Force Sensitive Archive
Thread: SOE xp conversion
Page 4 of 4
Hellpup
Wed Aug 24, 2005 3:46 pm
#40
12ptDroids wrote:
Tell you what...how about we just give you a Jedi...I mean why have a challenge at all?
Sounds good.
Then I'll just dump everything but the FS I have to have to keep an alt and use that one as a crafter, use the alt to grind up a combat character I'd enjoy playing.
Cebre_Opasloa
Wed Aug 24, 2005 7:23 pm
#41
Norewgian-Scout wrote:
Cebre_Opasloa wrote:
HMMurdock2K wrote:
Norewgian-Scout wrote:
6k to the village and 6k back to the starport * 100 or so.
What I'm I missing here?
Edited for a typo
Message Edited by HMMurdock2K on 08-23-2005 01:17 PM
kk mate, you seem like a nice guy, ill let you in on a litle secret.
time is everything in the grind yes?!? Clone at science, then after you have coverted in the village get someone to duel & db you, and wake up in the cloner next to the SP. Only thing you loose it pvp rating, no decay or wounds. And you have just cut your 12 k in half
Already done that, my insured items decay anyway, and thats with insuring at the outpost, I can't afford having my weapons & armour decay 5% at a time, I have only 1ADK.
Bugged it everytime it happens.
Message Edited by HMMurdock2K on 08-23-2005 01:23 PM
Insured items decay 1%, uninsured items decay 5%...
but in theory no decay from PVP death
True enough, but of course in reality most PvPers would rather triple-incap you just so you DO get decay, instead of doing the honorable thing and giving you the DB... It'd be nice if the Devs could fix that so that if the third incap came from a PvP fight, the decay system was not engaged. Then it wouldn't matter.
Page 4 of 4