Force Sensitive Archive

Thread: Stop Already with the Grenade talk people-we dont want it nerfed...

Corrupting
Mon Dec 20, 2004 12:29 am
#27

i filled a whole branch of fs in 8-9 hours WITHOUT NADES!!!! so
Phobia73
Mon Dec 20, 2004 12:54 am
#28

I find it hallious that ppl are still whining about nades xp. I did my awhole grind with nades. Still took me time to wait for my unlocks. Not to mention the millions I spent on nades and armor and buffs. I easily spent close to 10 million on equipment. I have friends that are using other ways for their profession to yield twice the amount I made as a commado with nades. One is doing something with rezs and the other is crafting some item and they both tell me they can make a whole branch in like 8-12 hrs. All depending on how much grinding material they bring with them. I really think everyone should look at other ways ppl are getting their xp, I'm sure they'll see that all professions have some easy way to make their xp.

Message Edited by Phobia73 on 12-19-2004 11:56 PM





<=Phobia=>
Jedi Padawan | Master Commando
Intrepid Server
| Dark Side follower





trajen2
Mon Dec 20, 2004 8:28 am
#29






thecolonelcardaks wrote:

In my mind, the limiting factor in these FS quests is the 3 week buffer zone between phases. Even if I wasn't using grenades, I could max a branch in 3 weeks just using TKM. I still can't move on though! Grenades are by no means "easy" in that they require significant outlays of expenses and with the solo group nerf, this grind is now a HUGE money pit. So, I really don't think grenades need tobe nerfed, because it still takes over 12weeks to get jedi anyhow and ANYONE can max a branch in 3 weeks... and if you cant... well... i dont know what your doing.





Maybe we're playing the game? Running guilds? Gathering resources? PvP? Seems that many of the new jedi I meet are severly lacking in the PvP arena. . .



inat







Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Rhysen
Mon Dec 20, 2004 10:46 am
#30






obiwan137 wrote:
Grenades always yielded combat experiance. I'm nearly sure they had this in mind when they built the system. Along with the fact that you can grind out crafting experiance afk, medic experiance afk, and even weapons exeriance afk, but not grenades. I don't know of any macro that can run you to the lair, then do the procedure to amass combat xp. It is the only way to grind that makes you be at the computer.

Now onto the topic of how much money you spend. Right now I'm buying imperial detonaters for 60k a crate. Many others are selling them for 120k a crate. I am not addressing the people with guildy friends that ae rich and just make them for you, though I am envious . This coupled with the recent solo group nerf and what do you get? A constant outgoing of credits on your part. In other words: You spend a freakin lot of money.

In closing here is what I'd like to say. Make it easier on the crafters, do not nerf grenades, and try fixing the other stuff that needs fixing. Mmmm'k?

Message Edited by obiwan137 on 12-19-2004 07:29 AM






The only AFK grinding is Entertainer and Doctor. Doctor, if you don't mind giving away free buffs.


You cannot grind any crafting profession AFK. And in fact to amass crafting xp requires more attention than amassing combat/weapon xp. You can write a macro that will toss grenades at a lair until you run out of grenades on your shortcut bar. You can most definately write a macro that repeats an AoE attack while standing at a lair until you type /dump.


No macro will put the required resources into the schematic for you, requiring the crafter to be there for every single click.

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