Force Sensitive Archive

Thread: Focus Thread: Phase 3 Combat Quest

mturnage
Tue Jul 19, 2005 7:11 pm
#14






Roldem wrote:

How many ppl have been able to complete this mission so far? I have tried it three times, twice from second and third closest base from the village. The closet I got was 24 m from the village when he decided his time had expired.







I tried from the third closest tonight to no avail. Was 1k meters out and he took the poison. This is so disappointing, especially since it is my unlock.


Please guys do something about this quest in the next few days. Just get rid of the poison. That way you'll eventually get him to the base from any base.


I spent the last hour at the closest base. Its really bringing out the worst in people.


Horrible night playing Galaxies.






Vakra Erl-i - Elec Osierdan
Lowca

darkgun
Tue Jul 19, 2005 9:20 pm
#15

i got a health buff crystal and the sunriders destiny crystal (like banes heart)




-Darkgun ~ Master Fencer~ ~Master Rifleman~


Grunzer
Tue Jul 19, 2005 10:27 pm
#16






Baciacca wrote:

Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.


1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.

2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....

3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)






#2: Turrets actually do 550 Damage per shot, and instead of shooting 1 time a second, they shoot apprx. 8 times per second. (I got hit 26 times in about 2.5 seconds or so.) PLUS the issue where if you die they will still shoot you occasionally from 1000+ meters away. ALSO they aggro on you within 100 meters of the base. So SEVERAL issues with turrets right now.





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masterim-doublea
Tue Jul 19, 2005 10:39 pm
#17

i was "trying" to do theis guest on bria and their was 6 groups of 3 people wanting to do the mission. my group waited 7 hours at the village and we finalt got the sheilds down first... i got the commander and we were walking to the base and he dies, go figure... i spent 7 hours for nuthing. wow. i was olny 2000m from the village the commander died 300 m into the walk back. gees sometimes i hate swg.



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FonmaHamin
Tue Jul 19, 2005 10:55 pm
#18






Baciacca wrote:

Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.


1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.

2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....

3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)





now that it has been brought to your attention and thank u for startin this thread. will there be a hotfix for these (bugs?) will it be fixed before end of phase. any ideas as to what changes may be made i thank u for any infomation you might have





FonmaHamin ~ Elder TKA/Swordsman FondaHamin ~-Trader - Structures

Fonla Hamin ~ Trader - Munitions Fonza Hamin ~ Trader - Domestics

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ZorClone
Tue Jul 19, 2005 11:39 pm
#19

here's my problem with the mission tonight:



Afull group waits2 hours at our base (Kappa), finally it spawns(about 12:08am CST). We got the system message that the shields were powering down when one of our group members hit the remote. We take out the turrets, we take out the sith, and a separate group member gets the commander. We managed to escort him ALL THE WAY BACK over 4800m to the village, with 10min to spare. One person, ONE PERSON, in the group got credit for the quest. One. 1.


The quest log says nothing about a 1 or even 2 person minimum on completing this quest when you're grouped. Every single one of us should have gotten credit because we did it as the group is instructed to. Even IF there was some hidden restriction to how many people could do this at a time, still only one person did. The player who spoke with the commander. Per the quest log, and the Captain in the village, both the person who takes the shields down AND the person who talks to the commander should get the quest complete, at the very LEAST.


I quote from the quest log entry: "any group member won't get credit unless the commander makes it safely back to the village"


nuff said.



-----------------------------------------------------
Do not underestimate the power of The Fez

Citizen of Numanjii, Naboo
Master Combat Medic, Master Carbineer, and a Force Sensitive Jedi wanna-be.
JTL Beta Tester
Shikkari
Wed Jul 20, 2005 12:15 am
#20


Baciacca wrote:
Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.
1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.

2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....

3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)



Didnt we have the exact same problem with the turrents last Phase 3 and didnt SOE publish a hotfix that fixed these bugged turrents??? I could swear the answer is yes? What happened, old bug sneak back in or am I imagining this???







......




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4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
Krendor
Wed Jul 20, 2005 12:18 am
#21

I sure hope they ninja fix these issues within the next few days its bad enough you have to wait so long between phases read artificial c block.But then to have the turret issue going on is redicolous Ive died 4 times now to these things killing me as I'm randomly rideing around on Dath. Honestly I think they need to get rid of the phases and come up with more quest haveing to wait around is just redicolous if anything give the extra char slot as soon as you complete your first village phase so you can have something else to work on instead of waiting till padawan some 3 months or more away of boredom.
Wharg0ul
Wed Jul 20, 2005 12:45 am
#22

PLEASE tell me that this will be fixxed before the phase ends. It's impossible to complete for those of us without a dozen Jedi friends, who don't have 10 hours to wait in line at the only 2 viable bases. I'd really rather not miss this whole phase because I happened to pick a bugged mission.

At this point, after half a dozen failed attempts, I'd be happy to just have the opportinity to choose a differant quest this phase.






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-=Power Of One=-




Zorron
Wed Jul 20, 2005 3:10 am
#23


I completed it yesterday for a guildmate's unlock with 7 minutes to spare from a base that was about 3k from the village. Getting the commander to crossone large hill in particular was a nightmare.



==============================================================

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==============================================================
RNGDTigerClaw
Wed Jul 20, 2005 3:16 am
#24

welp this is the omega base on lowca i was just standing there as u can see behind a mound of ground and i get hit twice and get incapped and slain. these turrets can shoot through bases walls they seem to target u at 500m away and still some how manage to hit u SOE u got to short this out or take the turrets out the game. i can take out the turrets in a few shots but not if i cnt get close enough


http://www.geocities.com/mikeredcom/screenShot0007.jpg( some1 clikifie it plz)



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Prefect42
Wed Jul 20, 2005 3:29 am
#25

glad this is getting talked about


I have gone through this phase 3 times - twice since I did it for myself and I've not ONCE seen it completed the correct way. always a lucky glitch or something .... seems to be the only way



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Zero_Mark
Wed Jul 20, 2005 3:32 am
#26


I just finnished this on eclipse server from zed base with about 10-15 mins to spare. The biggest problem i see with this quest is that it's absolutly no fun what-so-ever. It's like the devs made something that they thought the players would really hate todo and only the "dedicated" players would complete it. But instead they created an atmosphere for greifing, ganking, and wasting a minimum of 2 hours of everyones time after u have base codes. This quest is not fun at all, and I wouldn't even wish it on the little kiddie greifers.


Noone should have to do something like this in a game. It's a game!!! When was this forgotten?


Message Edited by Zero_Mark on 07-20-2005 05:33 AM




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