Force Sensitive Archive

Thread: Nading Vs. Grinding

Walwyn
Tue Jun 14, 2005 7:18 pm
#14


I am sorry, but are you nuts? Seriously no disrespect, but I started this game in Beta. Have mastered more professions then I care to remember. Over the 2 years or longer this game has been out I have done it all, except Jedi.


Now I will grant perhaps I just have bad luck. That's possible. Of course after the Jedi Revamp, err BS, and I got 3 trees (Luck being one of them! go figure!) I have opened 5-6 slots from quests, but have gotten exactly ZERO boxes. Oh I have enough Reflexes experience for ONE BOX though! Of course with my luck I never can seem to hit those. Now I grant I did quit for six months between the JediBS and the Combat BS, err ReVamp. (Though seriously the game needed a combat revamp, well ok it only needed it because the Dev's were too incompetent to get it right the first time! Of course now you get far less exp then before the revamp and they didn't adjust the amounts needed for the FS BS Grind.)


Now I am not new to MMORPG's. Done em all just about from Neverwinter Nights on AOL!!!! (Now that's old school) to the Matrix Online to Earth and Beyond to Anarchy Online to Lineage2, World of Warcraft, EQ1 & 2 and even City of Heroes. I have high-level character in all of them.


And SWG is by far the WORST MMORPG ever developed when comes too meaningless Grinding for the sake of grinding. Grinding is a Four-letter word in the MMORPG community for a reason!


I can spend about 2-3 hours per night, 2-4 days per week playing due to be an adult with an actual life who can't put in 40 hours per week into a game. I joined the Beta and bought SWG for one reason and one reason only. To play a Jedi. Yeah I got KOTOR and finished it less than two weekends, though I have to admit it's a better game than SWG, which isn't really saying too much now is it.


So now if you play more than 4 hours per night more than 4 days per week you need to sit quietly and shut up. Of course it's not going to take you long to get the grind done. You’re a pathetic excuse for a human with no social skills who probably lives in your parent’s basement. Your opinion doesn't count anywhere else in the world except in some fictional game and/or their forums. However, if you have a life you know this game is a joke.


It's far below the expectations of any true Star Wars fan and more importantly far below the expectations of the paying consumers! Don’t' believe me? Why is SWG now part of the StationPass? That alone proves they were having HUGE problems losing subscribers and needed the extra "membership" that ghosts in due to the StationPass.


Sincerely,


A SW fan and a soon to be X-SWG player who keeps giving this pathetic game second and third chances only to be sorely disappointed yet again!!!


PS Sorry but yes I am pissed off about this game! If there was ANY place else to play an On-going SW Jedi I'd be GONE in a f'ing heart-beat but frankly THERE ISN'T!

Firewalkerman
Wed Jun 15, 2005 6:03 am
#15

This is very interesting. I would not have figured that I would get so many posts against nading. I personally am against nading unless the person does it in a polite and usefull manner. Like one of you said it just totally pisses me off to be in a group and see someone go up nade a lair, get incapped, and then sit on their butt waiting for everyone eslse to kill the mobs.


I am one of those that believes in just regular grinding like you usually would. Let me clarify my point. By God you have no less than 18 weeks to get all your grinding and FS XP converted and bankedso what the hell is the big rush. Yeah I know it is a hell of alot of regular xp (roughly 90mil (i figured that by taking the average of all the conversion rates (11.5:1) and mulitplying by 7.65 mil (the total FSXP needed to unlock and train the min 6 trees)). The average player should be able to get that done in thetime that you have to do it. If you grind and max out every type of xp that you can (weapons, scout, combat, medical, etc.) that means more xp to take back to the villiage every time which means less total travel time. Travel time = down time (nongrinding time)


To the flamer: I am one of those that does not have 40 hours a week to spend on this game. Granted I don't have much of a family life. I am divorced with one son that I only get every other weekend and no girlfriend. There are lots of other things I like to do in addition to sitting in front of the pc all day every day of the week. I am on desk duty ATM at work so i post and read on the forums when I don't have anything else to do here at work. If you want to count that as game time it is totally up to you.


Please more responses. This gets more interesting the longer it goes.





