Force Sensitive Archive

Thread: This 30:1 combat xp garbage is my gamebreaker

KupyiLabe
Tue Aug 23, 2005 1:57 pm
#14



theEwokDude wrote:
It has absolutely NOTHING to do with advertising. As a fan of Star Wars since the Original Trilogy, I can say that what drew me to the movie and story was something called the Force and the Jedi Knights that used it. That is what SWs is all about. Without the Force or Jedi Knights Star Wars would have been some B rate movie that most likely no one would have cared about. The most well known line from the movie is, 'Luke, I am your father!'. Heck, people that never even seen the movie know that one. When SWG was coming out I would say an overwhelming majority wanted to be a Jedi at some point. So please, quit blaming the Jedi population on SWG's manual that has a Jedi on it feeding it to an Ewok, or SWG's trailer that shows Jedi on it. The reason for the Jedi population is Lucas fault because almost 30 years ago he created a work of art on camera that had Jedi using mind tricks and blocking blasters with a LightSaber. That is the reason for the Jedi population.



Yeah, too bad the actual line is "No, I am your father!"...



--
Kupyi Labe :: CorSec Technical Specialist
"Justice may be blind, but she has very sophisticated listening devices."

Joron Darkdust :: Freelance pilot-for-hire
Joron Darkdust grinds his coffee with his teeth and boils the water with his own rage.

Jiurra :: Engineer and tinkerer
Droid engineering is user friendly. It's just picky about who its friends are.
ravingbantha
Tue Aug 23, 2005 6:47 pm
#15






eternalfool wrote:


Sure.. you're P*ssed off.. but why double post?





Cuase he figures he won't get flamed as much in this thread.... He's still being a tool about it.
mpedersen
Tue Aug 23, 2005 7:05 pm
#16






JerrelC830 wrote:



Well for me, SWG was a great game while it lasted. Everyoneis relieved about the group xpsituation that the devs changed back, but for me, it doesntmake a difference because I basically stopped logging on after the combat xp nerf.Likesomeguy on this forum said,they probably just did the groupxp nerf to make everyone forget about the 30:1 change. He referred to it as "pulling the wool over oureyes" andI could'nt agree more with him.The only goal that was worthwhile for me, and what brought me to the gamewas obtaining jedi. SureI had to get rifleman and carbineer, but that wasjust to prepare for the FSgrind.I had just startedmyFS grind that I thought was already too long when this wonderfulpubish came. Boy wasI pissed.What were the devs thinking? Ok, so the jedi population doesn't fit the timeline, big whoop. Theresalready many, many,jedi, theres no point of slowing down the population now.And I know the whole thing about the grenades buti guess nerfingthe grenade xp just made too much sense to do.Maybe screwing over legitimate grinders was just a great idea at the time.Making a game 2x longer and even moreboring is not the way to go, especially when jedi is the main attraction for new players.


I would like to thank the developers forbasically stealing my money and ruining an awesome game.


Needless to say, I will be cancelling my account sometime this month.


Thank you for taking the time for reading this angry former SWG player's rant.






omg, get over it.





- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!


"We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." - Nancy MacIntyre, SWG senior director at LucasArts. (New York Times 12/10/05)
quitch
Tue Aug 23, 2005 8:17 pm
#17






Insurgy wrote:

The fact is that Jedi was not placed into the game until months after release and only then did we see our First Jedi and the frenzy was on.




im pretty sure it was always there, since it said on the original box that you could be a jedi. they did not tell you how, but some people figured it out.



-who lightdust
PopEsPic
Wed Aug 24, 2005 3:58 am
#18

/waves buh bye


don't come back now................i want jedi..i want jeid.....work for it....the grind it self is a pain...get over it

go play sims (whatever part it is)


don't let the door hit there the good lord split u



________________________________________
Hsuan-Tien
________________________________________
My only fear of Death is coming back reincarnated..........
BriaBres
Wed Aug 24, 2005 1:32 pm
#19


I've been on for quite a while, and didn't become interested in being a jedi, until the cu. I don't mind the extra grinding, in fact, I see it as an opportunity to meet more people, and have fun. Perhaps, instead of whinning, and complaining about all the jedi, if the devs would actually fix quest bugs, put in more SW content, and new quests, and bring back some old quests, people would be more apt to do those, than rush to jedi. As of right now, most of the quest loot sucks, and w/all the broken quests, jedi seems a pretty good goal to work toward.



|Bres |
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
DominusElite

_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
Crazy Medic- Bria


XrioT
Wed Aug 24, 2005 9:36 pm
#20


My problem with the new conversion ratio's (specifically Combat and Medical XP in my case) is that it doesn't stop grinders, it stops the casual player who may have one day had hope for unlocking. I've played for two years; I've been converting XP in the village (very slowly) for the last year, and i have only converted enough xp to fill maybe2 ladder's. At the rate i 'was' going I would have unlocked sometime in 2007, but with this recent change it is a gamebreaker for me as well because my 2 more years just turned into like .. never. Why never? The game won't be out long enough for me to ever unlock now.


