Force Sensitive Archive

Thread: FS Skills are outrageous!!!!

Shinedog
Mon Oct 18, 2004 9:26 am
#40






KeevJaseri wrote:



To clarify, yes you ground out x number of profs to get it in the old system...but only five were required. The xp. total now far far exceeds the total xp. for 5 profs. Do the math, you will see.




Actually SOE has already stated that it wasfive originally but after several unlocks, they jacked it up toeight so there werefour hidden professions instead of just one. That's why near the end, it seemed to be taking a minimum of 20+ professions to unlock for most people rather than the 10 or less the first Jedis got unlocked on. It took me 30.


Butyeah,I would much rather have done 30 professions than this new system. At least I learned a lot about the variety of professions in doing so rather than grind180ish buff sessions using the same combat profession over and over again to fillsixFS trees.
jetskimech
Mon Oct 18, 2004 9:41 am
#41






Ithiris wrote:





Kyrinic wrote:

Hunting in groups blows.



Whilst there is a certain thrill in hunting and defeating anything and everything solo, I would prefer to group and hunt than go it alone. This is a multiplayer game after all.







When you get your jedi and want to stay off the BH terms you better get use to hunting alone.



Hauk-eye
kobra09
Mon Oct 18, 2004 9:43 am
#42






JaxonLuxor wrote:

See I disagree that a casual gamer can't move through the FS boxes. I have a career as a call center director, work like 50-60 hours a week, have 2 kids and season tickets to the Illini Football and Ice Hockey games. I have a very active social life and I still find time to play the game. Some times it's an hour a night (after everyone has gone to bed), sometimes it's a stretch of 3-4 hours. Either way, I enjoy a balance between personal life and game life. Everyone is in a rush to be a Jedi and I'm not sure why. I'm not going to be the first Jedi on my server. I'm not going to be the most powerful Jedi on my server. Why rush it? This is a hundred times better than grinding through meaningless professions that I have no interest in. Yes this is still grinding, but at least I get to grind doing something I enjoy.






w00t go illini!!!



Boaz Nahshon - Dark Jedi Knight (MCH to the End!)
Vashti - MBH/Rifle (Voted Hottest Shim BH)
Spaceballs: The Guild
If interested in Joining SBG, to bad we disbanded
Smerdy
Mon Oct 18, 2004 9:51 am
#43

I agree with a previous poster who said that it is supposed to be a hard grind, else everyone would be Jedi.


Try going to Endor. Walk from one outpost to the other and kill everything in between. I cap out two weapons in one buff session doing this.


I wish you luck.


-Smerdyakov



Smerdyakov
Jedi Padawan
PM
Swamptown
aachil
Mon Oct 18, 2004 11:47 am
#44

Back when it was just 4 holocrons +1 unknown I unlocked on 14 profesions, almost exactly average for someone who had 4 holocrons (which was dificult pre xmas but easy after). I only did profesions I wanted to do and was lucky that both (again lucky) my holocrons were profesions I had some interest in.

The new method is very time consuming but from the title of this thread I could not tell if the poster was complaining about how powerful FS skills are. I'm doing the FS skills on my non jedi because I want them (and in truth my Fencer / doc is better than my jedi even without them though it's less fun to play such an almost invulnerable charachter).

When the method was first leaked I said that I thought the leak must be wrong because simply doing 5 proffesions was way, way too easy even if you don't know which ones on average you only do 20 proffesions - and there are only realy 3 proffesions that take more than a day to master if you do it right.
Kyrinic
Mon Oct 18, 2004 11:51 am
#45

As we already discussed multiple times it was jacked up to 8 profs to master. It took me a month to master 14 profs. Now you have to wait like a month just to unlock a branch so u can grind.


