Force Sensitive Archive

Thread: Keep the village lose the grind....

Azzoi
Thu Sep 15, 2005 12:52 am
#40


2)The system was supposed to be quest based and there was never mention of a grind when they announced the new system. My guess is that if people know how bad the grind was going to be now they would have kept their mouths shut about the hologrind since it was simpler and more fun. Fun being the key since you got to learn about a profession you might have never tried in the game.





The system is quest base, you need to do quest to unlock FS trees, need to do the Padi trails, and then you need to quest to Padi.


So infact the system is quest base and they included griding to make a little bit harder.





Respec Jedi
Mehhem
Thu Sep 15, 2005 5:41 am
#41



Ordu wrote:
Like I said I am putting my money where my mouth is. You can tell the players that want Jedi but do not want to spend their time grinding to jedi that is should be hard blah blah blah all you want but you know what when we all leave the game you will get to be a Jedi all by yourself.
Maybe WoW spoiled me when I got used to being able to solo or maybe it was when I was playing before the CU when I could don my Ubese armor get in a solo group, for higher payout missions, then go kill pickets all day long and get lots of exp and lots of money. Oh and having lots of fun.
Enjoy your Jedi since after this month until they remove the grind from Jedi I shall not return and I urge everyone who is sick of the grind do the same and play a game where FUN is focus not grinding millions of exp from thousands of random creatures.
Peace and the flame suit worked nothing you said made me wanted to grind more or keep playing this game. Just shows how inept the community is about what others might want from a game.





I generally group with my guild and I have to say its way better/fun than the solo grind you speak of. Yes we can't really solo anything now but I think grouping with cool people makes up for it. And yes WoW after a week or two is boring same go talk to this guy/hunt these and loot this many of these. Really boring to me, but then some might say the same for SWG, the grind is only bols, blah blah blah. Anyways I don't think anyone agree's with you but you are entitle to your opinion, but at least make it a good one.



Whes Epasi


Cebre_Opasloa
Thu Sep 15, 2005 12:35 pm
#42






GrimzKeeper wrote:





igota50 wrote:

Im not a power gamer and as like many other people work during the morning time and I left for 3 months . Grinding out certain professions are easier then others . But my point a person who just started playing the game a few days after combat upgrade went through got all the badges.. and managed to grind out the village BEFORE the conversion change. And SOE pentalizes everyone with higher conversion rates . Why do veteran players have to deal with higher conversion rates? People that used grenades to fill up any type of combat fs exp pool hurt everyone. And rather then fix a problem SOE makes it harder on people that are still trying to get jedi legitimatly without nade usage . I feel let down by a game I have liked for a long time. And since I dont have massive amount of time I can manage to grind 1/3 of the xp I can hold to take to village. Now for me it takes 3 days to accomplish what 120k of fs xp. 90k towards combat Cause im a BH and 30k from medical cause Im a master doctor.. And that conversion rate hurt me most because Docs dont get area heals and are forced to alter builds to have that to heal group members who are in battle. I just get frustrated when SOE just punishes everyone rather then just fixing the actual problem. But that is a different topic.. but still I hate the conversions.


I would be happy if they based conversions on time played too.. Making it generally not as tedious for players who have played a good amount of time and deserve to have benefits over the the guy who has a jedi account already and decides to buy another account and 18 weeks later have a 2nd jedi. While joe smoe (me) is still fighting with SOE changed to obtain something he has had his heart on for a while now.






On that point I am in complete agreement with you. Could they have just made Grenades Heavy Weapon exp, ya they could have and IMO should have. Like you said nade grinders hurt everyone. To SOE in doing what they did it kills 2 birds with 1 stone. It eliminates the nade grinders, and slows the path for newer jedi. Why? $$$ Revenue. The longer you play the more you pay. If they get 1 additional month from everyone at $15 a pop, it adds up huge. If they lose a bunch, it doesnt matter it will balance out with the new players coming in. If the player base really had any kind of say, you would see the Devs taking a better look at the feedback given to them on testcenter and actually fixing it before going live. Many bugs have been reported there, but still get pushed to live with no thought or look at. When the Cu first came out, look at how many people were up in arms, (I was) 1000's canceled accounts. I canned 1 of mine only to reactivate it after I actually adjusted to the CU and the new changes.As to this exp change people will adapt and adjust to it it will just take time.






