 19, 2004 1:59 am
#58

I think he meant that instead of have to get 175000 - 250000 - 350000 - 450000 force xp to fill the boxes it should be 55000 70000 110000 150000 force xp for the boxes (same as Architects have for normal xp)


i have a tailor to and my fingers hurts just by thinking on how many Cartridge belts it will take. and the fact i have to have 10 Ber 13 harvs running for nearly 70 days 24/7 in a 80% + field to get the resources, no room for houses, shops or factories only harvesters.


using belts you have to grind tailor 33 times then you have your master crafter box easy eh?
Implementor
Tue Oct 19, 2004 4:17 am
#59

haven't had a problem with the quests. In fact finished experiment unlock in 3 hours day one of phase three

for phase two I bought a lot of them (2K average) but also had friends donate them. Stored all the extra for third phase.


Those lower numbers for FS craft boxes, hmm i don't know. I could finish all of them in a week or two.


I DO agree that having us rely on greedy already rich combat types to supply us with their loots sucks big-time and the fact that we have to spend money (a lot) to get skills while combat profs can earn tons as well as loots bites too.


/sign?


Master Weaponsmith (Droid Engineer temporarily 0002 for the FS xp grind)



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
Vyko
Tue Oct 19, 2004 12:02 pm
#60

Even not being a crafter, I'm with you.

/sign



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Cebre_Opasloa
Tue Oct 19, 2004 12:55 pm
#61






Tenley wrote:





OthaLekThun wrote:


??? Be thankful there is a crafting section the the FS stuff at all the last time I looked there are no Jedi Masters of make stuff. But thats just my 2 cents.






Hmm...

I fail to see exactly what value your comment was suppose to add to this thread. Iam not even sure who you think is ungreatful or why but whatever... I think the originator of the thread asked for solutions or"/signs"if you agree..


If you don't agree, then start a new thread. don't derail this one.Don't post here unless you have something constructive... If you agree then post and share your thoughts on how we as a community can make it better.


To be honest, what I see is the community trying to come togetherto work with the devson making the game better.... Have a good day. I hope if you return that you are more constructive and bring soultions to the current problems.


Anyhow back to the topic at hand, before this guy/gal hi-jacks the thread anymore...


I agree


/sign








I don't recall a "Jedi Master of make stuff" either, but you cannot forget Jedi Master Jocasta Nu, the Archives Keeper ("If a planet does not show up in our Archives, it does not exist...").


A Jedi Librarian... the EU established Jedi Healers who were unskilled with a saber, so it is certainly not of continuity to have Jedi Crafters...


OthaLekThun, go troll somewhere else please...


/sign


and /sign again for emphasis...





Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Cebre_Opasloa
Tue Oct 19, 2004 12:59 pm
#62






HaydenKumura wrote:

/sign


I also feel that the FS crafting lines requrie WAY too much XP. If you look at any of the elite crafting trees in the game they are about 1/3 of the combat elites. Even arcitect, which has the biggest xp gain per craft is 55k 1st, 70k 2nd, 110k 3rd and 150k 4th box. Not 175,250,350,450. The fact is we crafters need to burn thru TONs or resources andour xpgains are pathetic. I can get about 20k FS crafting xp in two hrs. I use a few hundred thousand resoures and my wrist hurts from the clicking. My friend whos a swordsmen/fencer can max both his profs for 900k and get about 200k combat xp in two hrs. That comes to roughly 120k FS xp in two hrs to my 20k... and he spent no time or money gathering any resources. Highly imbalanced. If you lowered the FS craft boxes to the arctiect levels it would still be hard but not insurmountable as it seems to be now.




Good start but lowering the craft boxes to Architect levels? You DO realize that Architects by far get the royal shaft when grinding FS crafting points at 35:1 conversion.... everyone else is basically 5:1. I am a Master Tailor and have NO issue with the XP grind as it stands, just gotta have enough resources. But unlocking the branches is totally crap for crafters atm... THAT's the big issue...





Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
R0Man
Tue Oct 19, 2004 5:06 pm
#63

Just check how many people make craft quest .... only 28 on whole server ...i think its talk about something wrong in FS crafting.



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Irishbear99
Tue Oct 19, 2004 5:35 pm
#64

I expected a whine and instead found a very well-thought outand insightful post.


/sign



v ArykaStarwaver v
Back in Black
Not just another cheap imitation.
degunner
Tue Oct 19, 2004 8:18 pm
#65

/sign


I'm a master doc / master pikeman and for phase two myself and two others never came close to getting the fs resources needed. For phase 3 i took the combat mission to hunt fs resources for my other friends, to have a chance at phase 3 crafting. As a master doc i have to turn out 73,000 abec's to master the crafting tree. I expect to still be doing the grinding of abecs 4-5 months from now. There also seems to be a problem with the doc crafting xp cap. Normally you get double the top box once you've mastered a branch. The top box of doc is 33K xp, yet when maxing the xp out before turning it in I max at 44k instead of the 66k it should be. Not worried about becoming a jedi just want to get the fs crafting tree as I'm tired of getting a critical failure on the final expirement point and having a great med become a mediocore one.


Degunther Vansar

Master Doctor / Master Pikeman

Scylla Server
Page 5 of 7