Force Sensitive Archive

Thread: Tigg's The XP changes are here to stay.

quitch
Thu Aug 18, 2005 6:24 pm
#27

did nothing to dancers/crafters



-who lightdust
ehenn
Thu Aug 18, 2005 6:56 pm
#28

looks like it's not staying. hehe.





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opeam
Fri Aug 19, 2005 12:31 am
#29


lol when u think about it pre CU where xp was given out based on damage was prob the fairest, as it meant everyone would pull their weight in order to get more xp. post CU means u get low lvls 1 hitting mobs and getting full xp - good for them but meaning they dont get as involved (if of course they r inclined to be like that, im not saying that all of them r). post pub22 means again as long as they hit the mob they get a share of the xp although reduced from what they would get a few days ago.


i vote for damage based xp share with a group bonus, group bonus possibly tied to the average lvl of the group, lower average means higher group bonus. so then lots of low lvl players want to group with each other to get this larger bonus, and maybe not want to be in a group that must have a cl80 to get cl80 missions. of course a cl80 can help them in the group and quicker xp will be gained from the mobs but not from the fact that they r grouped.


actually having a look at the last paragraph i was having a think about the group bonus as this would segregate the players into high lvl and low lvl groups, with no integration. perhaps if max bonus was given to an average group cl of 40 and the bonus reduced the lower or higher the cl gets would help. low lvl players shouldnt be able to get huge bonuses just cos in a group of cl1s or whatever, and high cl players can kill stuff quick enough they dont need to worry that much about group bonus. so then u get a group with mixed lvls where every1 gets decent xp and all the social points of having a group come back



just my thoughts, although ive just been writng the 1st thing that came into my head, so could be a load of rubbish for all i know

Xethar
Fri Aug 19, 2005 5:14 am
#30

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=79137#M79137





  • Will we be raising the experience at all?

We are monitoring the experience rates on the Live service and once we have enough data we will be tweaking the experience rates.



Soe will eventually do things right, give them time.




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XETHAR
ZETHAR | SETHAR | OCEAN | '-'




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