AndI think the reason why we are rushing to get a jedi, is because we would like to play a jedi character before SOE get's it's sh1t blown out of the water by Blizzard.
Bridgebuilder
Mon Oct 18, 2004 11:59 am
#46

The only thing that is hard with this new Fs sytem is to get any boxes that are not related to combat prowess or enhanced reflexes. but every time someone make a omplaint about senses or Crafting, some smart combat monkey are jumping forward and tell people how to grind combat xp afk.


fact - When grinding a profession, you learn something new, you explore a different aspect of the game even if you dropping it after gotten the badge and go for a new profession.

Fact - when you go around the galaxy collecting badges you get to see the game world, you migh discover things you didnt know about from before.


fact - with the new system you can go to the boards find a list of what badges you need, do those and nothing more. after the old man have vissited you the first time, you can go in an endless journey from dathomir to corellia to yavin and be jedi within 12 weeks, once you do you can continue going between Corellie and yavin4 untilø you have the xp needed to master jedi.


The truth in all is that the new prohect of the FS skills and the village is a so bad product that any company would throw out without second thoughts of it. Who here can honsestly say they would pay money for an expansion that included only the FS quests and the village, if there was a second option to get where you wanted?

The fs grind and quests have been given so little thought its scary.


I didnt start to play SWG before a few days before they patched to patch 9, and when they announced jedi was locked i didnt care. I had fun playing SWG, in fact i did 6 professions between patch 9 and 10 without any thoughts about jedi at all. I set a goal achieved it and moved on.

After patch 10 i set a goal as well, do those new FS quests. I had 75 badges i was a master explorer with 46 site badges. I had done the hero of tatooine quests and gotten myself a nice ring as reward.


I even opened a second account, cause i wanted a character that crafted something as a option of variety when exploring and combat didnt fit my mod. After patch 10 the force sensitive crafting seamed that something that could be a nice asset to try and accomplish maybe even the luck and survey in enchanced senses. but then i realise i need to tear down all my houses i can not have a factory up because i need all my 10 lots to run harvesters to gain the 25 million resources i need.


Before you come out and bark dont do it if you can not take it consider this . this quest is not about jedi it is about force sensitive quests and path, in fact it have nothing at all to do with jedi, if it had why does the old man return and ask you if you want to become one?

just becausei dont want to go to the university, i should not be allowed to finish college?


for the Devs SWG is a great product, i love the fact its player run, that players have to make anything from underwear to cities, but the force sensitive path is a crappy product, its a rushed and very little thought out product that to mee seam to reach a certain stage then it was scrapped and published as it was anyway.

If the goal is to limit jedi then make jedi hard as it can get, I dont care if jedi is a constant struggle to stay alive, i dont care if jedi have to kill their opponents standing on their head to get any xp at all for it, I dont care if a jedi dont kill another jedi every day they will be kicked down to padawan all over no mather what stage they are in. Cause all of those things would make less jedi, your new invention the Force sensitive grind quest is only creating less players, even those that dont get frustrated over it and quit are to busy grinding xp to actually play the game.

you would see that im right, just move the geno cave out to the village and put down a Cantina and a cloning center there, i bet if you did no one would ever leave the place.


SWG is a great game, but the force sensitive part is garbish,





BetaBlackDragon
Mon Oct 18, 2004 12:00 pm
#47






acvoelcker wrote:

Anyone with me in that It costs an insane amout of time to get enough XP built up to transfer it to FS xp? The requirements need to be lessend a bit don't you think??? Who else thinks so??







Insane amount of time ?


If you can play for 1 and a half hours a day and use grenades you can make 100k force xp doing huurton stalkers. Even if you dont sue grenades you can make 60k force xp by capping normal xp. By usieng grenades , since Radiant changed to phase 3 on Friday , ive done the melee accuracy quest and im already melee accuracy III.


So thats what , like 775k force xp , and im doing 260k evrey 3 hours and 20 min(I can cap my weapon xp ounce too if i want to travel to the village unbuffed) so that works out to be one buff session a day. You can do a tree in a week , 2 weeks if you dont use grenades and do one buff session a day.




Taira Tsukuru


Elder Pikeman ~ Night Sister Artefact Keeper ~ Force Seeker


Bhasayate
Mon Oct 18, 2004 12:19 pm
#48






Naokin wrote:

It's supposed to be hard,,,


or everyone would be jedi.







not me.


jedi poodoo.


i can't stand 'em.




