Force Sensitive Archive
Thread: Will Solo nerf stop you??
Sidalo wrote:Drav and Cam,I covered the exisitng credits in my post with the following:"Now people with sotckpiled money, like the guy with 15 million will continue to drive the economy for a long time, so prices will stay the same for awhile. This will really hurt any new players in the game, since prices will still be hihg, but they will be unable to make the money the need that others already have."What I meant is exactly what you responded with: That new people or people without stockpiled money will be hurt for a long time and 6 months to a year seems about right. I myself have plenty of money and am not worried about it. I stopped soloing for money quite some time ago. Just wanted to make sure that everyone understood that everything is inter-twined, and this change will eventually affect a lot albeit if it is 6 months down the road.Of course this is only the beginning, and once they squash high-level soloing altogether with the "Combat Upgrade" as they like to call it, then the good life of the combat profession will be no longer. Fromwhat I have heard of the next nerfing, it does not sound good for combat people that like to solo, or those that do not play at times condusive to grouping.Anyway I will stop ramblin' now.
If they make it so it is impossible to solo, they will lose over half of their player data base. See the link below to one of my other topics as to why they will...
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=29039
DravTroele wrote:
If they make it so it is impossible to solo, they will lose over half of their player data base. See the link below to one of my other topics as to why they will...
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=29039
Haven't read your message yet, will do now.
What really concerns me with this rebalance is that if they make things more difficult solo wise what is that going to do to us FS Grinders.
If we can no longer solo a creature that is 5k unarmed XP or so with buffs and whatnot, how will it impact the XP chase. This more than anything has me worried.
For more info on what is good to get for who
go to
www.swgcraft.com
Is one to base this off of what high quality resource is currently available or am I missing something?
And how do you determine how much to sell a resource for based upon CPU?
Is one to base this off of what high quality resource is currently available or am I missing something?
And how do you determine how much to sell a resource for based upon CPU?
Experience, I'm pretty much a day 1 armorsmith from Bria and I can tell you that there was a recent spawn of wooly hide on corellia that went in the range of 150-200 CPU.
The value of a specific resource depends on stats and your servers ecpnomy. Wooly hide is specifically needed in Comp armor for example. I pointed to SWGcraft because there is a ton of good info there should you be so inclined to look it up. Let's just say that organic resource hunters that know what they are doing fare pretty well for themselves credit wise.
Townnut wrote:
I have yet to run missions in a solo group for fs xp. I can kill stuff by myself and still pull off 120k fs xp a buff. The solo group nerf has little effect on me. I get all my money by selling loot, usually just the rare stuff.
Ok, so your rare stuff. For now, those that have credits stockpiled can buy your expensive loot. But many new people will not be able to afford it. So in the long term, your rare loot will be selling for less credits, or you'll have a harder time selling it anyhow.
I make most of my money selling rare stuff too. So this hurts me too.
DRWolfe wrote:
I join the groups to get the good XP missions. The money is nice to help pay for armor and grenades, though. I hope the "Solo Group" (which should now be called "XP Group", I guess) doesn't become extinct because of this change.
Shhhhh they'll nerf xp groups next.
Solo groups wont become extinct now, because of the xp. And we need the xp for force xp. All this changes is when you need credits to buy new armor, you'll be better off doing quenkers solo with no group for more credits.
Actuallly I did some research today, and I found with master swords on Yavin I could get 12k Kliknick missions with no pets. Also the great plains pikit lairs looked good on dant, they were like 9k something. Again, this is being "solo" with no groups. Cause if you go "solo group" and kill 14k piket mission, you'd only get like 2 or 3k. Goofy isn't it ?
All I can say is GRIND GRIND that force xp now before the combat revamp.
I want to add.. this nerf sucks. I think it's stupid. They should add more content for us instead, give us a reason to group.
Message Edited by poidogp on 11-16-2004 06:43 PM
On a side note, people who can't make money other than through solo groups are just plain dumb. It's still easy to make plenty of cash to buy whatever you want (except the odd 20 million credit uber weapon). You can make a million credits a week just selling radioactives at 1CPU. That's with using only eight reactors. Or how about hunting meat for all the wealthy Docs out there? They routinely pay over 100 CPU for stuff. Or make a million credits from mission terminals, instead of one hour it'll take three hours. Again, just my opinion, money is easy in this game.