Force Sensitive Archive
Thread: Nading Vs. Grinding
I am sorry, but are you nuts? Seriously no disrespect, but I started this game in Beta. Have mastered more professions then I care to remember. Over the 2 years or longer this game has been out I have done it all, except Jedi.
Now I will grant perhaps I just have bad luck. That's possible. Of course after the Jedi Revamp, err BS, and I got 3 trees (Luck being one of them! go figure!) I have opened 5-6 slots from quests, but have gotten exactly ZERO boxes. Oh I have enough Reflexes experience for ONE BOX though! Of course with my luck I never can seem to hit those. Now I grant I did quit for six months between the JediBS and the Combat BS, err ReVamp. (Though seriously the game needed a combat revamp, well ok it only needed it because the Dev's were too incompetent to get it right the first time! Of course now you get far less exp then before the revamp and they didn't adjust the amounts needed for the FS BS Grind.)
Now I am not new to MMORPG's. Done em all just about from Neverwinter Nights on AOL!!!! (Now that's old school) to the Matrix Online to Earth and Beyond to Anarchy Online to Lineage2, World of Warcraft, EQ1 & 2 and even City of Heroes. I have high-level character in all of them.
And SWG is by far the WORST MMORPG ever developed when comes too meaningless Grinding for the sake of grinding. Grinding is a Four-letter word in the MMORPG community for a reason!
I can spend about 2-3 hours per night, 2-4 days per week playing due to be an adult with an actual life who can't put in 40 hours per week into a game. I joined the Beta and bought SWG for one reason and one reason only. To play a Jedi. Yeah I got KOTOR and finished it less than two weekends, though I have to admit it's a better game than SWG, which isn't really saying too much now is it.
So now if you play more than 4 hours per night more than 4 days per week you need to sit quietly and shut up. Of course it's not going to take you long to get the grind done. You’re a pathetic excuse for a human with no social skills who probably lives in your parent’s basement. Your opinion doesn't count anywhere else in the world except in some fictional game and/or their forums. However, if you have a life you know this game is a joke.
It's far below the expectations of any true Star Wars fan and more importantly far below the expectations of the paying consumers! Don’t' believe me? Why is SWG now part of the StationPass? That alone proves they were having HUGE problems losing subscribers and needed the extra "membership" that ghosts in due to the StationPass.
Sincerely,
A SW fan and a soon to be X-SWG player who keeps giving this pathetic game second and third chances only to be sorely disappointed yet again!!!
PS Sorry but yes I am pissed off about this game! If there was ANY place else to play an On-going SW Jedi I'd be GONE in a f'ing heart-beat but frankly THERE ISN'T!
This is very interesting. I would not have figured that I would get so many posts against nading. I personally am against nading unless the person does it in a polite and usefull manner. Like one of you said it just totally pisses me off to be in a group and see someone go up nade a lair, get incapped, and then sit on their butt waiting for everyone eslse to kill the mobs.
I am one of those that believes in just regular grinding like you usually would. Let me clarify my point. By God you have no less than 18 weeks to get all your grinding and FS XP converted and bankedso what the hell is the big rush. Yeah I know it is a hell of alot of regular xp (roughly 90mil (i figured that by taking the average of all the conversion rates (11.5:1) and mulitplying by 7.65 mil (the total FSXP needed to unlock and train the min 6 trees)). The average player should be able to get that done in thetime that you have to do it. If you grind and max out every type of xp that you can (weapons, scout, combat, medical, etc.) that means more xp to take back to the villiage every time which means less total travel time. Travel time = down time (nongrinding time)
To the flamer: I am one of those that does not have 40 hours a week to spend on this game. Granted I don't have much of a family life. I am divorced with one son that I only get every other weekend and no girlfriend. There are lots of other things I like to do in addition to sitting in front of the pc all day every day of the week. I am on desk duty ATM at work so i post and read on the forums when I don't have anything else to do here at work. If you want to count that as game time it is totally up to you.
Please more responses. This gets more interesting the longer it goes.
As to using Grenades. No one complains when you occassionally toss a Grenade. A good time to use a Grenade while in a group is toTAG the lair to get more spawns. Once your team kills the last standing monster, take turns each person tossing a Grenade at the lair to spawn the next batch of monsters to kill. Then by the time you clear the lair you should each have gotten a bit of Combat Experience Bonus from your Grenade throwing at the lair.
Please be sure to understand something you seem to have missed out. NADing is GRINDING. Running missions repetitively for the sole sake of getting experience is GRINDING.
If you just play the game, doing quests as part of your character's life then it will take you 3-4 years to maybe get enough experience to just get started on the Jedi grind. I am 2 years right now and still not even halfway. I DO NOT GRIND since the Jedi ReVamp. I wasted countless hours grinding out professions before and the Dev's bent me over and gave me a good ole' fashion rear pounding for it!Stupid is as Stupid does or in the case of the SWG development teamIncompetent is as Incompetent does.
