Force Sensitive Archive

Thread: Nading Vs. Grinding

Firewalkerman
Thu Jun 16, 2005 5:36 am
#27






Russ_Briggs wrote:




All I can say is it's not that easy I have been at the village since the village started - I have unlock all 6 branches required and I have a got a grand total of 5 boxes out 24. The grind is soooo slow it is silly, prehaps it's me but I get distracted when I grind for FS. I start the grind, think bugger this and go do something else. I opted to grind pilot over grinding for FS becuase it was more interesting. But this was pre-cu, I know a lot of people complain about cu and I must admit I was confused as hell when I first tried the new combat system but it does do a lot of cool stuff.




I have not quoted all of your post because that would make this a super long post. Maybe I have come accross the wrong way. I don't think that nading should be baned. My point is that most people that I have seen doing it are going about it the totally wrong way and pulling every mob in the area and then just sitting back and letting the rest of the group do the dirty work.


If people would go about nading in a more stragic manner I would have no problem with it at all. For example like on of the other guys said previously, If you can contribute to the group by healing, buffing, or using your creature (just a few of the examples) in other ways and still do your nade grinding I would not have a problem with it.


I guess am I saying that I have a bad taste in my mouth (figure of speach) from being in groups previously that did nade grinding in a manner that was selfish.


Thank you everyone for your points of view on this subject. Maybe it will enlighten some of those that are on the fence about nading. And to some of those that already doing it and constantly getting kicked from the group.





Iqop Esen
Force Sensitive as of 6-16-05
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Russ_Briggs
Thu Jun 16, 2005 6:15 am
#28






Firewalkerman wrote:



I have not quoted all of your post because that would make this a super long post. Maybe I have come accross the wrong way. I don't think that nading should be baned. My point is that most people that I have seen doing it are going about it the totally wrong way and pulling every mob in the area and then just sitting back and letting the rest of the group do the dirty work.


If people would go about nading in a more stragic manner I would have no problem with it at all. For example like on of the other guys said previously, If you can contribute to the group by healing, buffing, or using your creature (just a few of the examples) in other ways and still do your nade grinding I would not have a problem with it.


I guess am I saying that I have a bad taste in my mouth (figure of speach) from being in groups previously that did nade grinding in a manner that was selfish.


Thank you everyone for your points of view on this subject. Maybe it will enlighten some of those that are on the fence about nading. And to some of those that already doing it and constantly getting kicked from the group.






I total understand where everyone against nading is coming from ....I have seen the bad side of it myself. Idiots agroing like 10 creatures and then the group has to work hard for it, but if as you said if people naded in a more stragic manner then it wouldn't cause a lot of people hard work and frustration which at the end of the day can spoil this game that is suppose to be for fun




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Firewalkerman
Thu Jun 16, 2005 10:08 am
#29






grozny wrote:


When I start up a hunting group, I make it perfectly clear that I will be doing a combo of nading and regular combat. I tell the group to wait before engaging the mission until I toss a nade and get incapped. I also impose a level restriction when inviting people into my group (you wouldn't know how many frustrated people, including myself, felt being used just because we are of the max CL of 80 by lowbies). Because everyone will be a high CL to start with, killing the mob off is a piece of cake for 'em...only takes 1-2 hits from each member (if even this) of the group to take down a target. Now, after you toss a nade, a second batch of spawns come up even while the initial spawn is around and aggro'd. I observe which critter the group is attacking and I act accordingly: if the target is aggro'd (red texted name) from the nade toss, then I leave it up to the group to take for me; if the target is not aggro'd (yellow texted name) I join the fight with my group.

Before setting out to nade the mission in the beginning, I also tell my group a set of guidelines, such as: don't heal me while I'm being attacked by the mob after tossing a nade; don't engage the mob while I'm being attacked--wait until I am incapped.

To be honest, I form a group knowing full well they don't need me at all to be an effective group. I also allow other people to nade grind in my group as well. If someone in my group needs it more than I do (capped on everything except combat xp; while I still had weapons xp to cap) I'll drop my nading role and let them pursue it.


As long as you do it in an orderly fashion, there is nothing you should be complaining about.





