Force Sensitive Archive

Thread: Template for Up and Coming Jedi

Flug
Mon Aug 08, 2005 2:23 pm
#14






thebunny0904 wrote:





KwongWah wrote:
First of all you need to answer this question, is are you after a jedi because you want to be more powerful than other players in general, or is it just a simple ambition or desire to roleplay a jedi? If the answer is to be powerful forget it, you might as well make yourself a TKA/doc with a few other skills from the other brawler professions. You're just as powerful and you don't even have to worry about a force bar.




/agree 100%


Either way, I'd suggest playing the game for at least 6 months before even trying to become a Jedi. I know the idea of being a Jedi is very tempting, but there are a lot of other fun things to do in this game, and it's easy to miss out on the fun things if you're spending the majority of time grinding for Jedi - easy to get burnt out that way.


But of course, it's your money and your game, so do whatever you think is fun.






agree 100%


this is what i did, originally b4 i got the game i wanted to be a jedi (pre-cu) ive been playing the game 9months , may not be a long time but i feel i have sampled all the different types of play style, from pure crafting, close combat , to all ranged, i have done nearly every quest i have avaliable to me and feel tthat jedi is my next target. Even now im still not entierly obsessed with jedi, i mainly want it for the free toon,





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Stratiotes
Tue Aug 09, 2005 10:06 am
#15






thebunny0904 wrote:





Stratiotes wrote:

Thanks for the feedback, Bunny. Right now I'm headed toward MBH/MRifle/CM4000 (still have a ways to go though). It sounds like I could probably just start giving up the BH SP as I need to for FS. I did contemplate going TKA, but only if I'm going to need it. If its not a must for eventually going Jedi, I'll stick with plan A.




Cool, yeah, any template that matches BH with another ranged profession is a good one for FS, since you can cap at 3 million weapons XP. The only potential issue you might have is when you drop the BH skills to train FS skills, you'll probably drop below CL80, but that may not be an issue to you depending on personal preference (you should still be abletostay in the 70s). The only reason I'm going to regrind to MRifles/MPistols is so that I can stay at CL80 as long as possible.





Ouch! I didn't look at that (the CL issue). I've run some calculations and have found the following options when freeing 24 SP for FS:


MPistol/MRifle/CM4000 --CL79 (dropped some Pistol from leftmost branch)


MBH/MRifle/CM4000 -- CL71 (droppedInvestigation fromBH)


MBH/MRifle/CM4000 -- CL80 (dropped to Medic0300)


Any suggestions?So far, I likethe BH role, but I don't want to be crippled down the road when I move toward Jedi. Will I be ok dropping the CM (option #3) or would that make life difficult as a flegling Jedi? How important is it to stay near or at CL80? I would assume you need the HAM pool of a higher CL.






~Custos

(ggggggggggggggggggggggggggggggg8WXnn[[[[[[[[[{]}]]]]]]]]]]]])
Ten-96
Tue Aug 09, 2005 1:02 pm
#16

I'm glad I checked this thread. I just got glowie and had my old man visit. I also just got to TKM. I was considering going Swordsman 4-0-4-4 and Doctor 4-0-0-4. After reading this, I am considering staying TKM and getting Master Swordsman and then Doc 4-0-0-0. Would this be a viable template for grinding fs xp? Any ideas or suggestions would be helpful but I really want to stay with the melee professions as I've already invested in Swordsman and reached TKM. Thanks for any advice in advance.



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thebunny0904
Tue Aug 09, 2005 1:03 pm
#17






UTech wrote:
If and when youdo yourPadawan grind, during the first third of your grind your CL will dip to 50-something, depending on which Jedi skills you choose totrain first and which non-Jedi skills you still retain, before it comes back up. Jedi hit CL80 earlier than other profs though.

/edit the latest version of Kodan's ProfCalc from http://www.bloodfin.org will calculate your CL, though I find it's consistently 1 CL point too high.

Message Edited by UTech on 08-09-2005 12:58 PM




Doesn't it depend on how you train? If you always train one box at a time, that makes sense. But let's say that you go straight for a tier 4 skill first so you can bank 4 million Jedi XP. Couldn't you then bank 4 million at a time without training, then go up an entire branch at a time? In that case, I would imagine you could keep your CL pretty high (though not CL80).


Thanks for the link - never knew about that! That REALLY helps...
thebunny0904
Wed Aug 10, 2005 12:40 am
#18






Stratiotes wrote:


MPistol/MRifle/CM4000 --CL79 (dropped some Pistol from leftmost branch)


MBH/MRifle/CM4000 -- CL71 (droppedInvestigation fromBH)


MBH/MRifle/CM4000 -- CL80 (dropped to Medic0300)


Any suggestions?So far, I likethe BH role, but I don't want to be crippled down the road when I move toward Jedi. Will I be ok dropping the CM (option #3) or would that make life difficult as a flegling Jedi? How important is it to stay near or at CL80? I would assume you need the HAM pool of a higher CL.






I don't know that it's all that important to stay at CL80 if all you're going to do as a young pady is grind (which is pretty dang likely). When player names showed up on the terms and the payout shown was relative to the difficulty of the mark, it was much more of an issue (since BHs could just go for the lower level padys). But now that BHs don't know what mark they're going to get (and they've been distracted by the new NPC loots...), it's not so much of an issue. The main reason I want to stay at CL80 is that it's a lot easier to get into random grind groups that way. But I doubt I'll be able to stay at CL80 during the entire Jedi grind.