It's pretty evident that the Devs were concerned with how fast people were able to grind through the required boxes in the village. Many on the forums have related stories of as low as 2 months to earn the necessary xp.


The Devs have always stated their design goal was 6 months to a year or so to complete the village.


Yes the naders were a big reason for the speed people were getting through, but it wasn't just them.


So now we have a grind almost twice as long, "working as intended". We benefited from a design that was not working as intended and has now been fixed. It's unlikely to ever change back. We need to collectively suck it up and accept it.






Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Great_Saiyaman
Sat Sep 17, 2005 1:06 pm
#43

the fs grind really isnt tht bad, i finished mine about 2 weeks ago, and while doing it i still had time to change my whole template twice, now i just wait for the nxt phase and as soon as ive unlocked the branch and then gotten trained i finally get to start my jedi, after te trials of course, ive been doing this since pre-cu , i did havea lttle break from swg for a month or two to focus on my studies, and now i work full time from 7 in the mornin till 5 in the evenin, everyday.


so one little phrase to all those people who want jedi given to them,

STOP WHINING, if u dnt wanna put the work in then dont do it!!!!!!!!!!!



History of Brolly


Pre-CU = TKM, Master Doc


CU = MBH, Master Carbineer, Master marksman


CUJEDI= Master Enhancer, Sabers 0404, Defender 4040, Healer 4000


(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Cebre_Opasloa
Sat Sep 17, 2005 9:48 pm
#44






lpnix wrote:

this is a intresting post in many ways, it once again shows that the Swg comunity is in trouble. The more I see the constent nerfs and ballances I notice that we cant blame the devs we brought this all on our selves.


we asked for jedi, Soe gave us jedi,


we asked for the removal of the holo grind, as it was killing the game, Soe removed it.


we asked for a wuest based path to jedi. SOE gave it


we asked for combat to be ballanced and armor and buffs where reduced.


we are digging our own graves,


How ever ido agree with theOp on that there is way to muchtime spent grinding in this game, Bymaking the FS ststem time based to unlock you are notchanging the jedi population.The population will continue to grow no mater what. making FS grindless would perahaps in turn up thedificulty of the quest and exit quest,I would love to see the grind taken out of this game for everyone.this grind hurts all componentsof the game.


PVP Player are spendingcountless hours grinding instead of taking part in PVP

PVE players arenot trully taking part in pve other then huntingoutof the MO/ agro OP on dantooine

Space: very few playersare in space on my server! why because there all grinding FS


Jedi is an iconic figure,and just about everyoen who buys Swgs is going to want to be a jedi, and the grind will not stop them its not a good enough deterent any how why not remove itsame with the jedi grind move it to quest based where the Jedi has to do missions on his own , unless with a master/aprentaice system the master can help and onlyhis/ her master.


this is the only truepopulation controlneeded control the amount of time it takes to become one and to get to FRS add to that a way to stop players from selling jedi on Ebay, as very few jedi are ever deleated but sold. now as players leave the jedi is no more and new jedi are gated at a reasonable time to alow others to get tired and move on!






A very interesting and insightful post. 5 stars for you.





Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
lpnix
Sun Sep 18, 2005 12:25 am
#45

this is a intresting post in many ways, it once again shows that the Swg comunity is in trouble. The more I see the constent nerfs and ballances I notice that we cant blame the devs we brought this all on our selves.


we asked for jedi, Soe gave us jedi,


we asked for the removal of the holo grind, as it was killing the game, Soe removed it.


we asked for a wuest based path to jedi. SOE gave it


we asked for combat to be ballanced and armor and buffs where reduced.


we are digging our own graves,


How ever ido agree with theOp on that there is way to muchtime spent grinding in this game, Bymaking the FS ststem time based to unlock you are notchanging the jedi population.The population will continue to grow no mater what. making FS grindless would perahaps in turn up thedificulty of the quest and exit quest,I would love to see the grind taken out of this game for everyone.this grind hurts all componentsof the game.


