Force Sensitive Archive

Thread: Getting the commander

TWCRaven
Thu Jan 13, 2005 9:51 pm
#27

I and some others tried this grouped as only 2 folks and acouple others grouped in they're own group and we were getting large spawns and we could not pull any because they were to close together. I remember helping folks the last time and it did not seem near as hard


1st time 2nd time 3rd time

TKM TKM TKM

Master Fencer Master Swordsman Master Swordsman



Doc Doc Doc

Master Commando Master Commando Bounty Hunter

Swordsman Medic



on the 3rd time around we got the code disc and stopped due to getting late will attempt the base in the next day or 2
Docbengal
Thu Jan 13, 2005 11:22 pm
#28






TWCRaven wrote:

I and some others tried this grouped as only 2 folks and acouple others grouped in they're own group and we were getting large spawns and we could not pull any because they were to close together. I remember helping folks the last time and it did not seem near as hard


1st time 2nd time 3rd time

TKM TKM TKM

Master Fencer Master Swordsman Master Swordsman



Doc Doc Doc

Master Commando Master Commando Bounty Hunter

Swordsman Medic



on the 3rd time around we got the code disc and stopped due to getting late will attempt the base in the next day or 2




Yup, the devs changed something, because I helped guildmates last time and now no matter how many are in your group (we tried in group sizes ranging from 2-8) the first spawn was always 10-20. And pulling them one at a time didnt work this time either, because they all huddle right on top of each other. Nice to know my friends are all locked into this.






00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


JuicePB17
Thu Jan 13, 2005 11:59 pm
#29



Docbengal wrote:


TWCRaven wrote:
I and some others tried this grouped as only 2 folks and acouple others grouped in they're own group and we were getting large spawns and we could not pull any because they were to close together. I remember helping folks the last time and it did not seem near as hard
1st time 2nd time 3rd time
TKM TKM TKM
Master Fencer Master Swordsman Master Swordsman
Doc Doc Doc
Master Commando Master Commando Bounty Hunter
Swordsman Medic
on the 3rd time around we got the code disc and stopped due to getting late will attempt the base in the next day or 2


Yup, the devs changed something, because I helped guildmates last time and now no matter how many are in your group (we tried in group sizes ranging from 2-8) the first spawn was always 10-20. And pulling them one at a time didnt work this time either, because they all huddle right on top of each other. Nice to know my friends are all locked into this.





no.....nothing is changed. last phase they spawned just as much. to pull ONE at a time you need to stand at preferable distance of 65 meters from the closest thug and then fire your bleed attack ONCE not two times but ONCE..... get the guy to follow you till you are a VERY safe distance from the base and then procede to beat the ever living piss out him. rinse and repeat 4 more times and you are done with that part.



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setismortem
Fri Jan 14, 2005 3:34 am
#30


i read this post before trying to take the first base i had to do.


1. the spawns come in waves of about 5 to 15, and then multipy within a few minutes no matter how many people are in your group. i watched them come in from all directions.


2. i tryed the bike trick (multiple times), and unfortunately aside from 2-3 thugs at a time NOT all of them followed. this resulted in having to make multiple passes withou any success in clearing the gate.


3. we tried in groups of 2 to groups of 8, and even had 2 random people show up that weren't part of the group, and the spawns were literally 2-3 minutes apart ranging from 5-15 per spawn, plus the thugs that were currently there. some of them despawned, but the sheer amount of NPC's caused us to fail this mission every time.


4. i would agree that this phase had been altered by the devs slightly if from what people who did it in its first occurance are saying is true. its almost impossible to complete. all of use were master swordsman with some type of healing ability, and a jedi. we lasted a little longer with the jedi before dying. but after about 6 hours of trying this mission i'm ready to wash my hands of it, and take another random FS skill three weeks from now because its pointless.


sorry to be a downer, but we tryed all of the above mentioned tactics, and failed miserably. i hope someone figures it out and posts it here because i'd really like this skill box.


Message Edited by setismortem on 01-14-2005 02:35 AM



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Archlurker
Fri Jan 14, 2005 3:52 am
#31

Did this quest in the previous phase 3 on Bria- sounds like they have made it harder.. Last time I did it grouped with one other guy (Master CH/Rifleman) who sent his pets in before the shield came down and took out all the turrets and gates. He then took down the shield, jumped on his bike and dragged the Thugs away while I burst ran into the base and got to the commanders tent - I still agro'd a couple of thugs but was behind the walls and they cuold not get to me. The MCH/Rifleman then died and the Commander spawned, 20 seconds or so after I captured him all the Thugs despawned, the MCH/Rifleman cloned and we met up heading back to the village, both completed the quest and got the Mind crystals.


