Force Sensitive Archive

Thread: Guide to Aurilia: Current TC Info (v2.0)

Excelon
Thu Sep 09, 2004 2:51 am
#274

Well I got a reply from CSR ChrisO again, and he tells me customer service can't help me, only a Dev can. Well great, now I am really screwed. How do I get a Dev to help me with this problem.
Josue15
Thu Sep 09, 2004 9:58 am
#275






StGabriel wrote:
?
Item Reward: ?

--- Phase 2 ---
<
Quest Giver: Dageerin
Task: You must use a radiation counter to track down and attack 8 enemy bases. For some of the quests you will simply receive a waypoint to your enemies. The radiation counter will go into your datapad where you can "use" it. This will bring a window that displays the current threat level as well as the current "delta". Delta, in technical terms is the derivative of the threat level. In laymen's terms, a high delta means you are moving towards your target. Note that if you are turning or slow down (due to hills or simply because you slow your movement) for a moment your delta will naturally be low for that update of the counter. What I recommend is to go in one direction until your speed levels out and then check your delta. Turn a bit to see if you can increase your delta. Keep doing this until it maxes out. The highest possible delta will depend on whether you are walking or on a vehicle and on what vehicle so I won't give an exact number. In general a higher delta is always better. Follow the highest delta or your waypoint until you come to an enemy camp. Your quest journal will update and you can kill the Sith that are there. Return to Dageerin after each search and destroy is completed.
FS Branch Reward: Combat Prowess: Melee Speed
Item Reward: A +30 speed melee powerup with 500 uses.

Question for you St Gabriel. Does this Quest Giver appear in Phase 2? I couldn't find Dageerin anywhere in the village in live.



Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Trem0r
Thu Sep 09, 2004 10:18 am
#276

Are the quests for each phase that is listed in this guide set in stone? The reason I'm asking is because another spoiler floating around has Heighened Senses: Luck quest for phase 2 and Heightened Senses: Surveying for phase 3. This guide has they reversed.


I would like to know for sure if Heightened Senses: Luck will be in phase 2 or phase 3... If anyone has any additional information since multiple posts contradict one another, I would appreciate it.



Colonel tremor
Master Swordsman | Combat Prowess 0004

Grend
Master Doctor (+21 Experimentation, +21 Assembly) | Master Merchant
Vendor: -1150, -2775 in Artesia, Corellia (~2k from Coronet)
Grobenzell
Thu Sep 09, 2004 3:16 pm
#277

ok i did the quest for the captain, but i don't think i'll have enough time to get 30k fs xp before this phase ends. so if i can't get the xp, will i just have to wait until this phase comes around again and will my xp still be there when it does. btw, i really hate this. i'm honestly thinking of dropping this game after hours of hoping to become jedi...
Haydes666
Thu Sep 09, 2004 5:29 pm
#278

I found a discrepancy between this guide, and another floating around. According to this guide, the senses branch of phase 2 is survey, and phase 3 is the Luck branch.


This link shows these 2 branches reversed between phase 2 and 3:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=96723


Does anyone know for sure which is right?
ZeeRow
Thu Sep 09, 2004 8:26 pm
#279

Remember that the spoilers here were done off of the TC servers and may vary from actual live. Most aspects I would assume should be accurate.
Giolon
Fri Sep 10, 2004 3:39 pm
#280

I can confirm that DNA Sampling and Slicing go into Heightened Senses FS XP.



--------------------------------------------------------
¤~Sefi Ar'Lya
Master Ranger | Master Rifleman | Alliance Ace Pilot
Corellia, Bria

Ranger isn't a profession, it's a lifestyle.
Morph1ne
Sat Sep 11, 2004 4:29 am
#281

some of the info in this guide differs from this other guide


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=532701
Yespa
Sat Sep 11, 2004 4:47 am
#282


Greetings all, this is going to be a guide on Aurilia, the Forse Sensitivity (FS) quests therein, and the FS skill branches. At this point it will necessarily be somewhat incomplete and some of the information it contains will be of a speculative nature.