PVP Player are spendingcountless hours grinding instead of taking part in PVP

PVE players arenot trully taking part in pve other then huntingoutof the MO/ agro OP on dantooine

Space: very few playersare in space on my server! why because there all grinding FS


Jedi is an iconic figure,and just about everyoen who buys Swgs is going to want to be a jedi, and the grind will not stop them its not a good enough deterent any how why not remove itsame with the jedi grind move it to quest based where the Jedi has to do missions on his own , unless with a master/aprentaice system the master can help and onlyhis/ her master.


this is the only truepopulation controlneeded control the amount of time it takes to become one and to get to FRS add to that a way to stop players from selling jedi on Ebay, as very few jedi are ever deleated but sold. now as players leave the jedi is no more and new jedi are gated at a reasonable time to alow others to get tired and move on!


NACHODEWI
Sun Sep 18, 2005 3:27 am
#46


What I don't under is the people saying that the grind will not deter people from getting so it should be taken out. That makes no sense. The fact is I am sure the long grind deters some people while a quest based system will probably be easily exploited.



Dweibokyt RotaenMaster Bounty Hunter
WhosGotmyNick
Sun Sep 18, 2005 4:21 am
#47


Hmmm, I agree with your point however your suggested fix is just silly.


I mean, SOE said they were introducing the village to remove the 'BoringGrind' which they said 'was unhealthy for the game' then they introduced the village, which low and behold was another grind. It is a joke really. I mean to make 'The path to jedi a more fun, quest based experience' IMHO is not making a quest like 'Go to Endor, find the ship near the wp, get the item, return to whip' REPEAT THIS 5 MORE TIMES. I mean if thats not a grind what is?



Before someone reads that far and decides to flame me wait...


The village should be long, it should be hard, it should be interactive and immersive, to be this it doesnt have to be a grind. Simpley make the whole village nothing but quest based. These quests could be completely based on game systems in the game, keep the time delays so that is takes 6 x phase shifts but make it so there are more quests and its not 'REPEAT AND RINSE 5/10/20 MORE TIMES' and thats just to unlock.



I mean u get glowly right/ you do the 5 content badges etc, i like this part of it, it makes you, the player, explore the games systems and stops new players from just powergrinding to CL80 and then going straight into the FS grind. But make the village further focus on this emphasis. You could easily make them 'template specific' by keeping the people in the village who give quests.


For example if your combat then you speak to Whip/Cpt Sarg, quests are based around combat, be it adding a chest in DWB, CORVETTE or one of the other content missions that most people don't parttake in before starting their FS grind. Then add new content to ensure there is enough to keep people interested, and some content only accessible when you are doing the village quests. I mean you could easily add some chests which require a key to dungeons/caves etc all over the SWG universe and the object is, during a quest based experience you have to talk to multiple npcs, solve riddles and/or puzzles to locate the chest you need, it's key then open it. Such a system could easily be tailored for Healers, crafters and dancers/musicians by simpley removing the combat element and making them utilise their template. (Dancers/musicians seduce/bore a certain npc so they give or can steal the key off them etc) Healers save there life to get the key, or give them a dose of sedatives, giving multiple paths to the same goal would bring diversity into a game where there is NONE.


Don't forget this would be after unlocking your branch, completeling the objective would allow you to be trained in the branch for free, or maybe completeling certain stages of each branch quest would allow you to be trained in 1 box or something prior to completeling the quest, and then with this box finishing the quest would be easier, thus you would ultise the FS Skills to complete the branch. This way people can do it in their own time, and wouldn't feel the need to 'Cap there Exp once/twice a day'



At least thats my thought on the whole Village thing. Of course you don't like it and your going to quit... go on then, saying that won't bother SOE any, and if you think it will your kidding yourself.




Xylax (PK)
MBH/MCM Force sensitive vechicle control
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