Force Sensitive Archive

Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!

Scorpion100
Wed Mar 02, 2005 9:29 pm
#274





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Mente75
Tue Mar 08, 2005 10:59 am
#275

Suggestion for update -

Stand 6m away from the lair when you throw. C12's have a blast radius of 5m. Standing 6m away still gives you a good hit %. Even if you miss by a bit, the blast radius still hits all the mobs. But this way really cuts down on the damage done to you. Instead of standing on the lair and getting hit with every throw, you only get hit about 25% of the time. With most mobs this works out well because they still gather around the lair to repair it. I tried this with Sharnaffs and it worked well. There were usually 1 or 2 that didn't die because they were behind me attacking, but they were easy to clean up after the fact.



Metron Besk
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Scorpion100
Tue May 31, 2005 8:09 pm
#276

bumparoo




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Firewalkerman
Mon Jun 06, 2005 10:42 am
#277

does the same tactics work even after the CU? I havent read all the posts just the first and last pages



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Mente75
Mon Jun 06, 2005 2:33 pm
#278

I have heard that the process still works. Join an XP group, throw a grenade or two and sit back while they kill the creature. You get full combat XP. I'm going to try it out tonight actually.



Metron Besk
Master Droid Engineer
Dark City Corporation
Pax Imperius
Dark City
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Zox_Denosis
Sun Jul 03, 2005 4:42 pm
#279

does this still work?



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HawkBurn
Sun Jul 03, 2005 11:59 pm
#280






Zox_Denosis wrote:
does this still work?






Yes, in a way. Grenades do virtually no damage now. Although, with MBH and Novice Commando the Combat XP cap is 900k (300k FSXP per cap)



You just run up to the lair, blow a nade or two at the lair, and let the creatures incap you. The group then kills all creatures and you get full combat xp (considering you dont attack in any other way.) of course, no groups like this, and you most likely (and hopefully.. rightfully) would be kicked out of the group for not doing your part.





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StevieBUKDroidEngineer
Mon Jul 04, 2005 6:57 am
#281

If anyone needs C12s in cratesI stock then on my All Sorts vendor on Gorath in my sig


Thanks.





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StevieBUKDroidEngineer
Mon Jul 04, 2005 6:59 am
#282






HawkBurn wrote:





Zox_Denosis wrote:
does this still work?






Yes, in a way. Grenades do virtually no damage now. Although, with MBH and Novice Commando the Combat XP cap is 900k (300k FSXP per cap)



You just run up to the lair, blow a nade or two at the lair, and let the creatures incap you. The group then kills all creatures and you get full combat xp (considering you dont attack in any other way.) of course, no groups like this, and you most likely (and hopefully.. rightfully) would be kicked out of the group for not doing your part.








Another way to do it is wait till there are only about 1-2 creatures at the lair as you and the group killed the rest. Then lob a nade at the 1 or 2 creatures and let the group kill it. You can't be blamed for not helping as you've done your bit with killing the creatures before.


Or


Start your own group knowing your be doing the C12 thang and no one can kick ya 'cause its your group





--------------------------------------

Life N Soul has opened a new branch on Restuss/Gorath
Restuss Starport Branch-CLOSED-:4892 6275
=BGH= Big Game Hunters
| Stevieb-uk- | Elder Bounty Hunter | Elder Rifleman | Elder TKA | Elder Artisan | Elder Droid Engineer | Elder Merchant |
----
| Shenel-Master Bounty Hunter | StevieB-UK- Master Jedi | Sammyboy Corleone-Master Trader-Engineer | Grenada-Master Spy |
SWGsmglr
Mon Jul 04, 2005 9:24 am
#283

yea uh ..i think this guide needs to be deleted because you can no longer solo with grenades POST CU
Scorpion100
Mon Jul 18, 2005 6:43 pm
#284

bump and updated.




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ga1352
Mon Jul 18, 2005 7:24 pm
#285

also it's fine to just nade the lair after all the spawns killed that gets u 8k combat xp.



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Ryche
Mon Jul 18, 2005 8:01 pm
#286


I know ALOT of ppl hate the "nade throwers" but I think it is all in the way you do it. If your "nading" your not really HELPING. The way I maxed out FS for combat and reflex and I never once pissed off a group by "not helping". here is how i did it.


Get MBH+another ranged elite(pistol/carbine/rifle then you get Commando 0/0/0/2(you get (2) 900k weapons xp caps and 1.2mil weapon xp on your OTHER elite) I went MBH/MRifle. So i had 900k pistol 900k carbine1.2mil rifle 300k unarmed and 700kHeavy weapons.thats like 4.7mil weapons expo. That is 470k combat expo, and your max is 900k so you need another 430k combat exp to max right. I know it looks like there is a long way to go to maxing BUT here is where you make up that expo without even drawing the attention of "being a nader".


When you clear the 1st spawning of the lair wait till the others start shooting the lair to spawn more and you nade THOSE animals. the majority of the creatures have been dealt with and you can wait till 2 or 3 of the creatures have spawned to nade the lair to save on nades. So you get about 10 pure combat expper lair(creatures plus lair) thats about 50-60k combat exp and the weapons exp and more importantly a happy group.


It took me about 1 to 1.5 lairs to max each of the FIVE weapon exp I had, thats 156k FS expo from weapons expo and 300k FS exp from combat, for a total of 456k per trip to the village, I mean really it takes a WHILE to run to and from the village even if you are getting killed for the clone trip back to the outpost. less trips is better.


This is just my take on the whole nading for pure combat exp, WHY have ppl kick you on the 1st lair cuase your "nading" WHY spend and hour trying to find a group that will LET you Nade, when it is MUCH easier and more FS expo to do it this way.


On Bloodfin MOST groups(there are some that don't mind) really don't like Naders. I know you think your not hurting anyone but alot of people don't totally focus on everything all they see if your HP droping and then they heal you trying to "do the right thing" only to get incapped and if they die cuase your nadeing that makes them hate "naders"


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