If you keep a Doc nearby he can Res and rebuff the guy who died (don't group with the Doc) - I took my guild mates through this on Intrepid and exactly the same tactics worked - except I was the onewho Rezzed the guy who died



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Breytar
Fri Jan 14, 2005 4:05 am
#32

Last Phase this was the plan after lowring the shield and taking out the turret


1. Thug Patrol round - have a small group and 1 player pulls1 or 2 then take them out until the 5 are done.

2. Watch the sith.. After a couple of mins they all despawn - run into the base and wait...

3. The will respawn and patrol outside with you in the base next to the commander..

4. A couple more mins and they will start to despawn again - talk to commander and run out with him...

5. take him back fast as you can with other people clearing the path/taking out sith attacks on route...


unless the Devs have removed the despawn/respawn it just takes the same strategy/planning as before


good luck!




Breytar Daywalker
Please deliver all auction wins to Drop-off Vendor 1156 -4860 outside Coronet
RoosterPowers
Fri Jan 14, 2005 10:01 am
#33

A question from a FS newb.


Lets say Billy and Joe both take this quest as they both want the tree and the rewards.


By some miraculous stroke of luck they successfully finish the quest.


The reward is the color crystal (of which I've heard is still the Sunrider's Destiny...) and the mind crystal.


Do Billy and Joe both get the two crystals or do the two have to split the two rewards ("I get the mind crystal!" "No you don't! I called it!" "Stupid Head!" "Booger Face!" *brawl ensues*).



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KCcrusher
Fri Jan 14, 2005 10:49 am
#34

Both people get both crystals.



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Tipa
Fri Jan 14, 2005 12:26 pm
#35

Wow my 1st 2 page post that I started and not a flame among them...LOL .. Well Im going to try the plan as has been suggested hopefully we are succesful if not then the secretary can disavow any knowlledge og the missin.. But a serious question as your leading the commander to the village whta is spawing is it 50k ham all rsists along the way or are they lower and since they have changed thisn quest from the previous phase can we hear from someone who did it this phase (if there is anyone)as what we have to face.

Thanx...
elneckio
Fri Jan 14, 2005 5:30 pm
#36


Just in case anyone was wondering this quest can be done with 2 people - just completed it, but it is not easy.


We had two melee fighters - both master swords and master tka's with variations of support skills.


A few obvious tips :


Use Ctrl-M when you are pulling your 5 siths one by one to kill to see their position easier.

Melee fighters get close to the one you have pulled as soon as you can, at range they can do some serious damage.

If you can't drop the agro on lots of sith, drag one away and keep the others at 70m+ while you work on the one you have. (/taunt is usefull here)

Try if you can to get one of the base codes close to the village.

Don't use headhit on the gates as it will do very little damage, meleehit2 works well from swordsman.

If you are the one doing the dragging of sith from the gates, have some extra buffs on call - synthsteak, pixie etc. which can be taken in emergency while riding your bike.


When exiting with the commander try and have parked your bike right at the entrance, use /target speeder and head out. Have the mount action on a button and ride out with the commander following, keep your eye on him but get some distance from the returning sith as soon as you can.


Don't give up ! This was the 7th quest I have done at the village and by a long way isthe most challenging, we spent around 11 hours on this to finally get it right.
ShellStrike
Fri Jan 14, 2005 7:03 pm
#37



I agree, thisCAN be done with two people. Me and my bro completed the mission on the second attempt, the first attempt we unfortunately got a disc to IOTA which must have been one of the furthest bases from the village in the NW quadrant. My brothers character Poison is a TKM/MEDIC i think, and i am a Master Rifleman/Marksman - not full master Marksman though as i am also a MW. So here is how it went........


