Force Sensitive Archive
Thread: My idea for a new way to unlock jedi... DEVS, PLEASE READ!!
I am currently doing the village quests and I do have to say. Yes there are way too many jedi's but we all knew that this would happen anyway with everyone wanting to be the almighty ubar leet jedi from launch. It IN MY OPINION is completely unfair to players that choose to play their account as what they see fit and force them to grind out millions of xp on a server shifting time table with phases. If anything please dismiss the "Phases" time shift. Some people that enjoy playing SWG just don't have the time due to real lifeaffairs to grind out xp and on top of itWAIT for the servers to change Phases to let them grind somemore. I do like the idea of this new way of unlocking but I think it would be more reasonable and fair just to stop the Phases and let the Player choose what branch they want to grind out and do a quest to allow them to open it.With out waiting 16 weeks to get to it.
This would make everyone happy without making big changes to the system and still force a long grinding trip to earn that jedi. I'm all about working for my goals to be a jedi. There are some things that need to be set for the players that don't have the time to play 9 hours a day 7 days a week.
Drayca wrote:
I am currently doing the village quests and I do have to say. Yes there are way too many jedi's but we all knew that this would happen anyway with everyone wanting to be the almighty ubar leet jedi from launch. It IN MY OPINION is completely unfair to players that choose to play their account as what they see fit and force them to grind out millions of xp on a server shifting time table with phases. If anything please dismiss the "Phases" time shift. Some people that enjoy playing SWG just don't have the time due to real lifeaffairs to grind out xp and on top of itWAIT for the servers to change Phases to let them grind somemore. I do like the idea of this new way of unlocking but I think it would be more reasonable and fair just to stop the Phases and let the Player choose what branch they want to grind out and do a quest to allow them to open it.With out waiting 16 weeks to get to it.
This would make everyone happy without making big changes to the system and still force a long grinding trip to earn that jedi. I'm all about working for my goals to be a jedi. There are some things that need to be set for the players that don't have the time to play 9 hours a day 7 days a week.
Actually I think the time lines on the phases are actually FOR those that don't have time to play all the time. # weeks is amply time for a casual player to unlock a specific branch. The phases also tell the story of the village which is one of the few peices of content th evillage offers.
The phase changes don't affact the grind at all. It only affects the unlocking . . . you can grind all your xp in adavance before unlocking the branches. In fact, most people do . . . and then just wait to unlock their needed branches.
There are alot of time sensative issues int he game regarding quests and the like . . . Player cities are on a time table for adavancement which affects how the politician plays, there is a quest in Bestine regarding the mayoral elections that is also time based . . . patients is a virtue the jedi need . . . after all, they have a longer grind ahead of them when they gt their sabers.
What if, at each phase the quests were pulled from a pool of 5-10 very different possibilities. This would make each individuals path to jedi unique to them and make the walkthru merchants job more difficult for them.
So the initial quest pool could made up of 5 kill quests and 5 fed ex quests. At the next stage the pool is 10 different quests.
As each character progresses there path to jedi would be made up of Quest X from Pool 1, Quest Z from pool 2 and so on.
Ok, let's start with a look at the way things are now.
At first, the path to become a jedi includedgrinding professions until you found the right combination to unlock force sensitivity. Then the holocrons were added, which could let you in on a number o those professions you needed, but still required a bit of trial and error, and also required getting lucky on holocron drops.
Now we have a system which requires getting badges, then performing quests, then tons of exp grinding.
What both of these systems have in common is grinding. Lots of it. While it was made common knowledge that becomming a jedi would be difficult, it would be possible to do this as a hardcore plyer or a casual player. Hmm, ok, it would take like 5 years for a casual player, but I suppose it can be done. It is a thouroughly mechanistic system, unbiased except that you need to do TONS of grinding. Frankly, that is something I despise. Yet, almost any other method of becomming a jedi would likely flood servers with jedi, thus taking out any special attraction to it. This is the rub, as Hamlet would say.