Let me know if you have information not contained in this guide, if you think it contains errors or if you don't find the answer to your questions within.

Also by its very nature this guide will of course contain lots of:

*** SPOILERS ***
*** SPOILERS ***
*** SPOILERS ***


If anyone is interested in hooking me up with the Aurelian sculpture piece 3/4 and 4/4 from the 1 cycle and you are on Chilastra send me an email or go to valinor on LOK and put on my venodr please! im all combat and can't get these pieces, but i like to collect items ! My ign is Yespa!



I in no way am taking any credit for this! i just cut and pasted! Lol it took me 4 hours or so and this is all live data updated people!!!! i added data where pertinent
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1. The Journey to Aurilia
To begin your journey to uncovering the latent FS powers you may have and even Jedi abilities you will have to discover and enter the Village of Aurilia. Those not invited to Aurilia are not welcome and thus you have some work to do even to enter Aurilia and get started.

The beginning of the path to Aurilia begins with a strange visit from an Old Man. He will ask if you were aware of your Force Sensitivity and offer you a crystal to protect -- so that you may determine the extent of your FS abilities. He won't visit just anyone though and so it is important to know just how can you entreat this man to visit you. It is believed firmly at this time that the correct path is obtaining badges. You will need to obtain a certain set of badges and finally the Old Man will visit you. Many badges seem important: theme parks, POI's, the Corvette badges and even perhaps racetracks. There has been speculation however that certain badges may weigh particularly high such as the Jedi-related POI badges. There may also be some other requirements such as mastery of an elite profession. There is no known shortest path but in general: when in doubt, get more badges.

The command /checkforcestatus (/check for short) will allow you to determine your progress. It indicates your current level of Force Sensitivity which will increase as you obtain new badges. The levels of force sensitivity are [note I didn't have these all handy so I will have to fill them out completely later]:

You feel no connection with the force.

You barely notice something different about yourself.

You feel a faint sense of the force.

You feel the Force surge within you.

You have a strong sense of the Force within you.

You feel an inner glow. The Force is with you.

When you reach an inner glow you will only need to wait for a while and the Old Man will visit you eventually.

After speaking with the old man and obtaining your crystal you must continue in whatever you were doing for some time more. Eventually you will be visited by two aggressive strangers. They will demand your crystal and attack you. You must defend yourself and kill one of them. On them you will find a Shadowy Datapad (or two -- but only one is necessary). They are not that hard for a combat character but if they kill you then you will lose your crystal and will have to wait to obtain another from the Old Man.

You will then want to learn more of these mysterious attackers who appear to be, of all things, Sith. You will have to use one of the shadowy datapads on the prior thugs in order to locate their camp. AT the camp you will be required to kill a few more of these fellows. Doing so you will loot another shadowy datapad that has a waypoint on Dathomir.

The waypoint is inside the Science Outpost on Dathomir and here you will meet Jamilla. Jamilla invites you to the Village of Aurillia and asks you to visit the Elder there (Rohak).

2. The Village of Aurilia
The village itself is a farming community located to the southest of the Dathomir Science Outpost (5300, -4000). This small community of force sensitive folk have tucked themselves away and hidden from most (but not all) of their enemies. The village is protected by a very special shield that prevents entry from those who are not welcome in the village. There is a local group of shadowy Sith however that are very determined to do the village in -- and you will encounter these folk as you progress through the village's content. The village has several notable personages:


Rohak -- The village elder. He will introduce you to the village and tell you how you might aid the village.

Captain Sarguillo -- In charge of defending the village, the Captain may ask you to aid in protecting Aurillia.

Silvarra -- the village's medic. She offers opportunities to prove your worth to the village by healing and caring for its defenders.

Quharek -- a mon calamari that offers a crafting quest that is not yet understood.

Alpoka -- NPC of unknown background. Offers a collection-oriented quest.

Whip -- NPC of unknown background that appears to offer quests at some point. At other times he can be found bemoaning the fate of his "master".

