Force Sensitive Archive

Thread: TC Conversion Rate Change

Symbolite
Wed Jul 27, 2005 11:34 am
#27






Jakber wrote:

Change grenades to another form of XP, dont punish those that use Pistols, Rifles and Carbs.








Devs are to lazy to do this so they give us the easiest way possible, change combat exp conversion from 3:1 to 30:1 They simply added a 0.
jt6436
Wed Jul 27, 2005 11:40 am
#28



Symbolite wrote:


Jakber wrote:

Change grenades to another form of XP, dont punish those that use Pistols, Rifles and Carbs.




Devs are to lazy to do this so they give us the easiest way possible, change combat exp conversion from 3:1 to 30:1 They simply added a 0.




Yep for anyone who knows anything about programming this was just a simple number change.

Besides that, it will help eliminate the easy route of gaining xp, but it will hurt the majority that actually grind out weapons.



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
tcatchev
Wed Jul 27, 2005 1:04 pm
#29


I'm right there with ya Jakber, I understand it's supposed to be hard to get jedi and all that, but sheesh! They're trying to address the Jedi populatio issue by cutting it off at the knees and where it all starts- the village. i thought theBH profession was supposed to help with that too, but well...just check out the BH forums.


so those who aren't jedi and who want to be jedi have to suffer with thisPOSSIBLE change? what happened to the perma-death idea?


Message Edited by tcatchev on 07-27-2005 04:05 PM



---=== Tcatchev ===---
DoreanGrae
Wed Jul 27, 2005 1:10 pm
#30

I'm not terribly upset by the change, but I would've greatly preferred the devs to just change the amount of combat XP you get for grenades. Why give full XP? Why not the normal 1/10 of weapons? That would've been just as good and wouldn't have screwed over the rest of the game's population as well.



Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

December 7, 2005: The Day SOE loses another customer
Chris92056
Wed Jul 27, 2005 1:21 pm
#31


I heardsomething about this from a friend. Back thenit was nothing more then hear say. He called itthe "Big XP nurf".


Then i read that you people are talking about it on this thread. There must besomething to it. Wish i had something official.



If so thiscould control the "Out of control" Jedi Population. Without getting rid ofthe class or stoppingany new ones from emerging..


MBH jedi hunting was never intended to "control" the Jedi Population. It was meant to give Player vs Player content.......at most slow down a few with an xp hit.



Whether your for or against JEDI over crowding, andifthis is true they should tell the gaming population. This alone will change a lot of future accounts.




Message Edited by Chris92056 on 07-27-2005 03:25 PM






Master Jakk Rincon
Elder Jedi
"We are Keepers of the Peace"

MikeHeXt
Wed Jul 27, 2005 1:33 pm
#32



CaixCatab wrote:


Baciacca wrote:
I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.
Bounty Hunter Experience is now 5 : 1
Combat Experience is now 30 : 1



Uh... For clarity, BH exp has always been 5:1 when converted to FS Combat exp, but 1:1 when converted to FS Reflex exp. Has the latter changed on TC, or is whoever told you just noticing that he/she is trying to convert to different types of FS exp?






BH EXP used to be 1 for 1.



General Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- Trader of some type"DWB Fodder"


KIDDAtwood
Wed Jul 27, 2005 2:42 pm
#33

glad i got all mine banked!



Trunnks Lawful
Kauri Server

You know im training to be a cage fighter right....
DoreanGrae
Wed Jul 27, 2005 2:47 pm
#34


Indeed, yay for banking. I need about 3 million more, and I'm hitting a non-stop grinding fest from now until I finish because of this. MyFS XP per village run will be cut in half with this.I don't have to work again until Friday afternoon. I think it can be done, no?



Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

December 7, 2005: The Day SOE loses another customer
iskareot
Wed Jul 27, 2005 2:48 pm
#35






S8472X wrote:

And i'd like to add that my grind is LONGfinished.


It's just aint possible for a casual gamer anymore.



bye-bye.



P.S. I'm sure I won't be missed See you in the stars.






But see then you have to ask yourself is Jedi for the casual gamer? Is it really? Last Fan Fest it was stated as "no", its not for the casual gamer.


That much at least makes sense.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Jedi_Xan
Wed Jul 27, 2005 2:55 pm
#36

Looks like I may be working just alittle longer on this grind for a couple weeks.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Redellion
Wed Jul 27, 2005 4:29 pm
#37


soe / devs you guys really know how to suck a game dry and spit out the piss all over its fans..



-Bosh-
.:Redellion - Big Red:.
.:Member of the Parent Hunters Guild:.
Grunzer
Wed Jul 27, 2005 4:46 pm
#38






Chris92056 wrote:


I heardsomething about this from a friend. Back thenit was nothing more then hear say. He called itthe "Big XP nurf".


Then i read that you people are talking about it on this thread. There must besomething to it. Wish i had something official.



If so thiscould control the "Out of control" Jedi Population. Without getting rid ofthe class or stoppingany new ones from emerging..


MBH jedi hunting was never intended to "control" the Jedi Population. It was meant to give Player vs Player content.......at most slow down a few with an xp hit.



Whether your for or against JEDI over crowding, andifthis is true they should tell the gaming population. This alone will change a lot of future accounts.





Message Edited by Chris92056 on 07-27-2005 03:25 PM





It controls nothing. Right now there are too many visible jedi running around, and it does nothing to curb that.






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jokerbacca
Wed Jul 27, 2005 4:49 pm
#39

Bait and Switch. Go look it up folks. It's what is being handed out to you all. Of course everyone can get 'glowy' but its gonna take you forever to unlock.


Before you all get homicidal and flamey think about who this benefits and then realize that this is a business that SOE's running.


Pre-cu there was such a thing as Hologrinding. First it took 5 completed profession to unlock. Then it took 10. Then it took 32. Hologriingindg adversely effected the economy of the game as well as the playerbase completely. Then publish 10 came out and introduced the village system for unlocking. Gating your unlock to x amount of weeks. This was going wonderfully until the CU came out with different standards of xp for every proffession. When the Cu came out the village system was NOT updated to CU standards or compliance(how ever you want to state it). Now the developers are seeing many more unlocks than they expected and instead of get rid of the village it appears that they are going to increase the ratio's for xp turn in.


Also if the 'big xp nerf' that was on TC does not go live and instead is replaced by ratios changing in the village, this is a good thing for all of you longterm. Why? You get 6500xp per kill now roughly, a jedi gets 1200xp for the same kill. Divide those numbers by 8 and use your brains. Would you rather get 100xp per kill and have to fill up roughly 16.5 million per tree for 33.5mil.


Think before you whine and complain. BTW I'm done so this doesn't bother me in the least which system they use, maybe you all should see what iswiser and better for you.





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ofi Shipwright
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