Force Sensitive Archive
Thread: TC Conversion Rate Change
Jakber wrote:
Change grenades to another form of XP, dont punish those that use Pistols, Rifles and Carbs.
Devs are to lazy to do this so they give us the easiest way possible, change combat exp conversion from 3:1 to 30:1 They simply added a 0.
Symbolite wrote:
Jakber wrote:Change grenades to another form of XP, dont punish those that use Pistols, Rifles and Carbs.
Devs are to lazy to do this so they give us the easiest way possible, change combat exp conversion from 3:1 to 30:1 They simply added a 0.
Yep for anyone who knows anything about programming this was just a simple number change.
Besides that, it will help eliminate the easy route of gaining xp, but it will hurt the majority that actually grind out weapons.
Message Edited by tcatchev on 07-27-2005 04:05 PM
I heardsomething about this from a friend. Back thenit was nothing more then hear say. He called itthe "Big XP nurf".
Then i read that you people are talking about it on this thread. There must besomething to it. Wish i had something official.
If so thiscould control the "Out of control" Jedi Population. Without getting rid ofthe class or stoppingany new ones from emerging..
MBH jedi hunting was never intended to "control" the Jedi Population. It was meant to give Player vs Player content.......at most slow down a few with an xp hit.
Whether your for or against JEDI over crowding, andifthis is true they should tell the gaming population. This alone will change a lot of future accounts.
Message Edited by Chris92056 on 07-27-2005 03:25 PM
CaixCatab wrote:
Baciacca wrote:
I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.Bounty Hunter Experience is now 5 : 1Combat Experience is now 30 : 1
Uh... For clarity, BH exp has always been 5:1 when converted to FS Combat exp, but 1:1 when converted to FS Reflex exp. Has the latter changed on TC, or is whoever told you just noticing that he/she is trying to convert to different types of FS exp?
BH EXP used to be 1 for 1.
S8472X wrote:
And i'd like to add that my grind is LONGfinished.
It's just aint possible for a casual gamer anymore.
bye-bye.
P.S. I'm sure I won't be missedSee you in the stars.
Chris92056 wrote:
I heardsomething about this from a friend. Back thenit was nothing more then hear say. He called itthe "Big XP nurf".
Then i read that you people are talking about it on this thread. There must besomething to it. Wish i had something official.
If so thiscould control the "Out of control" Jedi Population. Without getting rid ofthe class or stoppingany new ones from emerging..
MBH jedi hunting was never intended to "control" the Jedi Population. It was meant to give Player vs Player content.......at most slow down a few with an xp hit.
Whether your for or against JEDI over crowding, andifthis is true they should tell the gaming population. This alone will change a lot of future accounts.
Message Edited by Chris92056 on 07-27-2005 03:25 PM
It controls nothing. Right now there are too many visible jedi running around, and it does nothing to curb that.
Bait and Switch. Go look it up folks. It's what is being handed out to you all. Of course everyone can get 'glowy' but its gonna take you forever to unlock.
Before you all get homicidal and flamey think about who this benefits and then realize that this is a business that SOE's running.
Pre-cu there was such a thing as Hologrinding. First it took 5 completed profession to unlock. Then it took 10. Then it took 32. Hologriingindg adversely effected the economy of the game as well as the playerbase completely. Then publish 10 came out and introduced the village system for unlocking. Gating your unlock to x amount of weeks. This was going wonderfully until the CU came out with different standards of xp for every proffession. When the Cu came out the village system was NOT updated to CU standards or compliance(how ever you want to state it). Now the developers are seeing many more unlocks than they expected and instead of get rid of the village it appears that they are going to increase the ratio's for xp turn in.
Also if the 'big xp nerf' that was on TC does not go live and instead is replaced by ratios changing in the village, this is a good thing for all of you longterm. Why? You get 6500xp per kill now roughly, a jedi gets 1200xp for the same kill. Divide those numbers by 8 and use your brains. Would you rather get 100xp per kill and have to fill up roughly 16.5 million per tree for 33.5mil.
Think before you whine and complain. BTW I'm done so this doesn't bother me in the least which system they use, maybe you all should see what iswiser and better for you.