I say Grind because of sheer numbers involved. However, I frankly don't have a problem that Jedi requires millions upon millions of experience. I think that is a very good thing actually. It should be a slow process to Master Jedi.
It's the worthless, and it is completely worthless, grind to just get STARTED on your Jedi experience that pisses the majority of people off.
Few people who have Jedi care about the amount of experience required to level up as a Jedi. What just about everyone complains about is the 100,000,000 you need to just get started. And that's after many of us against our wishes GROUND out dozens of professions to only get screwed over by the Jedi ReVamp.
So to be perfectly honest I am looking at probably 200,000,000 experience based upon my own experiences to get to Jedi. New players are actually rewarded by not having to had wasted that first 100,000,000 experience grinding out professions pre-Jedi-ReVamp aka BS.
Yeah I am still pretty pissed about how I, the consumer, is treated and I have absolutely NO WHERE else to go to get the product due to the monopoly, SOE and SWG being the only MMORPG of Star Wars. So no I am not going to NOT complain. I will stop complaining when either A) SOE gets out of the MMORPG business (never gonna happen); B) Lucas pulls SWG from SOE due to gross incompetance (50/50 chance if membership doesn't start to increase); C) Development actually DOES what it promised (the lying liars will have a hard time doing that as it'd be the right thing to do) and make the process to achieve Jedi actually QUEST BASED instead of the current GRIND BASED system.
Veteran Rewards ought to have an option for FS trees. Every 180 days should give you a free FS tree branch as an option. Thereby rewarding people for giving SWG and SOE their blood money for a three years! The vampires that they are!
The force sensitive quests were set up so if you max one weapons xp each a day (when it was 900k) at the end of the phase, you'll have your branch all trained at the end of the phase. (with mixed gained combat xp)
That said, there is NO REASON TO USE NADES unless you are insainly behind. You can cap 3 weapons now in the time it used to take one. Now, I took a break and fell behind. I came back, and found out I unlocked next phase, but I had NO boxes filled in.
I picked up master doc, and master commando.
The groups don't mind me nading at the very beginning and near the end of the lairs, as long as I keep them buffed.
You can revive, heal someone that's been incapped, heal someone that is not fighting a creature and buff, and it does not take away from your combat xp. They really seem to like the speed buffs, and it makes it go quicker for everyone.
If you heal someone that is fighting a creature tho you'll lose that combat xp, but your keeping them alive. You'll make back that 7k combat xp soon enough.
As long as you have a support role, doc especially, people don't mind as much. However if you toss a nade and just sit there, nearly every person I've hunted with puts these nade/sitters on ignore and never groups with them again. There is no need to grenade unless you are insainly behind on fsxp and about to unlock. (like my case..)
At least do something while you nade. Buff, whatever. But don't just sit there. That's a quick way to get on everyones nerves.
Oh..one other thing.. you gain combat xp quick enough, you don't have to "reapply" the nade... this usually messes up the flow of the group through the lair. Only time you should need to reapply is to each creature when they start respawning before the lair goes down, and then everyone, even the nader, should be relativly safe...
I respecced for the doc buff line, novice commando and the first box of grenades (since i have a crapload of cryobans on top of my c22's...) and took master squad leader. So far the groups are not minding me tossing a nade around at the start of each lair, as long as I keep rally up and keep them fully buffed. The 900k combat instead of 300k combat cap means I'm leaving less for the village too. The groups I normally hunt with prefer this over the plain doc/commando templete.
But read my above post as well..
(for those that don't know, rally gives an accuracy bonus, and adds 80 to defense)
Firewalkerman wrote:
This is very interesting. I would not have figured that I would get so many posts against nading. I personally am against nading unless the person does it in a polite and usefull manner. Like one of you said it just totally pisses me off to be in a group and see someone go up nade a lair, get incapped, and then sit on their butt waiting for everyone eslse to kill the mobs.
I am one of those that believes in just regular grinding like you usually would. Let me clarify my point. By God you have no less than 18 weeks to get all your grinding and FS XP converted and bankedso what the hell is the big rush. Yeah I know it is a hell of alot of regular xp (roughly 90mil (i figured that by taking the average of all the conversion rates (11.5:1) and mulitplying by 7.65 mil (the total FSXP needed to unlock and train the min 6 trees)). The average player should be able to get that done in thetime that you have to do it. If you grind and max out every type of xp that you can (weapons, scout, combat, medical, etc.) that means more xp to take back to the villiage every time which means less total travel time. Travel time = down time (nongrinding time)
To the flamer: I am one of those that does not have 40 hours a week to spend on this game. Granted I don't have much of a family life. I am divorced with one son that I only get every other weekend and no girlfriend. There are lots of other things I like to do in addition to sitting in front of the pc all day every day of the week. I am on desk duty ATM at work so i post and read on the forums when I don't have anything else to do here at work. If you want to count that as game time it is totally up to you.
Please more responses. This gets more interesting the longer it goes.
Message Edited by Russ_Briggs on 06-16-2005 11:21 AM