Force Sensitive Archive

Thread: xp grinding for fs combat

Atreus47
Sat Sep 18, 2004 12:31 am
#27

My FS grinding template is this... MSM/TKM/Medic 4x40 + SP left over for scout (dath is a pain w/o TN) and FS skills. TKM is ok for FS grinding, it's slower then rifle or swords but TKM is extemely usefull (some say required) to an initiate/low level padawan. I'm almost done, only about 380k FS xp (3-4 buff sessions at my pace) and I'll have initiate.

So if you are close to jedi (4 or 5 free unlocks) then either rifle/tkm or sword/tkm will work well becase you wont have to regrind tkm later on. Make sure to get melee speed as soon as possible because that will make grinding with swords go very fast.

If you are new or started with 0-1 free unlocks, I'd say either Sword/Rifle or a commando (gernades, lots of gernades) template would be the fastest way to get FS XP. Again, get melee speed ASAP and that will make the rest of the grind go much faster. The only down side to this is that after you get all your FS xp you need to grind more to get a template suitable for an initiate/padawan. Either tkm/fencer or tkm/smug 00x0 works.

No mater what FS template you choose, keep in mind that you have to spend 24 SP eventually to get initiate. Some people dont take this into consideration and find thier template falling apparent after buying a few boxes, such as the Fencer/TKM/Sword templates.



Vastio
Elder Jedi Knight
Baart
Sat Sep 18, 2004 12:41 am
#28

How about Master Swordsman/Master rifleman. Strafeshot2 the lair, in turn you will be hitting creatures that are trying to heal the lair, and when you get maybe 5 or 6 of them on you then switch to swords and use spin attack 2 for a bit. I did this on a non mission huntress lair on TC-Ahazi. there was at least 6 of them hanging around the lair when I gotthere. Anyway I dont know how much xp that I would have had as they seemed to have turned off xp, or it is bugged on TC-Ahazi.
AzNate
Sat Sep 18, 2004 3:27 am
#29

Just get some good grenades, u cap out at 4 lairs with 100k Force Sensitive Exp. That's all there is to it with this grind, TKM is great for its melee def too but grenade line in commando is all u really need.





-AzNateo ---Glad the FS exp grind is done. Proud member of ODK.
pikeman411
Sat Sep 18, 2004 6:34 am
#30

i think the best would be TKM/MASTER DOC you dont have to stop to buff or heal just BF




MaSteR RifeLman

wookiee

Beda ta ub3r
Atreus47
Sat Sep 18, 2004 9:45 am
#31

Heh, you "tripple Masters" are in for a surpise after you buy your first FS banch and find you'll be dropping one of your masters because you're out of skill points. Remember you have to spend 24 SP on FS skills, so design your template as if you only had 226 SP.

As far as grinding, rifle and swords reign supreme. TKM is also good. Pike would be good if you picked up FS speed/accuracy with free unlocks. Don't even think about fencer if you are a hard core FS grinder. To pull in piles of XP, you need OFFENSE not defense.



Vastio
Elder Jedi Knight
IiendarDarnau
Sun Sep 19, 2004 12:00 am
#32

TKM/Swords you can max both out in less than 2 hrs total if you dont have any distractions



-=In Dust We Trust=-

Guild Carrot and Ho

Judged Miss Rori 2004 - None of them got mah vote, just mah pimp hand
winddrake
Sun Sep 19, 2004 5:33 am
#33

After reading through the posts, I like the idea of my Master Commando / TKM all that much better. I plan on placing my own weapon factory and having a weaponsmith make me the schematics for my own grenades. I will go unarmed and just throw grenades. This should give me the TKM defenses, while giving me all the combat exp I need from the grenades.






Ja'Sen Blacktree [lvl 80 jedi]
Ja'lex Blacktree [Trader - Structures]
~FRONT~
IonControl
Sun Sep 19, 2004 8:13 am
#34


TKM/Swords. With a good set of buffs (3:15 or so) I can almost cap 3x (including trip to the Village) for nearly 180k FSXP,IF I don't get distracted. Use Spin Attacks and hit Huurton Stalker lairs...

Message Edited by IonControl on 09-19-2004 02:16 PM



SOE's favorite Star Wars Quote:
"I am altering the deal. Pray I don't alter it any further..."

Caras Galadon: Born Feb 15, 2003 : Died Dec 14, 2005
Happy-go-lucky Jedi. The last of his kind...
NGE drove me to WoW. "Working as intended"?
Aixaz
Sun Sep 19, 2004 9:06 am
#35

I use rifleman/tkm and grind out high paying dantooine missions. In a good buff set I can max rifle, unarmed, and combat xp.
Monkeykler
Sun Sep 19, 2004 11:27 am
#36

swordman/pikeman i believe is the best 2 to have. Experience is acquired quickly!



Roneow Lightingrunner

Retired Grinder
Retired Loot Hunter
Wielder of the Force - Jedi
Exposis
Sat Oct 23, 2004 4:44 am
#37

just like to add nades are expensive!



~ Xposis Vimmer - PHL-
~.........:: Baby Got Back ~ Ice Ice Baby ~ Clicky Maker ::...~
~Deliveries to ¦¦¦ -5794 3026 Theed ¦¦¦~
Ret DE Jet Packs Crafted 347 - Mando made 54
###################################################
###################################################
###################################################
###################################################
###################################################
###################################################
###################################################




WormWorm
Sun Oct 24, 2004 12:40 pm
#38






IonControl wrote:


TKM/Swords. With a good set of buffs (3:15 or so) I can almost cap 3x (including trip to the Village) for nearly 180k FSXP,IF I don't get distracted. Use Spin Attacks and hit Huurton Stalker lairs...

Message Edited by IonControl on 09-19-2004 02:16 PM






You can cap off Swords and TKM 3 times in 3 hours (including the trips from dath to dant). Wow. Why is it I dont believe that? Most people have a hard time capping 2 professions in 1 buff session- I think 3 is completely out of the question. Even doing spin attacks on glitched mercs from the geo caves couldnt get you capped 3 times on two professions (with or without trips to dath). Maybe twice at complete max.


Right now I'm doing Fencer, TKM, and a little pistols (defense) mostly for PvP but I have been considering switching to commando 4-0-0-0, TKM, novice medic and scout 0-0-4-0. I think this would be best for grinding, just wandering around dath, taking out lairs with grenades and TKM, maxing combat/unarmed then going back to the village real quick.


If you have reached the village in your characters life, money for grenades shouldnt be a problem. Just sell some village loot... They sell for like 3 million to 5 million each.




______
/ \ Worm - Wer'um - Wanderhome
| O O | http://wormy.xanthians.com
\ _ /
\ /-------------.
\______________) Master TKA & Expert Combat Medic

young198
Wed Feb 02, 2005 5:09 pm
#39

what loot do you sell for 3 mill



offer to vendor at rouge city, corelli 3623, -1494
Page 3 of 4