Iqop Esen
Force Sensitive as of 6-16-05
Colonal of the Alliance against the Empire
PRE-NGE: TK Master, Master Pikeman, Novice Medic
POST-NGE:Master Jedi of Bria
Gertrudia Esen;PRE-NGE: Master Architect
POST-NGE:Master Structural Trader of Bria
Cornelius- Esen; Master Engineering Trader of Bria
Vupo Esen; Officer of Bria
Crap4Crap
Wed Jun 15, 2005 6:06 am
#16

I am very against Nading. If I am group leader when this happens, I ask them to stop and if they don't they get kicked. Why have someone taking up a spot in group, that does nothing? I would take a lvl 1 who attacks over a lvl 80 that just nades.




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GNC
Wed Jun 15, 2005 12:22 pm
#17

Near the end, I was doing both. I used my ranged weapons on all creatures and would toss a single grenade at the layer and collect combat xp from it alone.



Curzon


Pleaser offer winnings to my Theed vendor (-3767, 5987)
Walwyn
Wed Jun 15, 2005 2:22 pm
#18

As to using Grenades. No one complains when you occassionally toss a Grenade. A good time to use a Grenade while in a group is toTAG the lair to get more spawns. Once your team kills the last standing monster, take turns each person tossing a Grenade at the lair to spawn the next batch of monsters to kill. Then by the time you clear the lair you should each have gotten a bit of Combat Experience Bonus from your Grenade throwing at the lair.


Please be sure to understand something you seem to have missed out. NADing is GRINDING. Running missions repetitively for the sole sake of getting experience is GRINDING.


If you just play the game, doing quests as part of your character's life then it will take you 3-4 years to maybe get enough experience to just get started on the Jedi grind. I am 2 years right now and still not even halfway. I DO NOT GRIND since the Jedi ReVamp. I wasted countless hours grinding out professions before and the Dev's bent me over and gave me a good ole' fashion rear pounding for it!Stupid is as Stupid does or in the case of the SWG development teamIncompetent is as Incompetent does.


I say Grind because of sheer numbers involved. However, I frankly don't have a problem that Jedi requires millions upon millions of experience. I think that is a very good thing actually. It should be a slow process to Master Jedi.


It's the worthless, and it is completely worthless, grind to just get STARTED on your Jedi experience that pisses the majority of people off.


Few people who have Jedi care about the amount of experience required to level up as a Jedi. What just about everyone complains about is the 100,000,000 you need to just get started. And that's after many of us against our wishes GROUND out dozens of professions to only get screwed over by the Jedi ReVamp.


So to be perfectly honest I am looking at probably 200,000,000 experience based upon my own experiences to get to Jedi. New players are actually rewarded by not having to had wasted that first 100,000,000 experience grinding out professions pre-Jedi-ReVamp aka BS.


Yeah I am still pretty pissed about how I, the consumer, is treated and I have absolutely NO WHERE else to go to get the product due to the monopoly, SOE and SWG being the only MMORPG of Star Wars. So no I am not going to NOT complain. I will stop complaining when either A) SOE gets out of the MMORPG business (never gonna happen); B) Lucas pulls SWG from SOE due to gross incompetance (50/50 chance if membership doesn't start to increase); C) Development actually DOES what it promised (the lying liars will have a hard time doing that as it'd be the right thing to do) and make the process to achieve Jedi actually QUEST BASED instead of the current GRIND BASED system.


Veteran Rewards ought to have an option for FS trees. Every 180 days should give you a free FS tree branch as an option. Thereby rewarding people for giving SWG and SOE their blood money for a three years! The vampires that they are!


Bracon
Wed Jun 15, 2005 2:45 pm
#19

At first, I thought nading was bad, because I thought all I would do is use grenades, have to convert to commando, and not enjoy the grind somewhat. But having the C12's and not needing commando is really nice. It's a nice complement to the normal grind. Solely doing nades though gets boring. In addition, I think asking before nading is essential, because some groups don't know what's going on. Plus, it helps if multiple people that want to nade rotate who nades each lair, so everyone gets a chance while still effectively destroying the mobs. As long as everyone knows what's going on, it's organized, and no one's dying, I think it can be OK.