I agree. If there was a purpose about it and everyone did it in a "good" manner then there is no problem with it. The problem lies in where some want to throw nades in a group with only a few high levelers in it and the rest of the group cant handle the mobs without everyone participating.



Iqop Esen
Force Sensitive as of 6-16-05
Colonal of the Alliance against the Empire
PRE-NGE: TK Master, Master Pikeman, Novice Medic
POST-NGE:Master Jedi of Bria
Gertrudia Esen;PRE-NGE: Master Architect
POST-NGE:Master Structural Trader of Bria
Cornelius- Esen; Master Engineering Trader of Bria
Vupo Esen; Officer of Bria
Shensen
Thu Jun 16, 2005 11:02 am
#30






Walwyn wrote:


If there was ANY place else to play an On-going SW Jedi I'd be GONE in a f'ing heart-beat but frankly THERE ISN'T!





It isn't the best, but Jedi Academy multiplayer is pretty fun. Capture the flag rocks. I play that and some of the duel servers when I get bored with SWG and the grind. The normal stand alone game is pretty fun too. I've beaten KOTOR and KOTOR2 (awesome games - crappy endings) also, but JA is still the game I fall back on when I just want some straight up Jedi killin.




[[[[[[[[[[[[[[[[[[
Shensen
~-KOG-~
[[[[[[[[[[[[[[[[[[
"Warned you we tried, listen you did not. Now screwed we all will be. Way to go Kenobi." -Yoda
Chubbtunde
Thu Jun 16, 2005 11:41 am
#31

I don't understand the whining. Grinding is as grinding does, whether you use nades or weapons. I managed to grind a jedi padawan in 20 weeks and I took my time, using c12 nades and an MBH. The benefit came when the CU was upon us and 2x XP was the uniform of the day. I unlocked at that time. Since then my unlock toon has ground two professions, Mcarbs/Mdoc and is FS in less than 5 weeks. Just got my novice combat prowess box open. Will unlock phase 1 ranged accuracy soon. Nades, weapons, and any other scout and healing I do will go into the FS bank. It all counts for XP. If the group I am in is not proficient I drop it and go to one that is. Look at my sig and you will see credit time and patience is no object to me. Who knows I may send my MWS to do the same thing and grind for force crafting. Should be fun. Seems too many folks forgot how to do that. CU stuff notwithstanding, intelligence and adapting to the game is the order of the day. Grind, cap, go to the village convert, rinse and repeat.



Chubbatunde
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Trader
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Maxil
Thu Jun 16, 2005 11:42 am
#32

Well like I said, I was using a master doc templete with my nades for awhile, and we would constantly get other naders in our group. Every 30 seconds they would toss a nade and get incapped.. Ended up asking me for a revive. I told him "do you see me dying every 30 seconds? I already tossed my nade at start.. now I'm buffing these people, I'm not gonna revive you. Learn to do it right"

Well...He got the other doc to revive him. That doc drew aggro, died. Half the group fired area shots to try to save the doc, most the group died.. nader tossed another nade, got incapped.. I said screw this and left.. sent him about a 10 page email on how to do it right..

30 minutes later I /t one of my friends that were in my group, they were still dying and working on the same lair..

bleh



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Vaddo
Thu Jun 16, 2005 1:52 pm
#33

I support nade grinding as long as its not a noob doing it. I have nade grinded for 3 hours befor my grouped noticed me useing them and thats because a stary bol was on the egde of my radar and I didnt see it. You can easily nade grind and not get on peoples nerves by doing the following


1. ONLY throw nades where there are less then 3 mobs outside the lair. if there is 3 then dontthrow till one of them is almost dead. most groups wont mind 2 bols aggroing them.

2. NEVER use a nade with other mobs on the radar. It will mean some missions you dont use nades so just use a normal wepon and trade what little xp you get from it later

3. If there is one mob throw a nade when it has very little health left.

4. and lastly, inform the group that if you get swarmed by accedently throwing a nade then to let you get incaped/die, you dont have xp loss yet and it is better to die and return then to get kicked from the group.


I belive this is faster then just throwing nades at everything your group fights because this way you are MUCH less likely to be kicked meaning less time wasted looking for groups


I used nades to grind all of FS and NEVER got kicked from a group and no one ever got mad at me. If your good then the only way they will know you are useing nades is from the animation/sound or you telling them. If you do it right they will notices little to no increase in aggro of difficulty.



