Force Sensitive Archive

Thread: How many nades per 300k xp

starcrusher04
Mon Jan 24, 2005 11:15 am
#1

I'm trying to do some numbers on whether or not I can afford the nades grind. What I need to know is, about how many thermal detonators would I use per 300k of combat xp?I can only afford about 20 crates at this point, so I need to know if I can make this happen or not, not to mention the fact that I'll have to grind master marksman (God, I hate rifles/carbine grinding.)



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AvataroftheSith
Mon Jan 24, 2005 12:00 pm
#2


starcrusher04 wrote:
I'm trying to do some numbers on whether or not I can afford the nades grind. What I need to know is, about how many thermal detonators would I use per 300k of combat xp? I can only afford about 20 crates at this point, so I need to know if I can make this happen or not, not to mention the fact that I'll have to grind master marksman (God, I hate rifles/carbine grinding.)




I am able to make 300k xp in about an hour with only one crate. Plus i use powerups.



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Bermag
Mon Jan 24, 2005 12:07 pm
#3






starcrusher04 wrote:

have to grind master marksman (God, I hate rifles/carbine grinding.)






Agree with rifle grinding, carbines is pretty quick IMO, but none compares to how much I hate grinding the unarmed skills



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NJ_Ragman
Mon Jan 24, 2005 2:03 pm
#4

I use Imperial Dets. They're faster in speed than thermals.
commando 3.0.0.0 and never needed that 4th box.

How many nades it takes for me to cap out 300k combat xp: ~45 (9 sets of 5 nades, as they're bunched into sets of 5. Or if you prefer calling each set 1 nade, then it takes me 9 of them out of a crate of 25, so that's just over 200k fs xp per crate)
I don't use pups. Giant Baz's will cap my xp out in 4 lairs. Takes approx 25 minutes to cap my fs xp and then i head to village. Allow ~7 mins to travel to village, and ~7 to get back to Science Outpost, that's ~39 minutes for 100k fs xp. Which is nice when you only have an hour to play most of the week. Means i can pick up 700k fs xp per week if i do one cap a night

And to top it off, i only pay 44k for my Imp Dets per crate of 25. Found a salesman who sells them at this wonderfully low price. So my grind is that much sweeter

Message Edited by NJ_Ragman on 01-24-2005 03:20 PM



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

Unreal7
Mon Jan 24, 2005 2:12 pm
#5

In 30-40 minutes i cap using thermal dets or imp dets depending what i have on me atm. I get 120k combat xp per baz nitch lair in a solo group of 10+ people. Just gotta milk the lairs in the following fashion. Get 2 missions in same direction. Go to the first lair and target it. Throw nades at it till all the baz nitches are dead then peace out on the lair and go to the second lair. Do the same then peace out on the 2nd lair. Go back to the first lair and by now its fully respawned. Kill all the baz nitches in the same fashion by targeting the lair. Then kill the lair. Go to the 2nd lair and repeat. Now you should have 240-250k combat xp. Go back to science outpost and get a mission going to the SE in the direction of the village. Go to that lair and kill the first wave of baz nitches. You should now be capped. Peace out on lair and head to village and convert. Head back to that lair and kill the 2nd wave and destroy lair. Head back to sceince and repeat from start. Works great. Cap out in 30-40 minutes and I use less than a crate of thermals/imp dets doing this per cap.



"I'm an a$$hole and I aprove this message!" -Unreal7
JediMasterZero
Mon Jan 24, 2005 2:29 pm
#6


I used C-12's with powerups. Average total xp per quenker lair (just mobs, not lair) is 40k. Estimated 8 stacks of grenades to take out a lair. So by my estimation, you'll need just over 2 crates worth to max combat xp at 300k.


Hope this helps.


Edit: price ranges on Kauri =30k per crate to 100k per crate. Average seems to be 40k per crate.

Message Edited by JediMasterZero on 01-24-2005 01:30 PM



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
DRWolfe
Mon Jan 24, 2005 2:32 pm
#7



JediMasterZero wrote:
I used C-12's with powerups. Average total xp per quenker lair (just mobs, not lair) is 40k. Estimated 8 stacks of grenades to take out a lair. So by my estimation, you'll need just over 2 crates worth to max combat xp at 300k.
Hope this helps.
Edit: price ranges on Kauri = 30k per crate to 100k per crate. Average seems to be 40k per crate.

Message Edited by JediMasterZero on 01-24-2005 01:30 PM



Forget the quenkers! I get 50k Combat XP from only 4 stacks with Giant Baz Nitches using pup'd C12s.



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Eclipse - Dark Lotus Ninja

JediMasterZero
Mon Jan 24, 2005 2:38 pm
#8

Ya know, I tried GBN's...but I found I got more xp with less grenades and less time by doing Quenkers. Strange. I guess it's just perception. Plus I almost got killed the few times I grenaded GBN's with the damage they deal and the damage the grenades deal. Now I'm wondering if some of my armor was decayed when I was trying that....hmmmm.....