Bracon Rickriver
-----------------------------------------------------------------------------------
...has the distinction of being an Elder Jedi.
...has won SWG until it gets any harder.
...has retired to the Real World.
+HAX+
JediPadawan05
Wed Jun 15, 2005 3:54 pm
#20

The thing is, everyone complains about naders. But then when they need to grind, they do it. Almost everyones probably done it, its pretty frusturating trying to get 175k force xp on nothing but weapons. Maybe grenading was SOE's gift to the FS grinders, throw a grenade every once in awhile, average it, you get 1 k xp (isnt that good) weapons on something, throwing a nade will get you 1k combat. 300, and you'll have 100k fs xp. 300 can be met in a night. Even more. Just keep at it, and get in a jedi group, let every mob attack them, thats usually how it works, So when 12 bols or whatever are on the Jedis, toss a nade in there. If the nade does dmg to everything, do you get xp for all of those kills btw? This would be awesome



Post NGE Jedi Adept
Maxil
Wed Jun 15, 2005 4:25 pm
#21

alright guys, let's look at this.

The force sensitive quests were set up so if you max one weapons xp each a day (when it was 900k) at the end of the phase, you'll have your branch all trained at the end of the phase. (with mixed gained combat xp)

That said, there is NO REASON TO USE NADES unless you are insainly behind. You can cap 3 weapons now in the time it used to take one. Now, I took a break and fell behind. I came back, and found out I unlocked next phase, but I had NO boxes filled in.

I picked up master doc, and master commando.

The groups don't mind me nading at the very beginning and near the end of the lairs, as long as I keep them buffed.

You can revive, heal someone that's been incapped, heal someone that is not fighting a creature and buff, and it does not take away from your combat xp. They really seem to like the speed buffs, and it makes it go quicker for everyone.

If you heal someone that is fighting a creature tho you'll lose that combat xp, but your keeping them alive. You'll make back that 7k combat xp soon enough.

As long as you have a support role, doc especially, people don't mind as much. However if you toss a nade and just sit there, nearly every person I've hunted with puts these nade/sitters on ignore and never groups with them again. There is no need to grenade unless you are insainly behind on fsxp and about to unlock. (like my case..)

At least do something while you nade. Buff, whatever. But don't just sit there. That's a quick way to get on everyones nerves.

Oh..one other thing.. you gain combat xp quick enough, you don't have to "reapply" the nade... this usually messes up the flow of the group through the lair. Only time you should need to reapply is to each creature when they start respawning before the lair goes down, and then everyone, even the nader, should be relativly safe...



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
GrimzKeeper
Wed Jun 15, 2005 4:46 pm
#22

Very well said


/salute






AleronPre CU Jedi Elder

LAW
Eleutherios
Wed Jun 15, 2005 7:17 pm
#23

Nade grinding will assuredly get you kicked out of the group you're in. All it does is bring aggro in an extremely selfish way.



Colonel ||
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THE PEOPLE'S CHAMP
Maxil
Wed Jun 15, 2005 8:27 pm
#24

actually I tried something else this evening

I respecced for the doc buff line, novice commando and the first box of grenades (since i have a crapload of cryobans on top of my c22's...) and took master squad leader. So far the groups are not minding me tossing a nade around at the start of each lair, as long as I keep rally up and keep them fully buffed. The 900k combat instead of 300k combat cap means I'm leaving less for the village too. The groups I normally hunt with prefer this over the plain doc/commando templete.

But read my above post as well..

(for those that don't know, rally gives an accuracy bonus, and adds 80 to defense)



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Arexen
Wed Jun 15, 2005 10:02 pm
#25

I have unlocked 4 branches, and as you can see by my signature, I have no where near as much FS EXP saved. Due to RL and dialup limitations, I can rarely ever grind. I usually go in spurts of 5-6 hours when I visit a friend with a cable modem, because otherwise it's simply too frustrating to grind on dialup and nowhere near effective. Still, I wouldn't use grenades to grind exp. I tried them once and it was too much of a hassle, plus the group didn't like it. If it were an effective group, I might consider asking them if it were alright, but only after I'd capped all my other weaponry.



