Force Sensitive Archive
Thread: Stop Already with the Grenade talk people-we dont want it nerfed...
Kovev
Tue Dec 14, 2004 2:21 pm
#14
My response to that would be, if you have the skills, time, and creds, why is that wrong? I'm not a commando, and am 3 blocks into the last tree that I will fill with combat/weapon xp, so what's done will not impact me, but I fail to see the problem with gernades. Millions of creds, many hours to get the skills, lots more creds on destroyed armor & weapons, not to mention clone, insurance, transport, buff, and stat food. The reason I mention the creds is they don't just appear, they have to be earned, and that takes time. If it takes 100 hours of fighting, I'f bet the whole process takes at least three times that long. I think peeps don't see the overall picture.
I don't know why I'm defending this, I filled one box (box, not tree) with it, soon to be two, and will not use it for my last tree, as it's sense. I could not have used it for more if I wanted to, I've been flat broke since IO came back to this game lol. I never had issues with those who could buy gernades using them, when I dicided I needed them I figured out a legit way to make creds, and bought some /shurg. People in this game want to make everythign an issue, espeically if it has to do with jedi or the jedi path, I just don't get it.
I don't know why I'm defending this, I filled one box (box, not tree) with it, soon to be two, and will not use it for my last tree, as it's sense. I could not have used it for more if I wanted to, I've been flat broke since IO came back to this game lol. I never had issues with those who could buy gernades using them, when I dicided I needed them I figured out a legit way to make creds, and bought some /shurg. People in this game want to make everythign an issue, espeically if it has to do with jedi or the jedi path, I just don't get it.
mxduo
Tue Dec 14, 2004 4:20 pm
#15
So lets just make a post saying "hey we are all using nades, but don't nerf us". I don't really care if they do because I never used them but to each their own.
branny
Tue Dec 14, 2004 6:35 pm
#16
this thread is so funny its beyond hope. Look, there is NOT going to be a nerf on the commando profession. All they are going to do is shift the main experience gained from the grenades from combat xp to heavy weaps xp. the 10% tack on to combat xp will continue as is. As I see, this is NOT a nerf, but a correction. If you step back and think about it, is there any other profession which can give you double combat xp?, with the main xp also slotted as combat xp? does that not seem like they coded this wrong? can anyone that defends grenade's primary experience points to go to combat xp give us a good ratiionale as why this is the ONLY profession to do so? I'll give you nade-heads about a good half day to come up with a reasonable retort beforeI start my "NO? That's what I thought." post.
Tathizar
Tue Dec 14, 2004 6:49 pm
#17
OMG!!!11!!!!!!!!oneoneone!!!11111 I SAID TEH 'NADES R0x0rZ!!1!!!!111!!11111 Its going to get teh B4N n0w!!1111!
Xoshosko
Sat Dec 18, 2004 11:41 pm
#18
Camrux wrote:
Camrux wrote:
As if the devs wouldn't have figured it out for themselves.............
They have all kinds of metrics streaming in from the game, they can see trends in profession changes, items made, and even what type of XP is being traded in for FS XP.
They have done FF's on things like this in the past and they meet all the time to discuss real in game metrics on a weekly basis if I remember correctly.
So don't think that all of the people on the boards will cause this to be nerfed....the devs knew about it.
Also, keep in mind that there are plenty o' fanboys out there that PM'd devs or TH about this as soon as it popped up.
Also, if you were worried that much about it why would you post with a topic line like that?
Isn't that a bit counter productive to your cause?
As if the devs wouldn't have figured it out for themselves.............
DEVs are much too busy messing around making people do the strut, the duck walk and other stupid useless actionthan working fixing the REAL problems!
I mean how can a game be a few years old and still not have FS RANGE and MELEE Accuracy working, your get million of exp to fill those and it's not even implemented
! And the Berserker rifle..........
How about nerfing our monthly fee beacuse i did notice that there's less and less people playing on my server and some others.
WOW, EQ2 anyone?
AudioOrgana
Sun Dec 19, 2004 2:17 am
#19
I don't think they will nerf commando because of this. That will happen to each and every profession in the great Combat Nerf (I think they are calling it the CURB right now).
I do think that we will see buried in some patch notes soon something like, "Reduced Combat XP : FS XP ratio from 30:1 to 10:1", which will just hurt everyone else who gets combat XP the "normal" way.
AO
Tathizar
Sun Dec 19, 2004 2:52 am
#20
AudioOrgana wrote:
I don't think they will nerf commando because of this. That will happen to each and every profession in the great Combat Nerf (I think they are calling it the CURB right now).
I do think that we will see buried in some patch notes soon something like, "Reduced Combat XP : FS XP ratio from 30:1 to 10:1", which will just hurt everyone else who gets combat XP the "normal" way.
AO
no way they will lower the weapon ratio to 10:1... what they would most likely do is raise the combat xp ratio to like 10 or 15:1
MacManus
Sun Dec 19, 2004 5:18 am
#22
DO YOU THINK THEY WILL NERF THE ONLY THING THAT KEEPS PEOPLE HERE??? IF THEY DO THEN BYE BYE SWG!!! DOH!
obiwan137
Sun Dec 19, 2004 8:26 am
#23
Grenades always yielded combat experiance. I'm nearly sure they had this in mind when they built the system. Along with the fact that you can grind out crafting experiance afk, medic experiance afk, and even weapons exeriance afk, but not grenades. I don't know of any macro that can run you to the lair, then do the procedure to amass combat xp. It is the only way to grind that makes you be at the computer.
Now onto the topic of how much money you spend. Right now I'm buying imperial detonaters for 60k a crate. Many others are selling them for 120k a crate. I am not addressing the people with guildy friends that ae rich and just make them for you, though I am envious
. This coupled with the recent solo group nerf and what do you get? A constant outgoing of credits on your part. In other words: You spend a freakin lot of money.
In closing here is what I'd like to say. Make it easier on the crafters, do not nerf grenades, and try fixing the other stuff that needs fixing. Mmmm'k?
Now onto the topic of how much money you spend. Right now I'm buying imperial detonaters for 60k a crate. Many others are selling them for 120k a crate. I am not addressing the people with guildy friends that ae rich and just make them for you, though I am envious
In closing here is what I'd like to say. Make it easier on the crafters, do not nerf grenades, and try fixing the other stuff that needs fixing. Mmmm'k?
Message Edited by obiwan137 on 12-19-2004 07:29 AM
BlackSnowDevil
Sun Dec 19, 2004 10:34 am
#24
well when people post saying to stop talking about it/they dont want it nerfed it kind of makes you think that there is something wrong...
lilceaser
Sun Dec 19, 2004 11:22 am
#25
gosh..don't you know that the more you complain about grenade xp the more likely the devs will nerf it...i mean come on...grenade xp is my saviour from having to grind frickin tk xp.....we do have lives!!!!!!...Ceasar
mashthekeys
Sun Dec 19, 2004 11:37 am
#26
DO YOU THINK THEY WILL NERF THE ONLY THING THAT KEEPS PEOPLE HERE??? IF THEY DO THEN BYE BYE SWG!!! DOH!
sad.