Force Sensitive Archive
Thread: Focus Thread: Phase 3 Combat Quest
2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....
3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)
Message Edited by Riccosalt on 07-19-2005 12:37 PM
Baciacca wrote:
Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.
1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.
2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....
3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)
i would say you hit the nail on the head. the turrets you can get around, but not being able to use all of thebases creates an impossible situation at the few viable bases.
The turrets you can get by with a jedi and kill them fast however,
The commander is just a pain in the a$$.
I took a base 3k away and walked 500m before he "gave up". Wouldn't walk up/down hills etc.
Message Edited by Q-Wulf on 07-19-2005 11:54 PM
Also why not allowing the Npc to be invited to a multiperson vehicle ride. .... there are so much Escord missions of Npcs which take quite long and are very buggy becaus ethe npc gets stuck in some house/hill/wall/tree/yougetitdontyou?
Message Edited by Q-Wulf on 07-19-2005 11:56 PM
yes here has been my day so far, 2 hours finding disks, finally got one to the close base. Figured out the turrets woere bugged so waited an hour to find a master defender. Then had the base stolen from us so had to wait 2 hours tryign to figure out what the timer is. Then hey it pops again. Noprob we know what to do now, go in get the guy and then he will not walk up a hill. So we spend an hour trying to find a NON-existent path does not include walking up a hill.
So 8 hours of pure FUN, Sure glad i paid to have this much fun. Come on SOE. I think I really want to try this again. Sure wish I didnt have 1.9 mill banked in combat prowess. I helped on this mission 3 times last phase 3 and it was doable. Now I have the quest and it toast.
The Commander is the key. Drop the poison. Someone tried to steal my commander, he failed
Baciacca wrote:
Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.
1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.
2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....
3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)