Force Sensitive Archive
Thread: How many nades per 300k xp
DRWolfe
Tue Jan 25, 2005 1:48 am
#14
AvataroftheSith wrote:
starcrusher04 wrote:I'm trying to do some numbers on whether or not I can afford the nades grind. What I need to know is, about how many thermal detonators would I use per 300k of combat xp? I can only afford about 20 crates at this point, so I need to know if I can make this happen or not, not to mention the fact that I'll have to grind master marksman (God, I hate rifles/carbine grinding.)
I am able to make 300k xp in about an hour with only one crate. Plus i use powerups.
I use C12s (pup'd) and make 300k Combat XP (plus some weapons XP totalling around 107K FS XP) in 6 Giant Baz Nitch mission (solo grouped), taking about 2 hours (including Village run), using 24 pup'd grenades (4 per lair).
I'd think using thermals, it would take fewer grenades.
Veearr-Tres
Tue Jan 25, 2005 10:10 am
#15
The template I'm using is TKM, Commando 4000, Smuggler 0210, and some scout. I can slice my thermals, and with max dmg pups I can get max dmg over 3k. On Giant Baz Nitches I have seen acutal damage numbers over 5k, and I have killed them with two throws. My strategy is to attack the lair, feign death, pop up when all 10 are spawned, and take them out. I stand about 5-6m from the lair and target the lair. If you are too far the blast radius may not hit creatures behind you. This can happen as close as 7m. I usually use 1-2 stacks per lair. I keep an eye on my combat XP to decide if I should use another stack, or just finish them off with tk. I usually hit around 50k per lair. While I wait for my bike to spawn I harvest the corpses. I don't kill off the lair, just go to the next and repeat. The second time around I do the same, then finish the lair. I am now usually around 200k combat XP. I get two more missions E or SE, hit them each once. If I see I am getting close to capping, I switch to TK to finish them off, otherwise it's a waste of grenades. I now am capped at 300k combat XP, I usually have some extra TK XP, and I am maxed on scout XP at 30k, and I have slicing XP as well from the grenades. I goto the village and cash in my XP for combat/reflex and sense. On my way back I finish off thetwo lairs I started, then go and get more missions. Whole thing usually takes 40-45 minutes, but I only use anywhere from 6-10 stacks of thermals per cap. If you were lucky you could get 400k fs XP off one crate, or almost a full branch from 3 crates. If you were doing all combat/reflex FS skills, 20 crates might just do it. I am picking up persuasion as well, and by the time I am done I will have a pretty good chunk of sense XP to put towards that, from scout and slice XP.
Vearr-Tres Donark
Master Snuggler
Message Edited by Veearr-Tres on 01-25-2005 09:16 AM
ExcaliburCH
Tue Jan 25, 2005 10:13 am
#16
DRWolfe wrote:
AvataroftheSith wrote:
starcrusher04 wrote:I'm trying to do some numbers on whether or not I can afford the nades grind. What I need to know is, about how many thermal detonators would I use per 300k of combat xp? I can only afford about 20 crates at this point, so I need to know if I can make this happen or not, not to mention the fact that I'll have to grind master marksman (God, I hate rifles/carbine grinding.)
I am able to make 300k xp in about an hour with only one crate. Plus i use powerups.
I use C12s (pup'd) and make 300k Combat XP (plus some weapons XP totalling around 107K FS XP) in 6 Giant Baz Nitch mission (solo grouped), taking about 2 hours (including Village run), using 24 pup'd grenades (4 per lair).
I'd think using thermals, it would take fewer grenades.
Use normal quenker missions and you make 300k combat xps plus some unarmed with C12s in an hour. btw.. also in 6 missions
cheers
Exi
DRWolfe
Tue Jan 25, 2005 10:43 am
#17
ExcaliburCH wrote:
Use normal quenker missions and you make 300k combat xps plus some unarmed with C12s in an hour. btw.. also in 6 missions
cheers
Exi
How do you get 300k combat XP from 6 Quenker missions when each Quenker gives less XP than a GBN? Unless you are pitching grenades at the last wave of 5 as well?
ExcaliburCH
Tue Jan 25, 2005 10:50 am
#18
how? for two quenker missions I get around 100k. both missions together will take around 20 minutes. 3 x 20 min. is an hour and is 300k combat xps.
I hit the first lair until as many quenkers as possible have spawned, than I kille them with my nades. I travell to the second mission, do the same and head back to the first mission. There are another 5 lurking around the lair. I again start to hit the lair until some more quenkers have spawned.. I do this until none quenker is left and kill the lair with TKM. Go back to the second mission and repeat.
After six missions I'm usualy capped. Not every time. Sometimes a lair doesn't spawn enough and on other times one of the lair disappeares and I get a mission incomplete.
cheers
Exi
I hit the first lair until as many quenkers as possible have spawned, than I kille them with my nades. I travell to the second mission, do the same and head back to the first mission. There are another 5 lurking around the lair. I again start to hit the lair until some more quenkers have spawned.. I do this until none quenker is left and kill the lair with TKM. Go back to the second mission and repeat.
After six missions I'm usualy capped. Not every time. Sometimes a lair doesn't spawn enough and on other times one of the lair disappeares and I get a mission incomplete.
cheers
Exi
Bett
Tue Jan 25, 2005 10:57 am
#19
Dumb Question Alert
Trying to refine the knowledge without grinding commando to save face:
I am a TKM/MSmug, my friend is a M2h/Tailor... What (if any) types of grenades can we use?
Trying to refine the knowledge without grinding commando to save face:
I am a TKM/MSmug, my friend is a M2h/Tailor... What (if any) types of grenades can we use?
DRWolfe
Tue Jan 25, 2005 11:33 am
#20
Bett wrote:
Dumb Question Alert
Trying to refine the knowledge without grinding commando to save face:
I am a TKM/MSmug, my friend is a M2h/Tailor... What (if any) types of grenades can we use?
C12s only without commando. Good ones on my server are around 850 max damage. Get some +32 max damage powerups to boost that. The min damage is only around 200 or so, so the damage done sometimes varies wildly.
NJ_Ragman
Wed Jan 26, 2005 11:08 am
#24
to cap all 6 trees, it should take no more than approx 50 crates of Imp dets. That is an absolute max amount needed.
NJ_Ragman
Wed Jan 26, 2005 2:17 pm
#26
JediForceSeeker wrote:i bought 80 crates and have used 4 on the lsat box :/
ouch. And knowing Ahazi, i'm sure you probably paid through the nose for them too. Still, at least you weren't buying them on Bria, hehe. i think of all the servers, Bria has the highest prices for everything.