Paemos -- A very important NPC, Paemos will allow you to transfer your experiences and learnings outside the village into understanding of your Force Sensitivity. Also known as the XP converter (see XP conversion below). Paemos is also the person that holo-grinders will want to visit for "free branch unlocks" (see Holo-grind Rewards below).

Noldan -- Another very important NPC. When you are ready, Noran will train you in new Force Sensitive skills. (see FS training below)

That is Aurilia in a nutshell -- where you will undertake various quests and be able to uncover your latent FS abilities. The next sections will deal with how you learn FS skills and how you undertake the quests that the village has to offer.

3. Training FS Skills
You are of course in the village to learn FS skills, so let's discuss how that happens. First of all there TWO parts to this. Each FS skill box provides some small benefit and costs 1 skill point. There are 4 FS trees each containing 4 branches or lines ***NOTE*** each skill bow requires the use of 1 skill point!!!! This means keep 24 skill points free**** (Master and novice boxes use 0 skill points.):

Enhanced Reflexes
Ranged Defence 1-4
+20 Ranged Defence per box.
This is useful for all combat professions.

Melee Defence 1-4
+20 Melee Defence per box.
This is useful for all combat professions.

Vehicle Control 1-4
+3 Force Vehicle Acceleration
+20 Force Vehicle Control
This is completely useless. I currently have this on my Jedi. It makes no difference. I turn no faster on my swoop nor speed up or go faster.

Survival 1-4
Camping +5
Foraging +5
Mask Scent +5
Trapping +5
Terrain Negotiation +5
Creature Knowlege +5
Creature Harvesting +5
This may be useful to Rangers. The terrain negotiation may be useful to Jedi but it is so minute that it barely makes a difference. The rest of the skills are not used aside from the Creature Harvesting and perhaps creature Knowlege. No one uses camps/forages or uses mask scent anymore. See the issues with the ranger and scout professions if you need to know more

Combat Prowess
Ranged Accuracy 1-4
+12 Ranged accuracy.
This may be useful to ranged professions. This is completely useless to Jedi as they are a Melee profession.

Ranged Speed 1-4
+12 Ranged speed.
This should be useful to all those people looking to reach the speed cap using ranged weapons. Again this is useless in a Jedi template because Jedi are Melee.

Melee Accuracy 1-4
+12 melee accuracy.
This is useful to all melee combatants including Jedi.

Melee Speed 1-4
+12 Melee speed
This is useful to all melee combatants including Jedi.

Crafting Master
Experimentation 1-4
+20 Force Experimentation
No one knows how this really works. It does not grant aditional experimentation points to use. Some say it effects how great of a success the experimentation was during the process.

Assembly 1-4
+20 Force Assembly
No one knows for sure how this works. It is supposed to add on top of your current assembly and produce better rolls. Currently untested.

Repair 1-4
+20 Force Repair Bonus
This is completely useless for a Jedi as they have no armor to repair and there is no option to repair worn out crystals in our sabers.

Crafting Technique 1-4
+4 Crafting Techinique
I have no clue what this does so I can not give it a rating. If someone could please clue me in.

Heightened Senses
Healing 1-4
+10 Injury treatment
+10 Injury treatment speed
+20 wound healing dancing
+20 wound healing music
This may be useful for doctors or medic. As well as full time entertainers. Completely useless for your Jedi as our healing modifiers are not related to the general medic or entertainer based mods.

Surveying 1-4
+20 Surveying
This may be useful to the artisan types that hunt for resources a lot. Unsure if it grants extra range to your survey tools with the additional modifiers. Again completely useless for Jedi.

Persuasion 1-4
+20 Persuasion
All it does is give you a discount at skill trainers. Jedi train skills for free from their trainers.

Luck 1-4
+5 Luck
According to the Knowlege Base this supposedly increases the amount of credits dropped from NPCs.


