Force Sensitive Archive

Thread: Solo Groups

Barb-Wire
Wed Dec 01, 2004 1:32 am
#27






EnigmaBSc wrote:




Barb-Wire wrote:
The reason crafted items are priced high is because it costs a lot to run a harvestor, it takes a lot of player time to make the schematics items whatever inducing more factory expense and time for the most part.



This is not true. The high prices are due to the reduced value of the credit, not the cost or effort of producing the items. I play on Infinity. For a long time it was one of the cheapest servers probably due to having missed a lot of the credit dupes (It's the newest server). As solo groups were discovered the cost of items steadily rose and we are now one of the most expensive servers. The cost of creating items in terms of credits and time did not change, but huge amounts of credits were added to the economy, devaluing the credit. Cost per unit of resources is approximately 0.4 CPU for a non-static miner using Heavy Mining Installations and Fusion Generators. Factory costs usually average out to less than 100 credits per item, including subcomponents (approx 65 credits per hour, most items take 5 minutes or less).

EnigmaBSc






so your saying your time and effort to master the skill and maintain those skill points, your efforts of tracking down the resources planting harvestors the purchasing of harvestors, the loading of your lots with harvestors that you could be using for other things is of no value but the maintanance cost of running harvestors??


my time in game is of value to me that is what people are paying for when i choose to craft an item. i harvest my own resources and i charge a base flat fee of 4cpu for crafted items plus markup depending on how intensively used the resources are.


on top of that some resources with most excellent stats may spawn once in a year the value for such resources is higher since only a limited number of items maybe created with them. if you wish to sell your time for .65cpu thats up to you...


but there is more to it than straight maintanence costs but that is a large part. try planting 8 harvestors and then having the resource shift on you a few hours later. or try being forced to plant harvestors on a 35% resource concentration because all else has either been paved over or is in a no-build zone. try spending an entire day looking for a even a half decent resource concentration. there is much more involved than straight cpu costs. all this is figured into why people charge what they charge. the price of resources for grind quality started at about 2 CPU and its still 2 cpu.


but really i dont know why i am bothering if people want to tank the economy i dont really care it will just make my creds and stockpiled resources worth that much more. dunno why i am even bothering.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
allgoodnamestaken
Wed Dec 01, 2004 1:58 am
#28


I can still make 500k/buff set easy. <<<---I made this anyways because all I was going after was xp for quite awhile


Anyone, even non TKM can push through missions fast now. Ungrouped you can pull 10k+ missions in an Improved Job market, meaning that while you are not getting the full 30-40k it is still very possible to pull in more than enough credits. That is unless you are in the habit of paying of paying the big$ for armour that you are going to grind in.


When doing missions with anything but grenades I have always fought unarmoured, so the only decay I occured is on my grinding weapons(and armour if toss grenades). Nothing has changed for me, no great nerf bat was swung.


I will continue to pay 10-15k for buffs because it only takes 1.5 missions at most to recup the cost, which as I'm all sure we can agree with, is nothing. Crafters charge as much they canbecausethe market lets them do so.

Message Edited by allgoodnamestaken on 11-30-2004 03:00 PM

Ahnu
Wed Dec 01, 2004 3:15 pm
#29

If you're after xp not credits, try steping off on a planet and walking it for wild spawns..... lots of xp to be made that way, slight change that you'll make a social boo-boo and kill some one's mission. Best way to avoid this is to not kill the lair, just the critters (they will respawn around a lair with no effect to the mission). My guild mate made 900k xp in a buff like that last night.


As for the cost of crafting, yeah it doesn't cost a lot to make the items. Yeah some people feel like they need to be compensated with the time they've put in to make an item. (prepares for flame) If you don't like doing it then don't. This is a GAME that we do for fun. I haven't yet heard of getting paid for fun stuff yet, that's why some things are called games and others are called work =).


And if crafters won't lower their prices, FORCE them too...... don't buy it. Some where out there is some stupid crafter willing to charge nothing for their time (um, me! me! me!) who just LIKES making the items. After reloading a vendor 4 or 5 times, the prices will come down. Just means that the consumers will have to look a little harder for good items at a good value.