~Arexen -Rebel Colonel-
Ahazi Galaxy
Home in New Hope, Dantooine
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FS XP banked 4,125,498 / 7,350,000
Russ_Briggs
Thu Jun 16, 2005 3:18 am
#26







Firewalkerman wrote:

This is very interesting. I would not have figured that I would get so many posts against nading. I personally am against nading unless the person does it in a polite and usefull manner. Like one of you said it just totally pisses me off to be in a group and see someone go up nade a lair, get incapped, and then sit on their butt waiting for everyone eslse to kill the mobs.


I am one of those that believes in just regular grinding like you usually would. Let me clarify my point. By God you have no less than 18 weeks to get all your grinding and FS XP converted and bankedso what the hell is the big rush. Yeah I know it is a hell of alot of regular xp (roughly 90mil (i figured that by taking the average of all the conversion rates (11.5:1) and mulitplying by 7.65 mil (the total FSXP needed to unlock and train the min 6 trees)). The average player should be able to get that done in thetime that you have to do it. If you grind and max out every type of xp that you can (weapons, scout, combat, medical, etc.) that means more xp to take back to the villiage every time which means less total travel time. Travel time = down time (nongrinding time)


To the flamer: I am one of those that does not have 40 hours a week to spend on this game. Granted I don't have much of a family life. I am divorced with one son that I only get every other weekend and no girlfriend. There are lots of other things I like to do in addition to sitting in front of the pc all day every day of the week. I am on desk duty ATM at work so i post and read on the forums when I don't have anything else to do here at work. If you want to count that as game time it is totally up to you.


Please more responses. This gets more interesting the longer it goes.







All I can say is it's not that easy I have been at the village since the village started - I have unlock all 6 branches required and I have a got a grand total of 5 boxes out 24. The grind is soooo slow it is silly, prehaps it's me but I get distracted when I grind for FS. I start the grind, think bugger this and go do something else. I opted to grind pilot over grinding for FS becuase it was more interesting. But this was pre-cu, I know a lot of people complain about cu and I must admit I was confused as hell when I first tried the new combat system but it does do a lot of cool stuff.


First of all it encourages us to hunt in groups which the pre-cu never did. They have rasied the caps on professions (1.2mil instead of 900k) and now all the experience doesn't get snatched by that hardest person in the group crap everyone gets an equel amount of xp.


Now I'll admit *Raises his hand in the air* I use nades while fighting in a group with my friends. I don't have to beg, explain or bow down to them by lobbing a nade or 2. i don't agree with random people joining a group, rushing in, throw one nade at nest, agro everything, get incapped and then do bugger all but I mix and match.


To say using nades in a hunt should be stopped or banned is completly wrong becuase thats what their there for but you should have some tactics when using them. What I normal do with the group is pull one creature out at a time by using my pet (Very neat trick create a macro which tells your pet to - attack, stay and follow you. this allows u to pull one creature without agroing the others up to 120m away) With the creature so far away from the others you can thow a nade at it and the rest of the group eats it up for breakfast (Unfornatulry you can do nothing else not even heal if you want 100% combat xp) Now I do this on about 1-4 creatures per lair, there are usualy about 30 creatures per lair (I use my carbine or pike for the rest) Once the first wave is gone, the group fire at the lair and I throw one nade on the lair (not firing on it as the group is doing enough damage) take all creatures out using normal fighting. Lair gets destroyed u get your full 100% combat xp for.


Now I know that doesn't sound a lot but the 4 creatures or so give 6.9k combat and the lair's usually give 7.5k combat (based on cl82 dewbacks). I work with my group, I never put my group in danger. But this little mix and match does help that tedious grind a little bit better.


Bewarned if you are going to use the above tactics please make sure that the creature you are about to throw a nade at is well away from the lair about 90-100m away and no other creatures are near otherwise you are going to agro more than one creature at a time due to the blast radius of the nade.


But I do agree that people shouldn't be blasting everything and getting the rest of the group to do their dirty work for them. Help your group not hinder them.


I hope any of this helps

Message Edited by Russ_Briggs on 06-16-2005 11:21 AM



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