The first part involves questing. You will need to quest in order to unlock the branches of each FS tree. Unlocking a branch does NOT mean that you have all of its boxes. It only means that you are now able to train these boxes. Training the actual boxes requires using FS experience a special kind of experience that can only be obtained in Aurilia by converting regular experience (see XP conversion below). As an example, to train FS Melee Accuracy you will first have to do a quest for Captain Sarguillo which will unlock the FS Melee Accuracy branch. You will then have to spend FS Combat Experience to train the actual boxes.

The costs for FS skills are currently like those of combat boxes: 175k, 250k, 350k, 450k. Novice boxes cost 50k apiece.

4. XP conversion
So you have to undertake quests to unlock each FS line. After you do this you will spend a special sort of FS experience on the lines that you have unlocked. Each tree has its own sort of experience: FS combat xps, FS reflex xps, FS sense xps and FS crafting xps. To obtain these xps you will need to convert experience that you already have from your normal professions. This can be done through the NPC Paemos. Each sort of FS experience can be converted to from several different experience types. Combat and Reflexes xps are obtained from weapons xps (2h, rifles, etc.), combat xps, Bounty Hunter investigation and Squad Leader xps. Crafting xps can be obtained from all crafting experiences. Sense xps are obtained from everything else. When last checked BE xps and Slicing xps were the only xps that could not be converted.

When you convert you turn in some number of regular xps that you have earned and saved up and you gain some fraction of that in FS xps. The ratios of exchange were recently changed (most were tripled). Here are current known exchange rates (I'll add the rest in as I can -- if you have CURRENT data let me know):



Combat & Reflex XPs


  • Weapons xps -- 30->1

  • Combat xps -- 3->1

  • Squad Leader xps -- 90->1

  • Investigation xps -- 1->1

Crafting XPs


  • Armor Crafting -- 5->1

  • Bio-Engineering -- 4->1

  • DNA Sampling -- 3->1 [does this go in crafting or in senses?]

  • Medicine Crafting -- 5->1

  • General Crafting -- 8->1

  • Spice Crafting -- 5->1

  • Structure Crafting -- 35->1

  • Weapon Crafting -- 5->1

Sense XPs


  • Image Design xps -- 7->1

  • Dancing xps -- 10->1

  • Musician xps -- 10->1

  • Entertainer Healing xps -- 10->1

  • Scout xps -- 8->1

  • Trapping xps -- 25->1

  • Survival xps -- 5->1

  • Medical xps -- 10->1

  • Surveying xps -- 10->1

  • Merchant xps -- 4->1

  • Creature Handling -- 9->1 [confirm ]

Note that these just changed and who knows -- they may change again.

Example: Say I want to learn FS Combat Prowess Novice which costs 50,000 FS combat experience. I have 900k 2h experience and 90k combat experience saved up from fighting whatever. I can go to Paemos and convert those into FS combat experience. The 900k 2h experience will convert into 30,000 FS Combat xps. The 90k combat xps can also convert into 30,000 FS Combat xps. I can then learn the novice box and have 10,000 points left over to spend later. To then start learning Melee Accuracy I I will first have to do a quest to unlock that branch and then obtain 165k more FS combat xps.

5. Taking Quests & Village Phases
So to unlock branches of FS skills you will need to talk to various NPC's in the village and obtain quests. There are several NPC's offering a range of interesting quests at any time. However it is important to note that it appears that you can only have one quest at a time and that the quests being offered depend on "phases" of the village. The Village goes through different phases and at each phase different quests are offered. It may also be that you can only take 1 total quest per phase. Each phase lasts 3 weeks (this period of time was determined from a comment made by JustG and may not be accurate). This is a an extra gate on obtaining the FS skills. This phase on TC1 we have obtained two skills from one quest. However if, in general, you obtain one branch per phase then you will have to wait at least 5 phase changes to obtain the 6 branches needed for Jedi (see Jedi & The Extra Slot below). This will be a span of at least 12 weeks or about 3 months.