Granted I'm an opinionated sort, and i do feel bad that thsoe running for Force Sensitivity xp are getting shafted, but at this point i am afraid that i just can't understand the hurry. I mean does it really make that big of a difference if you get your jedi today or tommorrow? I'm not being crass, i just honestly don't know. To my way of thinking, which obviously isn't every one's I would think that the reason you'd play a multi player online game is for the MULTI player part of it. If i wanted a jedi, that can't hang out with others, and had to slam through repetitive after repetitive mission just to get it, i'll spend the money and go buy a normal game that doesn't cost me 15 bucks every month, and log into a chat server and run both (spam special, alt tab, chat, when sound of killing stops, alt tab back into game, repeat).


But some one previously made an excelent point, group missions are kinda a bummer now. Yeah try getting 10 melee mod stackers in a group and hunting rancors. Hmm...... boring. Kill the credits, increase the dificulty... instead of giving people pretty new loot as eye candy to distract them from the flaws in the game, give them challenges. I have found that in my gaming experience, it's only fun when you're dieing (not repeatedly but you're at least in jeapordy of it). It's the thrill of the chase not always the conquest that's the good part.


And yeah, i think that the new change will help the economy, personally i'm already looking at dropping my prices on armour (as they fall off the vendor, i'll put them back on at a lower price) and what's the point of having 1000000000000000000000000 credits when a single stim B costs 1000000000000000? Has any one else ever been to Mexico and paid 12, 000, 000 pesos for a piece of gum? Still doesn't makethose12, 000, 000 pesos a lot of money, just makes for heavy pockets =)


Just my 2 cents




Please don't lie to me, unless you're absolutely sure I'll never find out the truth.

Ashleigh Brilliant
Sgt_Reb
Sat Dec 04, 2004 8:08 am
#30

Sgt_Reb
Sat Dec 04, 2004 8:49 am
#31


Sorry about that privacy control on my PC.....


To be honestthe solo group nerf is a major pain....i'm a Doc / TKMi was hoping to buy my own hospital and help out my guildies with buffs and group mission heals etc i'm not sure if i can be bothered now as i'm going to have to spend more timeas TKM doing boring creature missions to make money as for me Doc dosent pay that well.


It takes me back to when i first started constantly running around beating Gubbar's to death trying to earn a crust, i thought those days where behind me....doesn't seem so.


I cant see the logic in the change one minute solo groups are a good thing next there not.....i remember saying to a guildie that the change to the BH payouts was good he then informed me that origanally they where really good but got nerfed and this was the third time the payouts had been changed.....why!!!


i just wish the devs would focus on the real problems with the game i.e. Schematics, skills missionsetc that don't work instead of constantly nerfing the fun out the game.....





Erimic
Thu Dec 16, 2004 7:54 am
#32

I heard that just being in a solo group gives you vis....is this true?
LordZahn
Thu Dec 16, 2004 7:59 am
#33

no it isnt



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Barb-Wire
Thu Dec 16, 2004 8:48 am
#34






Erimic wrote:

I heard that just being in a solo group gives you vis....is this true?






not less one of the group members is standing within 32 meters of you and your showing em your powers.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
tigernuri
Thu Feb 10, 2005 12:03 am
#35

Is it just me or are these hard to find anymore due to the solo group nerf. I am on gorath and am trying to grind jedi without nades and it makes it hard with no solo groups around or not inviting.
bpraswid
Thu Feb 10, 2005 3:43 am
#36

Yeah, it is harder now compared before solo group nerf.
Isrem
Thu Feb 10, 2005 3:43 am
#37

Yes, there are much less solo groups now as many people need money by fighting and solo groups just give exp now. I help myself with guild friends who need solo groups, too.



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
DRWolfe
Thu Feb 10, 2005 10:55 am
#38

They're still running pretty well out of Dantooine on Eclipse.



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Eclipse - Dark Lotus Ninja

appleseed27
Sat Mar 19, 2005 6:12 pm
#39

Can you get squad leader exp as the leader of a solo group?
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