Force Sensitive Archive

Thread: A revamp of the path of force sensitivity

Laiquelleion
Mon Mar 21, 2005 12:29 am
#27



Kosar-Burnd wrote:


Laiquelleion wrote:
I doubt I am the only one who is dead tired of this monotone and seemingly endless grind.The path to becoming a jedi in swg has more or less nothing to do with the learning of the force which we meet in the starwars universe (neither the movies nor the novels). I can understand the need for a long path to becoming a jedi to prevent the entire universe from being overrun so that's not what I'm saying. I do however mean that we need a new (perhaps) quest based path to becoming a jedi. ...

Umm this is a new quest based system to get Jedi. It is far better than the stupid profession grind which pointlessly wasted resources et al. You get to use what ever profession you want. Yeah it is monotonous, but so is the Jedi grind. And it needs to be hard, we aren't playing KOTOR where you sign on to be a Jedi. We are playing Galaxies where you can do whatever you like. Some things are easy and some are hard.

I'd rather see new themeparks and caves like DWB, Geo, and the Vette than another fix to something that not everyone cares about that was fixed less than 6 months ago.






First of all, I have to state that I am defenitely no fan of the previous proffession grind system. I personally think that grind was a worse way to gain the secrets of the force than our current system.It did serve a purpose though, and that was keeping jedi rare since not many people had the dedication to go through all the proffessions.

I have never wined about the FS grind being hard. I just think that the current system is not enough to fulfill the players longing for mythology which fits into the starwars world. The path to jedi is supposed to be hard and I think we should make it even harder than it currently is. Hopefully though, we can do it through tough missions which can (perhaps) be more like the village unlock quests.

P.S Good suggestion Shaakarr. Keep them comming people.



E'darhi Awint - Elder Jedi
E'narhia Awint - Elder dancer
E'garhi Awint - Bounty Hunter













Kosar-Burnd
Mon Mar 21, 2005 1:05 am
#28








Laiquelleion wrote:
I doubt I am the only one who is dead tired of this monotone and seemingly endless grind.The path to becoming a jedi in swg has more or less nothing to do with the learning of the force which we meet in the starwars universe (neither the movies nor the novels). I can understand the need for a long path to becoming a jedi to prevent the entire universe from being overrun so that's not what I'm saying. I do however mean that we need a new (perhaps) quest based path to becoming a jedi. ...


Umm this is a new quest based system to get Jedi. It is far better than the stupid profession grind which pointlessly wasted resources et al. You get to use what ever profession you want. Yeah it is monotonous, but so is the Jedi grind. And it needs to be hard, we aren't playing KOTOR where you sign on to be a Jedi. We are playing Galaxies where you can do whatever you like. Some things are easy and some are hard.


I'd rather see new themeparks and caves like DWB, Geo, and the Vette than another fix to something that not everyone cares about that was fixed less than 6 months ago.




Kosar Burnd
Xanthum
Tue Mar 22, 2005 8:25 am
#29

I totally agree. These boards are made for constuctive thougths to make the game better and for information, not flaming. Thus the nerfing of the star system because people just wanted to use if for a "hate system". I think this post has merit....and wasn't meant to trash the system but to enhance it. I wish more people would be constructive not destructive.



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wcmi92
Tue Mar 22, 2005 8:29 am
#30

Keep it at 21 weeks as it is now.

But impliment a HUGE LONG "themepark" with series of quests where you have to ACT like a jedi or sith to pass, a series of them each "phase" as they are now.

That both keeps the time to Padawan long, and eliminates the "you need to kill 50,000 pikets to get initiate" nonsense.

Add the darkside/lightside point system to the game once you get FS, and have _ALL_ your actions with PC's and NPC's potentially factor into them. If you are going lightside and go out ganking other players, or npc's indiscriminately, perform griefing actions, refuse to help weaker players or NPC's of your faction when asked, you get darkside points, and your NPC questor will refuse to give you the next quests until you make up for it. For darkside, the opposite happens, etc.

In other words, force prospective jedi to have to ACT like jedi to get their saber!



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Laiquelleion
Tue Mar 22, 2005 12:28 pm
#31

Well why not. A huge jedi themepark with two paths (light & dark) might be fun. It would also implement the basic precepts of being a jedi/dark jedi into the training. the only thing I don't like in the idea is making all actions give status like in Kotor. One might however implement some actions during the themepark which have an impact on which side you choose. It would probably be too difficult to implement and It might not fit into the normal playstyles.



E'darhi Awint - Elder Jedi
E'narhia Awint - Elder dancer
E'garhi Awint - Bounty Hunter













BlessedtheOppressor
Tue Mar 22, 2005 1:19 pm
#32

quit crying or go play WoW



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Laiquelleion
Thu Mar 24, 2005 12:24 am
#33

/bump



E'darhi Awint - Elder Jedi
E'narhia Awint - Elder dancer
E'garhi Awint - Bounty Hunter













Laiquelleion
Sat Apr 09, 2005 1:11 pm
#34

well...it seems like people don't care anymore. If we keep our voices down I can promise you that the devs won't hear our complains. I still believe that these things need to change.......but I might be the only one....=(



E'darhi Awint - Elder Jedi
E'narhia Awint - Elder dancer
E'garhi Awint - Bounty Hunter













HunterforBounty
Sun Apr 10, 2005 10:12 am
#35

Awesome idea!!! 5*


My only suggestion is that high end Dark Jedi should not be weaker than high end Light Jedi, they should be stronger in diffrent ways,


light = better with healing

dark = better with powers



I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Laiquelleion
Sun Apr 10, 2005 11:39 am
#36



HunterforBounty wrote:
Awesome idea!!! 5*
My only suggestion is that high end Dark Jedi should not be weaker than high end Light Jedi, they should be stronger in diffrent ways,
light = better with healing
dark = better with powers





Which one ?? I have posted one idea made by chroma-key and asked others to post their own ideas and/or ways to improve the systems of the previous posters.



E'darhi Awint - Elder Jedi
E'narhia Awint - Elder dancer
E'garhi Awint - Bounty Hunter













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