The grinders.... they'll have to grind for an extra week maybe, but that's no big deal to them. The casual player is themain one hurt by this.


Oh well
SaiMad
Wed Aug 24, 2005 10:13 pm
#21

This combat ratio thing does not make sense to me, at all. Due to the fact that grenades granted more xp than they should, the type of xp which is TEN times as hard to get as regular xp, has to be nerfed to 30:1 (combat). I mean, I understand that they are trying to control the jedi population, but, what is THIS? I'm not whining, I will keep going until I get jedi, (no, I'm not a new player whojust wants to go forJedi, I played this game for 2years, this is just anotherUNINTELLIGENT nerf) butwhen you are nerfing the game, nerf and make sense. 30:1 combat ratio should be 3:1 because it's ten times as hard to get. How would you mess up the Commando profession when you nerf grenadesif youcould just go along with heavy weapons and earn your combat xp just like any other profession? I didn't want Jedi when I first started playing because, I was too interested in other aspects of the game. Devs it's your own fault that you have so many people going for Jedi, becoming force sensitive these days is WAY too easy, that doesn't mean that you have to make the grind 10 times as hard as it should. Yes, you have justmade this grind TEN times as hard.. TEN... think about it, you're the devs..... and oh yeah... talking about not attracting new players to jedi, look at the upcoming expansion.. ROFL.... "THE TRIALS OF OBI-WAN" that's going to attract another zillion newbs crying to get a saber in their hand.... why won't you come up with something like, YOU CANNOT GET JEDI UNLESS YOU'RE A SIX MONTH OLD PLAYER.... thank you



]|[In Game]|[
Name: Warpedo
Species: Human
Title: Battlemaster
Cebre_Opasloa
Thu Aug 25, 2005 1:23 am
#22






SaiMad wrote:

well maybe you got jedi before this 30:1 came out, if you would have to face the grind i'm facing right now, you'd be next to me, saying it does not make sense, and maybe even whining, but Imyself, good sir, am not whining, i will get jedi even if the ratio would be 100:1, but why do I have to get punished,i play this game for 2 years, once again, they should make a rule saying, u cant get jedi unless you're a 6 month old player, that way they dont punish the vets, and it would make the newbs focus more on other aspects of the game than just becoming a jedi.






My second character IS facing the grind you have right now as a full-bore combat toon, with only 1 completed box in FS skills. Yes the change in conversion is not great but it will discourage more of those not truly committed to the task. Apparently you aren't one of those people. Neither am I.


My main BTW is a CL 5 Jedi who ground no combat skills at all but is a FS Master Crafter. He has only 2 Novice Boxes in Jedi skills, and I almost didn't even do that much. You want to complain about conversion? Any CL80 character worth anything can likely earn about 50 plus thousand FS combat prowess XP in a few hours even with the new rates. Try crafting where several hours effort may get you all of 11k and carpal tunnel syndrome as well. Not to mention just surviving the Sith as a crafter...


If you make the CHOICE of going Jedi, you CHOOSE the consequences of the grind required to get there. Sony or the Devs are not punishing you, YOU are punishing you. If you don't want to accept the grind, don't go for Jedi.


Discouraging the players not truly committed from going Jedi DOES make sense, a heck of a lot MORE sense than the alternative of hard caps on numbers which they could have implemented but didn't. And be thankful they didn't or else you'd never have one.




Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Grunzer
Thu Aug 25, 2005 1:39 am
#23






quitch wrote:






Insurgy wrote:

The fact is that Jedi was not placed into the game until months after release and only then did we see our First Jedi and the frenzy was on.




im pretty sure it was always there, since it said on the original box that you could be a jedi. they did not tell you how, but some people figured it out.






As it turned out, the Box was a lie at that time. At first we were told "Ok, it really hasn't gone in." Thena day later when people were threatening lawsuit they came back and said "Ok, it was in, but it was bugged.". hehe.









CANCELLED

??????????? ?? ????????? ?????? ??? Sony
DureenaBadKarma
Thu Aug 25, 2005 2:30 am
#24






Cebre_Opasloa wrote:



If you make the CHOICE of going Jedi, you CHOOSE the consequences of the grind required to get there. Sony or the Devs are not punishing you, YOU are punishing you. If you don't want to accept the grind, don't go for Jedi.


Discouraging the players not truly committed from going Jedi DOES make sense, a heck of a lot MORE sense than the alternative of hard caps on numbers which they could have implemented but didn't. And be thankful they didn't or else you'd never have one.





