Force Sensitive Archive
Thread: CU
Israth wrote:
Basically, they are making it somewhat of a challange, and removing the cheap ways for way too easy quick XP. No reason to complain, it's making the game much better.
M8, you might be right; however, if you need to kill more stoff, wait longer, and so on don't you see the point why SOE is doing that ! ! ! ! ONLY BECAUSE that way there get more money out of you. What I am trying to say is ...if you need to wait until the next attack how could you grind your char in 2 weeks or 2 month ...see where am I getting ...you have to spend more time on something that to this point was "kinda Fun thing" now its ggggggggggrrrrrrr damnit again dead rebuff or what so ever....
Also thing in the TIMEZONE difference of your GUILDs all of you out there. HOw will you get your Cristals, Perls, and other stoff you will need to be competitive out there ? Well By Grouping BUT how can you group if 80% of your friends lives in a Timezpnme +4 or even from Europe +7 well I geuss I made my Point and well what ever you guys think just my point of view ....I know fro sure that alot of People will not comeback after CU .
The trick is or will be that the EXPANSION of the WOOKIEDOOKIES will be out 1 week before CU ....FUNNY right are they trying to fool us ???? nobody will buy the expansion until they know what is CU look like ....LOL HAVE fun DEVs nobody is trusting in you guys anymore, since you messed up sdo much in the past.... so many NErfs and Bugs ( which by the way were never removed)
To all the SWG Players out there, I don't want to flame or anything like that. Just help this game to survive cuz I love this Game adn the People that is playing it ( well some of the people not reallty :tongue
I hope I see you out there adn we have some fun together
NAP FLORIDIAN .......May the force bewith you .......did anybody see yoda? Did he came back from his vacations with BEN ? LOL ok I am out of here PEACE
Atama wrote:
Ctrl-O, choose Controls, choose Keymapping, go back to Star Wars Galaxies keymapping. They're making the WASD control scheme the default, those weirdos.
Like he said, go to controls directory and click the KEYMAP icon. Then select from the drop down menu "Star Wars Galaxies" instead of MMORPG. Sorry for repeating but his seemed a bit vague
There are a lot of testers out there "pwning" and not doing a dang thing to make the game better, even though they logon for hours. Even if you only have half an hour to check it out, I'd encourage you to do so - not because tailors know the most about combat, but because this forum, beyond many others, consistently gives articulate feedback. For every one poster like you, there are ten who logon to TC, decide they hate it, and write nothing except a lone "lolz, I hate this."
You have the opportunity to make the game better. Every bit of detailed feedback helps!
Message Edited by Dag_Benhameen on 04-11-2005 09:27 AM
I agree. I will become a one hit wonder. No more trips to the village on dath (so NOT grinding FSXP didn't pay off for me). I will be in danger when I go and check my factories and harvesters. I'll have to group with higher level combat folksjust to do simple things. If they just offered some type of protection for non-combatants, I'd be good with that.
Dag_Benhameen wrote:
Been thinking about this and I'm curious to get some feedback. Since this post is conveniently titled, I guess it's as good a place as any to see what y'all think. There is, in my opinion a major change that will take placethat will affectcrafters when the CU goes through that I'm not sure everyone is aware of.
The new combat system is instituting an effective combat rating based solely on a single never changing level that rises as you obtain more combat oriented skill boxes. Top levels for combat characters (which means have 2 elite combat masteries) is probably in the 80-100 region. A pure crafting character is level 1.
Along with the addition of levels is the introduction of damage modifiers based on you level. If anyone's interested in the nitty gritty of what this means there are some good threads on the test center forum, but to make it brief, the upshot of these modifiers is that a creature's damage against you rises exponentially for each level they are above yours. As is currently stands on TC-EP3 a creature about 3-4 levels above you can pretty much one shot you.
Well my wook is a triple master crafter so after CU he's gonna be running around at level one. That means if almost *any* aggro mob in the game gets in one hit on me I'm down. And there's a good chance (especially with the shortened incap timers) that he'll still be standing there when I get up and incap me again. And then... again and a nice trip to the cloning center for old Chaka.
If you thought surveying and planting/checking harvesters on advanced planets was fun before, now it could conceivably feel that way on every planet heh. Buffs won't help because they'll be small enough that the damage modifier will obliterate them and of course we won't have armor anymore (PSGs yes, but those won't do a think against kinetic).
I don't want to start a debate on the merits of the CU (not that I think you guys would want to take part in one anyway heh) but this forum is where I feel most at home and I do think that in particularit's frequented by alarge percentage of players who choose to be completely non combatant (whether we are merchants, ID or entertainers along with tailor). Yes we may be happier than most professions, but the game is fundamentally changing and we *will* be affected.
Sorry if I'm being heavy, heh. I've been thinking about this way too much today (I'm afraid that I might need to get a life). On the bright side, kreetles are no longer... 'bout time.
Kurtzgirl wrote:While I'm not a member of Team Hawtpants I decided to start the grind to Tailor.
you're welcome to join if you can find one of the admins on (the correspondents)