Force Sensitive Archive

Thread: Major Xp Conversion Bug In Village (Shipwright XP)

Eavik
Wed Dec 22, 2004 12:17 pm
#14






Nohoah wrote:



I would imagine the main reason this won't happen is because not everyone has JTL and it would be a unfair advantage to those that do not have it.









I fail to see how this could be an unfair advantage to anybody. It takes the same amount of skill points to become a Master Shipwright as it takes to become a Master Architect, Master DE, Master Weaponsmith, etc...


It's not as if the people that do have JTL are getting a free profession out of the deal. The people with JTL should be able to master shipwright and convert that xp...the people without jtl will master a different crafting profession and convert that xp.


The only unfair advantage I see is towards the people that DID decide to go buy JTL. We have to spend the same amount of skill points as everybody else to master our crafting profession, yet for some reason our xp just doesnt count for anything?



SSSnuggles
Wed Dec 22, 2004 12:40 pm
#15

I just want to point out that this is an issue, not a bug. The Devs have stated that this is working as intended. That is not to say that it shouldn't change (although personally I don't think it should), just that it's a design decision, not a bug.

odikhan
Wed Dec 22, 2004 11:29 pm
#16

Amen brother.. Keep this thread up there for the devs to see!



Come to Phoenix Shipyards on Naboo near Theed. Waypoint: -5270, 3370
SimianSavior
Thu Dec 23, 2004 12:55 am
#17


odikhan wrote:
Really, then why can a DE that can craft JTL items (unprogrammeed chips, flight computers) convert the XP made by making those to jedi XP? If they're gonna remove one type of JTL xp they should remove ALL types of JTL xp.





1) It is not a bug. This is the way it was intended to be. The devs already said they were making JTL a completely independent expansion. They do not want (nor do I want) for JTL profession experiences to be used for the force sensitive path.

2) DE was around a long time before JTL. They are not a profession introduced by JTL and therefore they are not subject to note 1 above. If you want to grind out huge amounts of crafting experience quickly that can be converted, pick up Architect and grind out Gungun heads. Shipwright alone does not take up all your skill points, so I don't see what the big hassle is to begin with. We all have to give up professions to follow the force sensitive path, get used to it. You're going to have to drop the profession anyway once you finish your FS skills and start along the Jedi tree, it's not hard to just pick up 1 branch of Architect so you can grind that out since you already have engineering 4.

Message Edited by SimianSavior on 12-23-2004 03:01 AM



Peace is a lie, there is only passion
Through passion I gain strength
Through strength I gain power
Through power I achieve victory
Through victory my chains are broken
The force shall free me.


Crimson Order
Sith Warrior of the Dark Conclave
Section 1 XO

ravingbantha
Thu Dec 23, 2004 1:24 am
#18






odikhan wrote:

Pilot XP doesnt have to be allowed. It doesnt fit into any FS XP section anyway. But shipwright is the same as crafting. It goes straight up the engineering line. They should add it.






Either way, even if they did allow it, like I said it would be set to the same conversion rate as architects, somewhere around 35/1 even then it would not be worth the time. You'd end up with little more than what you have now, it's so fustrating to drive all that way for a whole 6500 FS xp. I can only imagine SW conversion rate being worse
ChefGenius
Thu Dec 23, 2004 7:39 am
#19

Its not fair... and a couple of points why -


1. I would think a gifted pilot would be more suitable than say a gifted chef (and no that doesn't mean I begrudge crafters FS - its damn hard for them anyway).


2. Its not unfair to those who choose not to purchase the expansion. If I didn't own JTL i wouldn't have a problem with someone using pilot / shipwrightexperience (why does it affect me anyway!).....quite simply because if we are talking advantages anyone who has 4000 commando or higher has a disgustingly unfair advantage over me in the first place!


3. Pilot doesn't take up skill points but shipwright does. So forgetting pilot in this instance, why should a shipwright, who has such a profound affectto the economy of SWG AND has to sacrifice skill points, be exempt from exchanging ap. After all he has to sacrifice skills used in the main game!



~Dandaas/Yilya/Azurati/Cassini~
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VALCYN



odikhan
Fri Dec 24, 2004 11:06 am
#20

Yes, shipwright doesnt take up all your skill points alone.. BUT... Shipwright combined with Master Swords does.. And in order to become FS you need SOME combat capabilities in the first place. Shipwright XP should be able to be converted. Pilot, no as it doesnt require any XP ( well, they could make you once ur FS be able to gain FS reflex XP only from killing tier 4+ enemies, and only while overt, as it gets tough at tier 4, though for each enemy it should be like gaining faction points.. tho maybe getting a little more per kill depending on the enemy. It would give FS people a nice new way to get some reflex XP.)


Also, when it comes to JTL. People who bought JTL have the right to have an advantage over people who DONT have it as they went and spent the extra money to buy the expansion. Its part of the game, but while pilot can be argued as not being fair to convert, shipwright should be allowed as it is a STANDARD crafting profession that takes up skill points. It also takes up a lot of resources making it a draining profession, which would make it harder to convert to begin with.



Come to Phoenix Shipyards on Naboo near Theed. Waypoint: -5270, 3370
TheSkankinSpiv
Fri Dec 24, 2004 12:57 pm
#21

Shipwright - Due to the skill point cost of Shipwright and the fact that you have to work just as hard grinding through it as any other profession, might as well figure that shipwright should give force sensitive experience.

Pilot - A whole different story all together. The reason why we pilots want to get force sensitive experience is not so much that we want to grind really fast to be Jedi, but more we just don't want to think we're just wasting time in the air when we could be making "progress" grinding for Jedi on the ground. Most of us wouldn't care if its quite an obscene conversion rate, just as long as we know we're getting somewhere and having fun doing it(JTL + Teamspeak = Woo!).



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


VTmoon
Sat Dec 25, 2004 1:17 am
#22

SW should since it's a profession that cost skill points. But I don't think pilot should.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
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TheSkankinSpiv
Sat Dec 25, 2004 1:22 am
#23

Sure, but you have to say, whats so important about it costing skill points. Sure you have a certain number of skill points to have abilities but in the end Force Sensitive exp is supposed to be all about the effort you put in and the time you grind isn't it?



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


VTmoon
Sat Dec 25, 2004 1:29 am
#24






TheSkankinSpiv wrote:
Sure, but you have to say, whats so important about it costing skill points. Sure you have a certain number of skill points to have abilities but in the end Force Sensitive exp is supposed to be all about the effort you put in and the time you grind isn't it?





but we would be getting an advantage on the people who didn't buy JTL. Because we have an extra profession we can transfer exp from.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
TheSkankinSpiv
Sat Dec 25, 2004 1:37 am
#25

Sure, but you also have to realize that while its an extra profession its not like we can do two professions at once. Theres no chance I can disable a Decimator, jump out on the wing of my ship, and throw grenades at it.

The only advantage we'd really have as far as those things go is that we'd be able to spice our experience in galaxies up alittle. And isn't that the whole reason for the expansion?



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


odikhan
Sun Dec 26, 2004 11:58 am
#26

Heres another argument on why Shipwright XP should be allowed.


Force Experimentation, Assembly, Repair and Technique affect Shipwright Experimentation, Assembly, Repair and Technique.


If the crafting trees affect shipwright, then shipwright should be convertable.




Come to Phoenix Shipyards on Naboo near Theed. Waypoint: -5270, 3370
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