OMG I'M BACK ON SWG!
SmokeMare
Thu Jan 20, 2005 6:07 am
#49






Bridgebuilder wrote:

The only thing that is hard with this new Fs sytem is to get any boxes that are not related to combat prowess or enhanced reflexes. but every time someone make a omplaint about senses or Crafting, some smart combat monkey are jumping forward and tell people how to grind combat xp afk.


fact - When grinding a profession, you learn something new, you explore a different aspect of the game even if you dropping it after gotten the badge and go for a new profession.

Fact - when you go around the galaxy collecting badges you get to see the game world, you migh discover things you didnt know about from before.


fact - with the new system you can go to the boards find a list of what badges you need, do those and nothing more. after the old man have vissited you the first time, you can go in an endless journey from dathomir to corellia to yavin and be jedi within 12 weeks, once you do you can continue going between Corellie and yavin4 untilø you have the xp needed to master jedi.


The truth in all is that the new prohect of the FS skills and the village is a so bad product that any company would throw out without second thoughts of it. Who here can honsestly say they would pay money for an expansion that included only the FS quests and the village, if there was a second option to get where you wanted?

The fs grind and quests have been given so little thought its scary.


I didnt start to play SWG before a few days before they patched to patch 9, and when they announced jedi was locked i didnt care. I had fun playing SWG, in fact i did 6 professions between patch 9 and 10 without any thoughts about jedi at all. I set a goal achieved it and moved on.

After patch 10 i set a goal as well, do those new FS quests. I had 75 badges i was a master explorer with 46 site badges. I had done the hero of tatooine quests and gotten myself a nice ring as reward.


I even opened a second account, cause i wanted a character that crafted something as a option of variety when exploring and combat didnt fit my mod. After patch 10 the force sensitive crafting seamed that something that could be a nice asset to try and accomplish maybe even the luck and survey in enchanced senses. but then i realise i need to tear down all my houses i can not have a factory up because i need all my 10 lots to run harvesters to gain the 25 million resources i need.


Before you come out and bark dont do it if you can not take it consider this . this quest is not about jedi it is about force sensitive quests and path, in fact it have nothing at all to do with jedi, if it had why does the old man return and ask you if you want to become one?

just becausei dont want to go to the university, i should not be allowed to finish college?


for the Devs SWG is a great product, i love the fact its player run, that players have to make anything from underwear to cities, but the force sensitive path is a crappy product, its a rushed and very little thought out product that to mee seam to reach a certain stage then it was scrapped and published as it was anyway.

If the goal is to limit jedi then make jedi hard as it can get, I dont care if jedi is a constant struggle to stay alive, i dont care if jedi have to kill their opponents standing on their head to get any xp at all for it, I dont care if a jedi dont kill another jedi every day they will be kicked down to padawan all over no mather what stage they are in. Cause all of those things would make less jedi, your new invention the Force sensitive grind quest is only creating less players, even those that dont get frustrated over it and quit are to busy grinding xp to actually play the game.

you would see that im right, just move the geno cave out to the village and put down a Cantina and a cloning center there, i bet if you did no one would ever leave the place.


SWG is a great game, but the force sensitive part is garbish,










Others don't seem to agree, but I think that's a fair analysis.


Currently:-



  • Jedi are rewarded to the people who have the most time to play and are most singlemindedly set on their goal of achieving Jedi.

  • There is no measure of HOW you play in a positive which gets you closer to Jedi, it's purely how good at AFK Macro'ing, Powerlevelling and sometimes exploiting you are.


How it should be! :-



  • Lots of subtle quests, such as NPC's asking you for help or asking you questions, chosen at random from a large database, with Force connection awarded for correct answers and Force connection removed for incorrect answers.

  • Visiting places of significance with the Force should award some Force Connection.

  • Mastering Professions should award some Force Connection.