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
DRWolfe
Mon Jan 24, 2005 2:51 pm
#9

I wear Ubese armor and don't have to repair too often, at least not until the pieces are down to 5-6k condition (I wear them down to about 2k before I stop repairing and just let them die). I started with 5 suits, and I've gone through maybe 2-3 of those and let's just say I don't have enough XP left to grind to worry about running out of armor.

As for getting that XP from GBNs, there are a few tricks...

First, hit the lair a couple of times then hit Feign Death. Once the next wave of 5 has completely spawned, get up. All 10 will aggro you so you can damage them all. Much more efficient hitting 10 mobs with your grenades than 5.

Second, throwing 4 pup'd stacks at the lair just about kills these (and may actually kill 1 or 2). Take out the remainder with direct-pool attacks hitting the most damaged pool (usually Health, but may be Action). This maximizes Combat XP by doing less actual damage with the weapon. Kill the last wave of 5 and the lair with a weapon, it's not worth the time waiting for the spawn and grenading them. "Milking" the lair was never worth the extra effort for me, so just kill it and move on to the next one.

Third, use Center of Being while throwing the grenades. This keeps the 10 GBNs from ripping your armor to shreds while you throw the grenades at the lair. As a Master Fencer it lasts just a little less than the delay from throwing 4 times, so I CoB, throw 4, CoB, throw 4, etc. Since CoB and grenades work wierd with the Combat Queue, you can't macro it, but oh well.

Yes, I have spent a LOT of effort refining my technique to get myself maximum XP gaining efficiency with my existing template since I have less time in-game than many others. I have used this method lair after lair, day after day, for a few MILLION FS XP. It works, and it will take me through to the end of my grind.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

NJ_Ragman
Mon Jan 24, 2005 3:06 pm
#10



DRWolfe wrote:
I wear Ubese armor and don't have to repair too often, at least not until the pieces are down to 5-6k condition (I wear them down to about 2k before I stop repairing and just let them die). I started with 5 suits, and I've gone through maybe 2-3 of those and let's just say I don't have enough XP left to grind to worry about running out of armor.

As for getting that XP from GBNs, there are a few tricks...

First, hit the lair a couple of times then hit Feign Death. Once the next wave of 5 has completely spawned, get up. All 10 will aggro you so you can damage them all. Much more efficient hitting 10 mobs with your grenades than 5.

Second, throwing 4 pup'd stacks at the lair just about kills these (and may actually kill 1 or 2). Take out the remainder with direct-pool attacks hitting the most damaged pool (usually Health, but may be Action). This maximizes Combat XP by doing less actual damage with the weapon. Kill the last wave of 5 and the lair with a weapon, it's not worth the time waiting for the spawn and grenading them. "Milking" the lair was never worth the extra effort for me, so just kill it and move on to the next one.

Third, use Center of Being while throwing the grenades. This keeps the 10 GBNs from ripping your armor to shreds while you throw the grenades at the lair. As a Master Fencer it lasts just a little less than the delay from throwing 4 times, so I CoB, throw 4, CoB, throw 4, etc. Since CoB and grenades work wierd with the Combat Queue, you can't macro it, but oh well.

Yes, I have spent a LOT of effort refining my technique to get myself maximum XP gaining efficiency with my existing template since I have less time in-game than many others. I have used this method lair after lair, day after day, for a few MILLION FS XP. It works, and it will take me through to the end of my grind.



Nice post, nice info. Thanks very much. Gave me a few insights into my own xp earning. Your trick with the feign death to aggro 10 at once. Perfect idea, wish i'd of thought of that earlier hehe. I will be using this one from now on.
Like you, i never bother milking lairs. It's just too much of a waste of effort. Easier to just destroy and move on. Since you only get 3 spawns per lair anyway. The initial set, the first "tap lair" set and then the third set at middle damage of lair. If you do the milking method, it still works out the same way as far as i could tell, except while i was busy killing the final set of mobs, the lair would vanish and say mission expired or timed out or something like that. No matter how fast i did the missins, it always did this. I tested with just hitting it with tka instead of using nades. Same damn thing, lair vanished. So i'm less inclined to use that method anymore hehe.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

DRWolfe
Mon Jan 24, 2005 3:07 pm
#11

By the way, if you have a little extra time, throw one LESS stack of C12s at your last lair (the 6th one, at 50k Combat XP each, 6 will cap you). Then kill wild mobs with your weapon on the way to the Village. This will actually boost your total FS XP by about 3k, giving you around 110k rather than 107k.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

osuro
Mon Jan 24, 2005 3:37 pm
#12


an hour? takes me about 20-30 mniutes to cap out comabtXPdepending on how far away missions are. Usually I use 3 grenades (5 uses each) per lair, in a full group i get about 70k-95k per missions, I dont know why it varries so much.



(I use thermals, and imperial detonators)

Message Edited by osuro on 01-24-2005 02:38 PM

Han_Solo_67
Mon Jan 24, 2005 8:20 pm
#13

I can cap in about 16 stacks of powered up imp dets, sometimes a stack or two less, sometimes a stack or two more. I have capped in 12 stacks but think i just lucked out on hits, and how many mobs were spawning out of lairs cause I was ina full 20 solo.



Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
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