Message Edited by Persamus on 07-07-2005 06:57 PM
Icad wrote:
Ok, Ive been hearing aurguments all around that the village hasnothing to do with SW, so I think we outta get rid of it.Also, if there are already jedi enclaves, why must we go to a puny village to get trained!?Here is my idea..yes, the way to become FS with the badges'll be the same.The Force Sensitive imperial spies have discovered the village and have ratted them out. A seige takes place led by DV and the village is no more..After FS will get a mail telling them the village has been annialated and have to meet up with the old man. They meet the Old Man in a small hut on tattooine and this is the start to the jedi themepark, and relies on one thing.. ChoiceThe old man sends you on a short themepark, talking to people across the galaxy and will be doing things for them. You have a Choice on each person on which each one tells which side of the force you will be serving. if you do a good deed, you earn light side points, do somthing bad will earn you dark side points (like KOTOR) Once you finish this themepark, and get enough either light or darkside points, either a light jedi or dark jedi will come to meet you (much like the old man does) and will send you to either the light or dark enclave. Once there, it will be a long themepark. The first quest is prove yourself to the gaurds outside the gate. youd have to go destroy a enemy camp of the opposing enclave. after this, the reward is getting granted acces to the enclave. You must then talk to another jedi which will send you on a mission to show him your skills with the melee weapon you choose. If you have more skills in polearm, you get double bladed, if you have more skills in fencer, you will get one handed, etc. You must go kill a specific random ananimal and bring him evidence that youve killed it. The reward for this will be a lightsaber crafting toolkit. The next quest is to gather ingeridiants for your saber. The reward for this will be given access to more of the enclave and the ability to craft a lightsaber. the next jedi will give you a quest to show him your skills with a lightsaber, and go kill a randome creature and bring him its head. Next you must challenge an opposing enclave jedi in a duel, once you win you recive your enclave robes. Now if you have done enough deeds evil or good, you will recive the title of padawan! and gain more access. AFter this you must persuade a young student of your enclave that had ran off to join to opposing one, to come back with you. After this you recive several abilities, and a new emote that allows you to wave your hand. You also recive a padawan cloak. You now will be given the ability to choose your master ( a Player character)Soon you might go to a jedi hanger, and must do several simple quests and will be rewarded the old jedi starfighterOh and there would be another quest that would be on force powers light force push and stuffThis is just my idea, tell me if ya like it or not... I hope that the Devs read this!Message Edited by Icad on 06-25-2005 11:33 AM
Message Edited by Icad on 06-25-2005 11:45 AM
Message Edited by Icad on 06-27-2005 06:07 AM
Message Edited by Icad on 07-05-2005 06:25 AM
Good ideas but need to be expanded on. This version of quests are far too short and would allow a noob to get to jedi in a month or less. A vet could do these quests in a matter of hours
Ok, the noobs might be able to accomplish getting FS and doing the old man quest and a couple months, while the themepark'll take 6 months..
Also, once you complete a number of quests (and get a lightsaber) you will be given a master for a pet. Remember how when you started the game and got that lil green R2 to help you? well, I think a master for a pet'll be good to. See, acouple long storydriven quests after reciving a lightsaber (and the lightsaber quest) You do a quest to get your master. see, everytime you release your master, he'll give you a hard quest to complete, this could be one of investigated, helping one in trouble, hunting sombody etc, etc. afoter 6 months with the master, you unlock initiate. Getting the quests from a pet'll bea helluvalot better than going back and forth on dathomir
I think a new way to become jedi would be great. SOE has made it seem too much like work rather than having fun in a game. I thought the themeparks were somewhat fun and i think a themepark to become jedi would be great. Too bad the devs would probably never listen...
Glxreaper/ Chilastra
MBH/ master pistol
640 days playing....
hehe . . . actually I think the nature of the 1 quest per phase is a game mechanic only. It's purpose . . . to put the casual player and the power gamer on equal footing in reagrd to the unlocking of skill branches. Silly . . yes . . . but fair IMO
mrcranberry wrote:
I've got to say, I actually think (as much as it will never happen) is a REALLY good idea. It does sound like ALOT of fun. You'd jsut have to make sure that the enclaves were hidden off in some remote location and only accesible (like the village) to those that were supposed to be there. The only thing that i'd worry about, is that it would n't take long enough to complete. I really like how long the village takes to finish, what with the phases and all, but at the same time, I HATE the phases! They just annoy me and seem a bit stupid. Why on earth would they be dying for help, but tell me "No thanks, you've already done 1 quest this month", hehe. Silly villagers.
Anyway, jsut my two cents, hope this or a similar idea gets some serious consideration, sounds like a great idea, wd.