  • Completing Theme Parks and quests should award some Force Connection, however not for Imperials, part of Imperial general Ideaology is that the Jedi should be hunted to extinction.

  • When you become a Jedi you should not be able to safely reveal yourself as Jedi in public.

  • Players should have a Jedi Friendly Tick box if they don't want to generate Sabre TEF, and visibility.

  • Players should start out as a Light Jedi, who if killed, becomes a Blue Glowie, who can clone upon by spending AP, they should be able to get more AP by teaching live Jedi and also earn it by oing Blue Glowie Quests.

  • If a player starts performing Dark Jedi acts, and reversing their connection to the force, they should become a Dark Jedi, who does NOT get to clone, and dies upon their last grace death.

  • Players should be able to re-connect themselves to the light-side and the safety cushion of a Blue Glowie by changing the way their characters Act.

  • The Force Bar should reflect a Jedi's alignment by it's colour, Green for A light Jedi, Red for Dark.

  • Force Abilities should vary in power and choice according to the characters alignment, a 100% light Jedi should have powerful mind trick, force push/pull and awsome area heals. 100% Darkside should have frighteningly powerful Force Lightning, Choke and Drain.

  • Dark Jedi should be the friends of nobody, not even other Dark Jedi, they should be able to be attacked by anyone if wearing their robes and Sabre, even other Dark Jedi, the Empire, the Rebellion, it should be extremely dangerous to play as a Dark Jedi.

What would this achieve? It would remove the borked FRS for a start, it would start rewarding players who play their Jedi in character, it would allow people who wanted the ultimate risk of perma-death to RP a Dark Jedi and taste the awsome power it offers. I would propose badges for Jedi who achieve 100% Lightside and 100% Dark Side and a Special Badge for players who manage to achieve both by changing their force alignment.


I've been flamed for this idea before and will be again, the main reason is some of the most vocal Jedi on the forum are actually MORE interested in being Ub3r and 1337 and pwning everyone than being Jedi... They used to be melee Stackers, now Jedi Knight is stronger so........





~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
ChoNaguriai
Thu Jan 20, 2005 6:36 am
#50

I fear the growing trend with Jedi will be to continue to make it more difficult, not less. SOE is like the house in Vegs, it always wins. The new grind is a perfect example of this. With the CU combat and XP will continue to slow down making Jedi even harder to get.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Imunization
Thu Jan 20, 2005 11:05 am
#51

I grinded 21 profs in a one month on bria, then quit the game after not unlocking, then went to another server (chilastra) started playing with some friends, new system came out, went glowy immediately, didnt grind any FS till the last two phases. finished all my xp in two phases for all 6 trees. If you ask me, I think its WAY TO EASY. those of you who can't figure out how to do it quickly dont deserve to be jedi yet. learn the game a little better first. tired of all these people who joined like two months ago thinking they should be jedi with millions of credits running around ganking veterans.



Gank Squad Wanderer+ - Jack of All Trades
Wherever the ship takes me
Could I be Looking for YOU!:
JediMasterZero
Thu Jan 20, 2005 11:52 am
#52






acvoelcker wrote:

Anyone with me in that It costs an insane amout of time to get enough XP built up to transfer it to FS xp? The requirements need to be lessend a bit don't you think??? Who else thinks so??






Now, granted I'm a cranky old veteran of SWG, and I too have done my share of complaining...but are we going to have to hear this every time somewhiner makes it to the Village?


Son, let me tell you something. I've been playing this game since June 26, 2003 - that's 1 year and 7 months if you can't do the math. I'vebeen in the village since the first Phase 1, and I had 2 free unlocks.I have wanted nothing in game but to be a Jedi. You think just because you complain about it, who's been here all of 4 months, the developers are going to change everything????


Get real. Quit whining. Suffer like the rest of us. Or just plain old quit the damn game.


Just FYI,I'm still not a Jedi yet...but you don't hear me asking them to lower the xp requirements, do you?


You dishonor the rest of us by posting an atrocity of a threadlike you did.



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
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