Force Sensitive Archive

Thread: DEVELOPMENT SUGGESTION Seriously Dev's you really want to read this...

Arexen
Mon Jun 20, 2005 11:15 am
#40

The grind is tedious...after several hours, a delivery mission from a mission terminal seems almost like a good book in comparison. I can seriously think of nothing more boring than the grind, and even bugged Jedi Padawan trials sound more interesting. Every time the phase changes I celebrate because it's a good excuse to halt the grind, replacing it with missions that actually mean something in the Star Wars universe. I was originally led to believe that continuity was important to the Star Wars development team, but in all their work they have failed to understand what a Jedi really is and how they train. It is good to try to keep the Jedi population low, but there are other continuity-related things they could and should address first. I believe in order to achieve what is needed for the Jedi-related activities and essentials, the content of thegrind toward Jedimust be reorganized. Perhaps the grind will never be replaced, but how can you claim to uphold Jedi continuity when you dont even understand the methods of training?


Walwyn makes some good points, including the length of time required to become a Jedi. There are many refrences to Jedi training made both in the movies and in the Expanded Universe books. I would suggest turning there or even to LucasArts for better ideas than running around on Dantooine searching for countless Seething Bol Crushers. After all, it is a Jedi's duty to defend life, not destroy it.



~Arexen -Rebel Colonel-
Ahazi Galaxy
Home in New Hope, Dantooine
Keeper of the Covenant, a Rebel Guild

Master Bounty Hunter
Master Rifleman
Combat Prowess 4-0-4-4
Enhanced Reflexes 0-2-0-0
FS XP banked 4,125,498 / 7,350,000
Cuit
Mon Jun 20, 2005 11:15 am
#41

hmmmmm . . . . .i think I understand now


I still can't agree with you though


The longer purpose I think is fine .. . yeah .. /agree


but I think one thing is missing . . . and this is where the hate starts . . .


IMO . . . the grind is a deterant. Its the one thing that makes people say . . . "this is too hard" or "I don't waste my time grinding" or "It'll take me forever and a day to get the XP so I'm not gonna bother". This deterant is the Devs "population control". This is their tool to make people not want to go Jedi. I'm not saying its good . . . or bad. Personally I think that the best deterant from playing a jedi is makeing all the other profs more enjoyable and worthwhile.


sooooo . . .what I think (and mind my you I usually don't think cause it hurts my head) is that the quest based system you're proposing needs some kind of deterant. Something that will make people think twice about starting the whole thing.


so . . . . am I stupid yet?



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Walwyn
Mon Jun 20, 2005 11:32 am
#42

Cuit.


You are very right about the deterent. WHAT YOU FORGET is this is a BUSINESS FIRST AND FOREMOST!


If it weren' tthey wouldnt have released the game when they did, at least six months before it was close to ready. I was in Beta and I can tell you the forums were FULL OF people pointing out hundreds of MAJOR game effecting bugs that weren't even close to being fixed and some still are not fixed two years in!


Why do you think SWG is now on the StationPass with EQ2, EQ and the rest of the SOE products?


Because subscriptions were dropping fast!


Whether the Developers want to keep Jedi population small or not is irrelevant. This is a business. When people aren't getting what they want, they will go some place else to get it. And that's happening a lot.


I personally know of at least 100 people who have quit the game, the majority due to the pointless grinding. They'd rather not pay a monthly fee to be lied to by a development staff tell them it will be Quest based when it's clearly not. There are lots of reasons, but the majority quit over A) Jedi system and B) Customer service. One guy was told, "sucks to be you" by a CSR when you sent in a /ticket about being killed while logging in. They finally fixed that problem, but to be told that is horrendous! He promptly said yep you're right it does. He logged off, Cancelled his account and hasn't played since.


My suggested system allows every person a chance to feel like they are accomplishing something every week. And I am sure a lot of those people will probably get to Padawan and see the dauntless grind a head and stay at that point, utilizing their other professions more so than Jedi.


Yes people will complain about that Jedi experience grind as well, but that's a completely different argument and here's why. Once you get to Jedi every point of experience actually means something, it's a point towards a new skill or more power pool or something related to the Jedi experience. All the 100,000,000+ experience you ground out before is now all just GONE! POOF! Means nothing to you at all ever again! While every point of Jedi experience you count on and utilize every time you pop your Saber, Force Lightning someone or turn on your JEDI SPEED RUN. That experience still counts!


The experience you got for killing 100,000 Pikets is just POOF! Gone. Never of use again! See ya! Buuuu bye! Gone!


There's a huge difference in that!


mikeall
Mon Jun 20, 2005 3:58 pm
#43

Dont alter the current system...just add this one in as an option
rjtails23
Mon Jun 20, 2005 5:12 pm
#44

some people might not consider an extra 6 week wait to do all the quests "fun", it ends up people get annoyed at the wait and just quit playing (yes this would lessen the jedi population, but we don't want to drive the game further into the ground in terms of customer base) due to not having anything fun or interesting to do



<<<Caeren Carn - Elder Jedi, Naritus >>>


<<<Ghavin' Karn - BH, Bria >>>



Walwyn
Mon Jun 20, 2005 7:38 pm
#45


Rj,

Well after two years and a hundred personal friends quitting I can tell you that the majority would not have quit with a system like this. Why? Because every week they would see improvement. They would finish a FS box each week. Whether they could play every day for 10 hours per day or only 8-10 hours per week.


For those that played every day 10 hours a day (other than needing to get a life!=> ) they would be making huge amounts of credits from either Crafting or running missions, or exploring the Galaxy by Speeder or Starship.


The Jedi Grind wouldn't be there end all be all.


Giving that taste of carrot each week would keep far more than it would lose. I'd bet any amount on that. It's human nature. You keep giving a person a paycheck every week and they keep coming back to work. You tell them hey come work for me for 16 weeks and I will pay you then. What do you think is going to happen? They are going to get another job!!!! In this case they are gonna get a new game.


So if I know 100 people who have quit, which is a lot (I had a bunch of friends whohada pretty big PA on Corbantis and the entire PA quit and a dozen or so people I know locally across Florida as well). Now imagine it like the normal retail speil about the consumer. If I tell say five people, and they tell five people and they tell five people. Pretty soon you have a million+.... So if I know a hundred people who have quit, and say you know 3 people who quit and each of them knew three people who quit and so on and so on.


Now do you see what SOE added SWG to the StationPass? It artificially increases their subscriber base and maybe some of those people who quit SWG might come back since it doesn't cost them any extra. Sure I will keep logging on for an hour or two a month since it's basically free for me. That doesn't mean the game is worth any monthly subscription fee at all as is...


Those that don't like the Quest based system really don't understand that reasoning of why the current system is soooooooo bad for the Community and the business of SWG.

Message Edited by Walwyn on 06-20-2005 10:43 PM

Walwyn
Wed Jun 22, 2005 9:49 am
#46


/bump


Never giving up hope intelligence will win over the day!


SlikWilly
Wed Jun 22, 2005 3:23 pm
#47

Seriously the best suggestion ever!



Slik Willy
"I did not have relations with that Twi'lek!" Ok maybe once or twice or fifty times.
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