Force Sensitive Archive

Thread: THE ULTIMATE COLLECTION OF FS GRIND STRATS *JUST UPDATED W/ MED STRAT AND OTHER GOODIES*

JemyM
Thu Oct 28, 2004 3:42 am
#27

** DAMAGE TYPES & AREA ATTACKS **


Its surprising how ignored this is, probably its becouse most players play Melee and not Ranged.


Mutant Baz Nitch: 20% vs Kinetic, 20% vs Stun, 9300 ham

Giant baz



Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Thu Oct 28, 2004 4:20 am
#28



** DAMAGE TYPES, ARMOR PIERCING& AREA ATTACKS **


Its surprising how ignored this is, probably its becouse most players play Meleewith only kinetic and not Ranged with a variety of damagetypes.


Cardinal rule: The best creature for you is not the same as the best creature for another profession!






Grinding on Baz Nitch:

Giant Baz Nitch: 45% vs Kinetic, 0% vs Stun, 10500 ham
Mutant Baz Nitch: 20% vs Kinetic,20% vs Stun, 9300 ham


Its simple here, isnt it... Giant Baz Nitch is tougher than the Mutant with 1200 more HAM.


Teras Kasi Master with Vibro Knuckler:

Mutant Baz NitchvsVibro Knuckler:8370 (-20% Resistance, +25% (AP))

Giant Baz Nitchvs Vibro Knuckler:11418 (-45% Resistance, +25% (AP))

Same rule applies... Giant IS indeed tougher than the Mutant if you use a Vibro Knuckler. 3048 HAM's difference, thats pretty much!


Pistoleer with Geo Blaster:

Mutant Baz Nitchvs Geo Blaster: 11160 (-20% Resistance)

Giant Baz Nitch vs Geo Blaster:10500


Wait a minute... Now its suddenly the other way around. Giant Baz Nitch have no protection VS stun, so its suddenly WEAKER than the mutant.







Grinding with C12:

Giant Baz Nitch: 25% vs Blast, 10500 ham



Huurton Stalker: 20% vs Blast, 9600 ham


Gaping Spider: 0% vs Blast, 8500 ham



Giant Baz Nitchvsc12:13125 (21 c12 with 600dmg)

Huurton Stalker vsc12:11520 (19 c12 with 600dmg)



Gaping Spider vs c12:8500 (14 c12 with 600dmg)


If a grenade does 600dmg, a crate of c12 will be reduced 15,000dmg against Huurton Stalkers and 18,750 vs Giant Baz Nitches.





Spin Attack VS Cone


Spin Attack works pretty good vs most things that are stacked up around you. A Cone Attack, however, can do massive damage against smaller creatures on range. Ranged fighters have a higher killrate against SMALLER opponents, just becouse its easier to get them inside a cone. It might take a Rifleman/Pistoleer 10 seconds to shoot down 10 mokk/janta in a camp, but minutes to shoot down a lair of Piket's, simply becouse of their size. Forget about Rancors, Ranged fighters are useless against them.


Huurton Stalkers are not LARGE but QUICK. When trying to run from them to get them into the cone, they swarm around your legs instead. A tank-droid might do all the difference here. Spitting creatures, such as Quenker Ravager is easier to pick down on distance, simply becouse they stay still long enough to get them into the cone.



Message Edited by JemyM on 10-28-2004 01:20 PM



Besides that, I also have an annoying sig that looks like part of the post.
MinimeAbala
Thu Oct 28, 2004 9:28 am
#29

also, i dont have a strat for the doc rez strat, and iv never grinded med xp, so all starts are new to me. post any you have and ill gladly add them. the contributor of that med strat did say however that it was way more convient and faster then a tumbler. also, ty for the nice addition of theprofession/mob breakdown (if you choose to have it added into the guide) that was one thing i wanted to put in (but for every class and almost every good grinding mob) but after typing all that, it slipped my mind and i was to tired.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
SSSnuggles
Thu Oct 28, 2004 12:25 pm
#30

PrometheusO
Thu Oct 28, 2004 2:09 pm
#31

If anyone was thinking about the Narglatch (spelling?) cave on Naboo, don't waste your time. I went in the other day and cleaned out the cave inside of 15 minutes. I earned just over 100k weapon xp. This may sound good but the caves spawns once per hour or so. Not good.







Prometheus

Pre-CU Jedi, Fencer, Doc

TarannisBane
Thu Oct 28, 2004 4:32 pm
#32

Master carb BH 0444 Pistoleer 0040



if you looking to grind xp to convert to FS i suggest this templet it will give you truely awsome PvE skills with master carb 900k xp in 1 hour on endor. BH pistol gives insane speed and accurcy to pistoleer 900k xp 1hr on endor 0040 pistoleer gives you the cert for the goe blasted stun damage awsome. also gives def vs blind stun KD dizzy. On top oh that you will net about 180k combat xp and with the 0004 Bh you got heavy weapon xp another 900k posable yet i hate the LLC so much I dont even own one anymore i hit 0004 and sold it i hated it so much its usless in PvP and I only got so i could get the master BH badge my end templet will look like this Master carb bh 3440 pistoleer 1040 as i have 3 full trees in FS atm



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MinimeAbala
Fri Oct 29, 2004 9:35 am
#33

how dare this post fall into page 2! bump away fellas



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Merendel
Fri Oct 29, 2004 2:26 pm
#34

5* for you although you have the tell pet command listed as /tell pet when it should be /tellpet if you put the space in there it will try to send the tell to a PC named pet



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
yohmama
Fri Oct 29, 2004 6:18 pm
#35

NICE!!!!!!!!!!!

MinimeAbala
Fri Oct 29, 2004 10:15 pm
#36

hehe thx for pointing that out. the tactic was given to me by someone so i didnt know right or wrong about it.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
MinimeAbala
Sat Oct 30, 2004 10:25 am
#37

bump



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Graflex3
Sat Oct 30, 2004 10:39 am
#38

Nice info. Thanks for taking the time to do this!


/kow




I would like to say though that we don't ban people from the forums for stupidity, it is really hard to judge that consistantly and also there probably wouldn't be that many people left on the boards. -Jeassa


Kwa'ki Sur-Pi-Niku - Bounty Hunter & GAT Lurker

Salebow
Sat Oct 30, 2004 10:50 am
#39

very nice. 5 stars for you.



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Pre- CU & Pre-nerf (NGE) DARK JEDI KNIGHT
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