It's a good arguement.. IF youare looking at being a Jedi from now. You see 30:1, you make your choice. The problem is that a lot of people have had this change occur halfway through an extrememly long process. So you set out and think, I'll do this and it'll take me 6 months. At month 3 the rules get changed and suddenly you've got another9 months on top of it.


This causes people to get disheartened with the way they chose to go, through no fault of their own. The goalposts were moved when they were halfway through the run up to take their kick! I really feel for the people that had this change thrust onto them AFTER they'd already put time into getting started on it. The new players can make an informed choice as to what they do, the rest have either got4 hills to climb instead of the 1 they set out climbing, or they've wasted 2-3 months for nothing.




Dureena - I lived in a special place for a while. It was made special by those I knew,butclosest to my heart wereEmekaf and Viridian, I will never forget you both /blowkiss
XrioT
Thu Aug 25, 2005 5:35 am
#25






DureenaBadKarma wrote:






Cebre_Opasloa wrote:



If you make the CHOICE of going Jedi, you CHOOSE the consequences of the grind required to get there. Sony or the Devs are not punishing you, YOU are punishing you. If you don't want to accept the grind, don't go for Jedi.


Discouraging the players not truly committed from going Jedi DOES make sense, a heck of a lot MORE sense than the alternative of hard caps on numbers which they could have implemented but didn't. And be thankful they didn't or else you'd never have one.





It's a good arguement.. IF youare looking at being a Jedi from now. You see 30:1, you make your choice. The problem is that a lot of people have had this change occur halfway through an extrememly long process. So you set out and think, I'll do this and it'll take me 6 months. At month 3 the rules get changed and suddenly you've got another9 months on top of it.


This causes people to get disheartened with the way they chose to go, through no fault of their own. The goalposts were moved when they were halfway through the run up to take their kick! I really feel for the people that had this change thrust onto them AFTER they'd already put time into getting started on it. The new players can make an informed choice as to what they do, the rest have either got4 hills to climb instead of the 1 they set out climbing, or they've wasted 2-3 months for nothing.







Thank you, you hit the nail on the head! That's exactly my problem, I started in the village around a year ago with a specific plan to unlock at some point in the games future, now this future has extended beyond the feasible games shelf life for me.This leavesthe newbie l33t r0x0r j3r b0x0r folk that would grind if it was 1000:1 ratio up for the running and this 2 year vet out in the cold. My 1/3 of the way there progress experience-wise was just knocked back to like 1/30th given the changes (this is not exact of course).
SiliconBandit
Thu Aug 25, 2005 5:36 am
#26

One very fine day, about a month ago..i was reading one of the star wars novels that had all our favorite characters in it.

Naturally, having finished an FS grind not long earlier I had all that good SW:G jedi trainNgrind in my thoughts.

In the book it mentioned ol'Luke reminiscing with someone his training on dagobah and at some point I ended up thinking about the span of time that had passed in the books timeline.


Whaddya you know? It tooks him a couple of years to get to where he was and here we are, setting up jedi in something shy of 5 months, spending a few weeks running some initiate quests (maybe more, maybe less im not sure how it takes to go from unlock initiate to paddy status) and then spending a few more months cranking out that hot new template.

All time added up: what? less than 9 months? a year at worst for a character that could mop the floor with vader, maul, palpatine, tyrranous, luke and all their various and assorted merrymen and cohorts.


Now before you all blast me for pointing out that neither our characters or those characters "actually exist" I would remind you of the same thing.

Be glad you arent actually doing what Luke went through. Im not always happy about the changes to the Xp system, or powers, or profession capabilities or whatever else may come up. But when i think that my ficticious character can and would lay the beating of a lifetime on a ficticious character in something of a fraction of the time:

Im pretty damned greatful all i have to put up with is sitting in a chair and playing a game. That i can put it on pause for a day, week, month to do other things and not train, train train all the time. I grind jedi because I want to..its not always pleasent and sometimes i get depressed over my progress but hey, such is the life of a gamer with a hobby. Ive played this game since early april/ 05 and i hear horror stories from friends who tell me about "back in the day".

SWG is not a game of number-crunching, if people think it is, i suggest they dig out their old Apple IIe's and play Number Munchers and leave SW:G to people who arent as worried about trying to be the first person to reach jedi. Every server has eight or nine dozen jedi already.


But, all things being equal:

SWG is a computer game connected to the world wide web. Its an interpretation of a story created over two decades ago and it is not perfect, but it is still something more than we had and allows a chance to see into a world fired by over two decades of imagination.


. My advice:

If you dont like the game, either learn to code and join SOE's dev team or:


"Down in front"



SiliconBandit

-a slave to the grind
Page 2 of 5