Force Sensitive Archive
Thread: New XP conversion rates just mean more mindless gameplay
Page 3 of 3
DarshuSchneider
Sat Aug 06, 2005 4:40 am
#27
Well of course, how else will we be able to compete on even grounds with masses of older higher grade Jedi chasing us? I think the problem lies with jedi no longer experianceing perma-death after the 3rd time.
Theory: SOE could make Jedi a profession *anyone* can play just like any other profession, however the problem is if your charector is a Jedi, on your third death you die permanently. Would give everyone a chance to play, and weed out the weak players. Also would make Bounty hunters actually feel like they are making an impact other than slowing down a Jedi by a few days of mindlessly farming static spawns in Kashyyk?
My Crude idea.
Could be left up in the air for further refinement.
Theory: SOE could make Jedi a profession *anyone* can play just like any other profession, however the problem is if your charector is a Jedi, on your third death you die permanently. Would give everyone a chance to play, and weed out the weak players. Also would make Bounty hunters actually feel like they are making an impact other than slowing down a Jedi by a few days of mindlessly farming static spawns in Kashyyk?
My Crude idea.
Could be left up in the air for further refinement.
Page 3 of 3