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ZoleCM
Thu Jun 16, 2005 9:02 pm
#34

I love the nade approach! Its just all about finding a group...thats why guilds are so great..me and my fellow guildies switch up every lair or so...also if you get pistoleer you can intimidate and warning shot without loss of combat xp, which helps the group so you dont look like a loafer!
Son_Gokuu
Fri Jun 17, 2005 12:11 am
#35

When I did it I would use my main weapon to clear the initial spawn then use the nades when we pulled the singles that spawned after. If the group was in trouble I'd go back to the main weapon. No one ever complained and I would always put the group above my own xp.
Arxy
Fri Jun 17, 2005 12:46 am
#36

Well if you have a great set of understanding friends and able to run two accounts then grenade away i say. I have seen people do the annoying toss a grenade on the picket lair and agro the lot and get incaped and just stand there and do nothing for the lest of the fight or until the next wave spawned. To me, this is annoying since they contribute little to the whole group experience. However, in dant the other night we had a toon doing just that, yet they had their CM doc in the group and healed everyone all the time and contributed to the group while their other toon sit by the lair waiting to toss another c-12 nade and to be honest that wasnt such a bad experiience. So really depends, i guess, and yes Nading is a great way to to FS xp even post CU, im all for it as long as you actually contribute something to the group. On another note i know a mate with 5 accounts, and he makes his own groups, using 4 of his toons and nade grind by himself all the time, which to me would be confusing, at best, but with 2 computers, and simple macros, very doable.
Russ_Briggs
Fri Jun 17, 2005 4:58 am
#37






ZoleCM wrote:

I love the nade approach! Its just all about finding a group...thats why guilds are so great..me and my fellow guildies switch up every lair or so...also if you get pistoleer you can intimidate and warning shot without loss of combat xp, which helps the group so you dont look like a loafer!





Yea when I go out for hunting groups on Tatooine usually I am with my fellow guildies. At the moment a couple of use need to use the nade trick to get some good combat xp so we switch turns and help each other out which is a great thing



00000000000000000000 Russ Briggs (IDI Forces) - JEDI PADAWAN - Chilastra
00000000000000000000 Master of the Jedi Starfighter "Solaris"
0000000000000000000
0 Aayyla - (IDI Forces) - Creature Handler/Master Rifleman - Chilastra
0000000000000000000
0 Solonite Bounty Hunter - Bria
00000000000000000000
0000000000000000000
0 "I've got a bad feeling about this"
00000000000000000000
0000000000000000000
0 - I support the CU and am grateful that we have a game that continues
0000000000000000000
0 to evolve rather than stagnate. Join the positive voices!




DMANMAX
Sun Jun 19, 2005 9:13 pm
#38

I use nades. I simply tell the group that I am going to toss a grenade and will quickly FD. if I see the group getting demolished (which usually doesn't happen because jedis grind a lot on dant on my server) I'll go help. But that almsot never happens because:


A) Jedi usually tank


B) Bols aren't hard


C) mostly higher CL people are on dant, once in a while I get a CL14, but usually they're 60+


If they have a problem with me tossing a greande then I'll leave and find a new group, plenty of them these days.


tooplass
Mon Jun 20, 2005 2:58 am
#39






DMANMAX wrote:

I use nades. I simply tell the group that I am going to toss a grenade and will quickly FD. if I see the group getting demolished (which usually doesn't happen because jedis grind a lot on dant on my server) I'll go help. But that almsot never happens because:


A) Jedi usually tank


B) Bols aren't hard


C) mostly higher CL people are on dant, once in a while I get a CL14, but usually they're 60+


If they have a problem with me tossing a greande then I'll leave and find a new group, plenty of them these days.








this is a good way to do it but also.



it is good to have a pet and pull one creature at a time far from the nest enough away to nade it and the rest of the team to take it out. then on next creature do a norm attack whilst someone else nades it and so it goes through the group.



only through this way it is good.



plus a good place to do it is on tatooine due to the area between nests whilst dantooine has nests just in a couple off feet apart when doing missions.



p.s dewbacks + banthas 80+ on tatooine give the same xp as bols and are even easier.






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