The phases themselves also involve various changes in the village. During the second phase several Sith bases are scattered around Dathomir and can be raided for a quest. During the 3rd phase the village will be under attack by Sith raiders. During some phases certain NPC's may not be there at all.

The quests themselves are fairly interesting and appear to have some nice rewards above and beyond the FS skill unlocks. They have multiple stages and some have a bonus for those who do them grouped. The Quest Details section at the end of the guide will hold all known information about the quests for each phase. All the quests that you obtain will show up in a quest journal. You can check these quests using the /ui action questJournal command or by selecting "display journal" from your crystal. The quest journal displays both completed and uncompleted quests.

6. Holo-grinding Perks
Paemos will have an extra option for those who have hologrinded (or just did a lot of professions). He offers "free branch unlocks". These are improved unlocks similar to those available in quests. They happen immediately and (very importantly) they give xps to train skills with. The number of unlocks you get will depend on the amount of hologrinding you did. Someone who unlocked before Publish 10 should have 6 unlocks allowing them to train 6 full branches of FS skills and thus qualify for Jedi Initiate. Currently you cannot unlock a skill that you have already unlocked with quests -- although you can still do quests for skills you have unlocked with your free unlocks. Upon unlocking the skill you will obtain 1,275,000 xps of the relevant experience type. If you unlock Enhanced Senses: Persuasion, for example, you will get 1,2750,000 FS sense xps. You don't have to spend these on the skill you unlocked. You could, for example, unlock persuasion and then train luck. The xps are enough to train novice and the relevant branch. It is important to note that you will cap your xps at 1,275,000. That means that any xps you had, for the relevant category and prior to unlocking, will poof. If you had 100,000 FS sense xps, for example, and unlock persuasion, you will have 1,275,000 xps -- the same as you would have had if you unlocked with 0 xps saved. This means that you should try to spend all of your experience before unlocking any branches that have the same experience type.

7. Jedi & Extra Character Slots
At the point where you unlock 6 branches ie: 24 boxes, You will then have to search for the old man to visit you again....This sux lol. From him you will recieve your padawan trials quest where you will have to confront a powerful NPC that uses a lightsaber , yes a lightsaber. he has around 55k HAM and around 90% resists to all. The best class tested against him was Rifles, but we shall see. After this trial is when your choice to unlock should be made.
Yespa
Sat Sep 11, 2004 5:03 am
#283




Item Reward: Resource containers and an inorganic survey tool (allows
you to survey all inorganics -- or organic survey tool (random) )

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Quest Giver:

Task: You are asked to create several items using some of the resource containers obtained from the Construction Foreman quest. Create 10 items. Get the schematic from QT-QC

Village defense :

1 refined entrine
1 refined ardanium II
1 refined rudic
1 reinforced wall module
1 small turret
refined entrine / rudic / ardanium II:
20 entrine ore / rudic ore / ardanium II

Small turret :
1 turret hardware
1 turret electronics

turret hardware:
5 endrine ore
turret electronics :
5 rudic ore
10 ardanium II

1 turret electronics ( opt )



FS Branch Reward: Crafting mastery : Technique

Item Reward: ?

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TheBranch
Sat Sep 11, 2004 5:33 am
#284


I can confirm Creature Handling xp is converted to Sense xp only



Branch
Sunrunner
Lightsaber Master
4100 Healer
2002 Enhancer
1130 Defender
1000 Weilder
0044 Combat Prowess
Enhanced Reflexes Master
jetlag2004
Mon Sep 13, 2004 3:36 am
#285

Game just even more boring with this grinding added. Already cancelled accounts. Bye all.
Acrod_Novys
Mon Sep 13, 2004 10:44 am
#286

From the world of creatures I bring you two things you lack:


DNA Sampling: Definately Sense XP


Creature Handling: Yup, we're screwed: It's also Sense XP (hooray, the only combat profession I can master with BE isn't really a combat profession!)



°°°°°°°°°°°°°°°°°Acrod Novys - MBE°°°°°°°°°°°°/way 812 -4692 Coro°°°°°°°°°°°°°°°
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