Force Sensitive Archive

Thread: would you have Hologrinded if you knew it would be like this?

Ylis
Tue Aug 16, 2005 5:43 am
#14



TiKeb wrote:
not really, profession grinding was more 'AFKable' - musician, dancer, WS, actually most non combat proffs. I like this way because I can keep my template to do guild stuff and semi afk - i still have to move between lairs etc... It's just a shame I have to do this. I've been playing since the start, I label myself as a casual gamer. Only thing left I want to try is Jedi and that requires me to become a hardcore player which I'm not going to do...





You have a point. The current AFK-ability of combat has always been around -- just few knew about it (although they did remove it temporarily I think). What was worse was people afking crafting (which several people did) and was totally agaist EULA.



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



Lysergigi
Tue Aug 16, 2005 8:49 am
#15

Hologrind no doubt for the said reasons (getting to know all professions, go at your pace, social aspect). I got lucky though with 6 out of 8 holoprofs i only had to grind 2 branches under the new system, and with all the xp stored it came down to about 1 1/2 .. was still a major pain though and made me quit right after



"A signature? What's that?" - Ackemao
Orfen_135
Tue Aug 16, 2005 9:14 am
#16

Meh, I was lazy when the holo grind was here, I wish I would've done it now. It sounds better and EASIER now in the CU, they're just screwing us village grinders now, and when I become Jedi (because I will) I will still not like any changes they give the FS people.




Fral Resanto
Retired Stormtrooper
TK-157
Valcyn Galaxy

Orfen
Dark Jedi
Starsider Galaxy

KisiRunningstar
Tue Aug 16, 2005 11:16 am
#17

would do hologrinding right away if they ever ( lol ) bring it back, with the new combat system i find that grinding proffessions out isn't as hard as it used to be



Slitoslisx

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