Ourfirst base(IOTA) when we got there after looting the deviceof a thug in the SE Quadrant, was locked by someone else who had allready taken down the shield so we had to wait for an hour or so before we could use the remote device to take down the shields, a real pain as our buffs were ticking down and we ended up only having about two hours left on them when we did take down the shields, but we decided to give it a go anyway. Ofcourse being our first try we were suprised at the amount of thugsthat first spawed at the front of the base, roughly 7 or so and quickly got a good distance between the spawn(s) and us. Gradually,I as the Master Rifleman dragged one thug at a time a good distance from the main spawns and my bro as the TKMMEDIC tanked the thug and i used Overcharge shot on him from a distance, this seemed to work and taking great care took we out five thugs in about an hour, with my bro also healing me from the damage i inflicted while dragging the Thugs. Ok so we now have the task of taking out the front gate and back gate, luckily for some reason there was no turret at our base so we didnt need to destroy it, then it happened a spawn landed right on top of me and i got incapped three times in a row(dead)I decide to go get another buff while my bro by himself tries to carefully take out the front gate, doing this by good timing inbetween spawns just as they disappeared he took the front gate out, then he decides to go inside the base(with speeder)gets off his speeder stores it and waits right next to the inner back wall(next to inner gate), for some reason the spawns of baddies didnt notice him there and during the spawns he waited patiently for a lul and didnt get agroed ar attacked, and took out the back gate.A couple of times they came into the front of the base but never around the back gate and wall where he was waiting.


So ive got my buff now and heading back to the base to help my bro, and before i get there he tries to capture the commander, it sais something like cannot capture the commander because your partner is not with you, so we figure that i have to come back into range for him to be able to capture him, correct as i came back into range and during another quiet(If you can call it that) spawn he decides to capture, does this and quickly runs out of the base with the commander towards the village, i get of my bike and join up with him to try and protect from the Pirate onslaughts, well we got that far and now were talking about the long walk we had and that it will probably be to far before the Commander dies from the toxin, especially since we didnt have any scouting skills and the run back was slow, well sure enough about 15 minutes out from the village the Commander gives a sigh and dies from the toxin, we were angry at first but put it down to a learning experience especially since we got that far on the first try!!.


To cut the story short, we were back at the village contemplating how we would get the next datadisc when my bro discovers that we had luckily looted another one of one of theThugsat the first base, and it was Nu a base in the SE quadrant only about 3000M away from the village, yay our chance of completeing the mission had allready increased, well we go get another buff go to the base do it all over again but this time we got the commander backand completed mission. As you can understand we were very happy and now have our special mind Crystal and Teal color Crystal!!. Also being in the same room in real life really helped as we could shout commands and warings to each other in an instant. We also used obviously Brandy, PSG's and Synth stake which i think helped alot!


Sorry if this is a bit longwinded, but i hope it helps someone else out there complete the mission!!

Message Edited by ShellStrike on 01-15-2005 12:35 PM

Message Edited by ShellStrike on 01-15-2005 12:43 PM



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Tipa
Fri Jan 14, 2005 10:59 pm
#38

Ok did it twice today here it nice and easy about 1 1-1/2 hours...

1st 2 groups the 1st the 2 guys doing it and then the other group as big as you can get TK master Sword Masetr RifleMan and CM works nice.

Rifleman takes down the 2 front turrents in front

Next drop sheild

2nd group casually walks over to front gate destroys itand knocks down turrent inside of base and back gate-- Thugs dont agggro you very nice---Nobody in that group can have this mission pending or instant aggro.

Next on despawn both guys doing mission cycle in to base the one that has to capyure sits in tent where he spawns the other guys staya on the out side might bring in a couple guys but easly taken care of with the swordsman and a cm poison and rifleman headshot bleed and tk head hit then pull the next couple

Make sure the guy who dropped the sheild gets a couple hits in on them... kill the 5 Commander spawn.

Now the big group aggros guys in front perferably on a desapwn and the other 2 guys walk out with the commander.

Escort commander with the worst terrain negotiation ever back to village Mission done 1 hour -1 1/2 hours...

Nice to have a Master doctor with buffs in side with you to heal and one out side to rebuff or rez you...........


Mauler05
Sat Jan 15, 2005 1:11 am
#39

I just did the mission last night and was successful... Including myself, the group consisted of...

2 TKMs

1 Master Rifleman/Master Swordsman.


my rifleman buddy lured out the thugs one by one. The MR switched to scythe and we all gang up on the thugs until 5 are dead. Next, the rifleman covershots the turrets as not to aggro the thugs. he does the same thing on the gate. The other TKM (besides be rides past the thugs on his bike, and they follow him away while I capture the commander. More thugs spawned, and my rifleman buddy lured them away and I was in the clear. I just kept going to the village on foot, and made it just fine.



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----------------------------------
When it all comes down,
What will you have accomplished?
Goodbye to you all.
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