Force Sensitive Archive
Thread: Nading Vs. Grinding
Russ_Briggs wrote:
All I can say is it's not that easy I have been at the village since the village started - I have unlock all 6 branches required and I have a got a grand total of 5 boxes out 24. The grind is soooo slow it is silly, prehaps it's me but I get distracted when I grind for FS. I start the grind, think bugger this and go do something else. I opted to grind pilot over grinding for FS becuase it was more interesting. But this was pre-cu, I know a lot of people complain about cu and I must admit I was confused as hell when I first tried the new combat system but it does do a lot of cool stuff.
I have not quoted all of your post because that would make this a super long post. Maybe I have come accross the wrong way. I don't think that nading should be baned. My point is that most people that I have seen doing it are going about it the totally wrong way and pulling every mob in the area and then just sitting back and letting the rest of the group do the dirty work.
If people would go about nading in a more stragic manner I would have no problem with it at all. For example like on of the other guys said previously, If you can contribute to the group by healing, buffing, or using your creature (just a few of the examples) in other ways and still do your nade grinding I would not have a problem with it.
I guess am I saying that I have a bad taste in my mouth (figure of speach) from being in groups previously that did nade grinding in a manner that was selfish.
Thank you everyone for your points of view on this subject. Maybe it will enlighten some of those that are on the fence about nading. And to some of those that already doing it and constantly getting kicked from the group.
I total understand where everyone against nading is coming from ....I have seen the bad side of it myself. Idiots agroing like 10 creatures and then the group has to work hard for it, but if as you said if people naded in a more stragic manner then it wouldn't cause a lot of people hard work and frustration which at the end of the day can spoil this game that is suppose to be for fun
Firewalkerman wrote:
I have not quoted all of your post because that would make this a super long post. Maybe I have come accross the wrong way. I don't think that nading should be baned. My point is that most people that I have seen doing it are going about it the totally wrong way and pulling every mob in the area and then just sitting back and letting the rest of the group do the dirty work.
If people would go about nading in a more stragic manner I would have no problem with it at all. For example like on of the other guys said previously, If you can contribute to the group by healing, buffing, or using your creature (just a few of the examples) in other ways and still do your nade grinding I would not have a problem with it.
I guess am I saying that I have a bad taste in my mouth (figure of speach) from being in groups previously that did nade grinding in a manner that was selfish.
Thank you everyone for your points of view on this subject. Maybe it will enlighten some of those that are on the fence about nading. And to some of those that already doing it and constantly getting kicked from the group.
grozny wrote:
When I start up a hunting group, I make it perfectly clear that I will be doing a combo of nading and regular combat. I tell the group to wait before engaging the mission until I toss a nade and get incapped. I also impose a level restriction when inviting people into my group (you wouldn't know how many frustrated people, including myself, felt being used just because we are of the max CL of 80 by lowbies). Because everyone will be a high CL to start with, killing the mob off is a piece of cake for 'em...only takes 1-2 hits from each member (if even this) of the group to take down a target. Now, after you toss a nade, a second batch of spawns come up even while the initial spawn is around and aggro'd. I observe which critter the group is attacking and I act accordingly: if the target is aggro'd (red texted name) from the nade toss, then I leave it up to the group to take for me; if the target is not aggro'd (yellow texted name) I join the fight with my group.
Before setting out to nade the mission in the beginning, I also tell my group a set of guidelines, such as: don't heal me while I'm being attacked by the mob after tossing a nade; don't engage the mob while I'm being attacked--wait until I am incapped.
To be honest, I form a group knowing full well they don't need me at all to be an effective group. I also allow other people to nade grind in my group as well. If someone in my group needs it more than I do (capped on everything except combat xp; while I still had weapons xp to cap) I'll drop my nading role and let them pursue it.
As long as you do it in an orderly fashion, there is nothing you should be complaining about.
I agree. If there was a purpose about it and everyone did it in a "good" manner then there is no problem with it. The problem lies in where some want to throw nades in a group with only a few high levelers in it and the rest of the group cant handle the mobs without everyone participating.
It isn't the best, but Jedi Academy multiplayer is pretty fun. Capture the flag rocks. I play that and some of the duel servers when I get bored with SWG and the grind. The normal stand alone game is pretty fun too. I've beaten KOTOR and KOTOR2 (awesome games - crappy endings) also, but JA is still the game I fall back on when I just want some straight up Jedi killin.
Walwyn wrote:
If there was ANY place else to play an On-going SW Jedi I'd be GONE in a f'ing heart-beat but frankly THERE ISN'T!
Well...He got the other doc to revive him. That doc drew aggro, died. Half the group fired area shots to try to save the doc, most the group died.. nader tossed another nade, got incapped.. I said screw this and left.. sent him about a 10 page email on how to do it right..
30 minutes later I /t one of my friends that were in my group, they were still dying and working on the same lair..
bleh
ZoleCM wrote:
I love the nade approach! Its just all about finding a group...thats why guilds are so great..me and my fellow guildies switch up every lair or so...also if you get pistoleer you can intimidate and warning shot without loss of combat xp, which helps the group so you dont look like a loafer!
Yea when I go out for hunting groups on Tatooine usually I am with my fellow guildies. At the moment a couple of use need to use the nade trick to get some good combat xp so we switch turns and help each other out which is a great thing
I use nades. I simply tell the group that I am going to toss a grenade and will quickly FD. if I see the group getting demolished (which usually doesn't happen because jedis grind a lot on dant on my server) I'll go help. But that almsot never happens because:
A) Jedi usually tank
B) Bols aren't hard
C) mostly higher CL people are on dant, once in a while I get a CL14, but usually they're 60+
If they have a problem with me tossing a greande then I'll leave and find a new group, plenty of them these days.
DMANMAX wrote:
I use nades. I simply tell the group that I am going to toss a grenade and will quickly FD. if I see the group getting demolished (which usually doesn't happen because jedis grind a lot on dant on my server) I'll go help. But that almsot never happens because:
A) Jedi usually tank
B) Bols aren't hard
C) mostly higher CL people are on dant, once in a while I get a CL14, but usually they're 60+
If they have a problem with me tossing a greande then I'll leave and find a new group, plenty of them these days.
this is a good way to do it but also.
it is good to have a pet and pull one creature at a time far from the nest enough away to nade it and the rest of the team to take it out. then on next creature do a norm attack whilst someone else nades it and so it goes through the group.
only through this way it is good.
plus a good place to do it is on tatooine due to the area between nests whilst dantooine has nests just in a couple off feet apart when doing missions.
p.s dewbacks + banthas 80+ on tatooine give the same xp as bols and are even easier.