I would definitely suggest staying with MBH, because it's really the most efficient way to grind FS if you're going ranged. So that leaves you two choices:


1) After you finish grinding FS, regrind to something like Master Rifles/Master Pistoleer/CM 1000 before purchasing the FS skills. Then, grind at least Novice Force Healing first so you can drop CM before dropping one of your double masteries. This is what I'm planning to do, but I also am finished with the FS grind and will have plenty of time to regrind another template before my last phase.


2) Go with your third option (dropping to Medic 0300). As long as youhave some healingbefore getting Force Healing, you should be fine. I would pick up a crate of Stim Ds personally just as a precaution, but I'm also pretty paranoid. The only issue you may run into with this is that as you start grinding Jedi, you'll lose your third profession more quickly so you'll need to drop one of your double masteries sooner. Even so, you'll still be in the 70s, so you shouldn't have many problems getting into a group. If you don't want to have to regrind a different template (which Icould completely understand), I think this is probably the best choice.


But again, I think the question of staying CL80 is more of a personal preference and not as much of a requirement. If a BH comes for you as a low level pady, you're not going to stand much of a chance either way (unless you want topull out yourbest rifle and fight that way), so your best bet is just to rootthem and run like hell anyway.


I'm assuming too that you're planning on grinding Jedi in a group. If you're planning on grinding solo, then that's a completely different discussion, because then you really don't want to be CL80.


One question (a bit off topic)... How did you come up with those CLs? I've been looking for a good CL calculator since CU went live, but haven't found one...

Message Edited by thebunny0904 on 08-09-2005 12:41 PM

UTech
Wed Aug 10, 2005 12:56 am
#19

If and when youdo yourPadawan grind, during the first third of your grind your CL will dip to 50-something, depending on which Jedi skills you choose totrain first and which non-Jedi skills you still retain, before it comes back up. Jedi hit CL80 earlier than other profs though.

/edit the latest version of Kodan's ProfCalc from http://www.bloodfin.org will calculate your CL, though I find it's consistently 1 CL point too high.

Message Edited by UTech on 08-09-2005 12:58 PM



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UTech
Wed Aug 10, 2005 4:35 am
#20






thebunny0904 wrote:





UTech wrote:
If and when youdo yourPadawan grind, during the first third of your grind your CL will dip to 50-something, depending on which Jedi skills you choose totrain first and which non-Jedi skills you still retain, before it comes back up. Jedi hit CL80 earlier than other profs though.

/edit the latest version of Kodan's ProfCalc from http://www.bloodfin.org will calculate your CL, though I find it's consistently 1 CL point too high.

Message Edited by UTech on 08-09-2005 12:58 PM




Doesn't it depend on how you train? If you always train one box at a time, that makes sense. But let's say that you go straight for a tier 4 skill first so you can bank 4 million Jedi XP. Couldn't you then bank 4 million at a time without training, then go up an entire branch at a time? In that case, I would imagine you could keep your CL pretty high (though not CL80).


Thanks for the link - never knew about that! That REALLY helps...




A good point, and one I didn't consider. Likely because I (and any of the players I grind with) don't have the kind of patience to wait that long to train. Also, because you must rely on your Jedi skillsto grind (using most non-Jedi skillssteals xp) then getting that next box and that next skillmakes the grind go just that bit faster. Yes, if you did that you could keep your CL higher though.




The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

Von-Lanak
Wed Aug 10, 2005 4:47 am
#21

phewww its all very complicated isnt it
Von-Lanak
Wed Aug 10, 2005 4:52 am
#22

my template at moment is master tk master sword and 4040 medic (i mastered medic but dropped it ) 4440 brawler (mastered that also but dropped it )and 4000 in doc , im at the village , and to be honest its all very confusing , maybe i should forget jedi an go have fun doing other stuff i dunno ?? wish the info was more straight forward dont you think .
Von-Lanak
Wed Aug 10, 2005 5:00 am
#23

im having the same problem as you . im at the village in middle of quest for dhagerrri (or whatever he is called ) i have opened my combat prowness box the novice is full and now well i have no idea lol seems you drop skills to get those skills , ohhh to be a jedi llol one day maybe before im 70 ?? who knows , ive asked tons ppl advice i get lots of contradicing info i read the forums mmmmm same there lots of advice all contradicting each other seems to me reaching jedi ( as a solo player is impossible) im gettin headaches tryin to read all this stuff let alone calculate it ?? oh well supose its just grind grind grind till i drop lol
thebunny0904
Wed Aug 10, 2005 5:54 am
#24

Have you read the Jedi Revamp Guide yet? It's a sticky at the top of this forum, but you can also go to http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=33406. This should be required reading for anyone who is looking to do the village.


If you still have questions, post it here or send me a PM and I'll try to answer.
Ten-96
Wed Aug 10, 2005 6:07 am
#25




thebunny0904 wrote:

Have you read the Jedi Revamp Guide yet? It's a sticky at the top of this forum, but you can also HERE. This should be required reading for anyone who is looking to do the village.


If you still have questions, post it here or send me a PM and I'll try to answer.









Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

thebunny0904
Wed Aug 10, 2005 6:10 am
#26






Ten-96 wrote:
I'm glad I checked this thread. I just got glowie and had my old man visit. I also just got to TKM. I was considering going Swordsman 4-0-4-4 and Doctor 4-0-0-4. After reading this, I am considering staying TKM and getting Master Swordsman and then Doc 4-0-0-0. Would this be a viable template for grinding fs xp? Any ideas or suggestions would be helpful but I really want to stay with the melee professions as I've already invested in Swordsman and reached TKM. Thanks for any advice in advance.





Sorry, was going to respond yesterday but got sucked into a meeting at work...


I don't have as much experience with the melee templates, but I'll give it a try. The main thing you're looking for is the ability to bank as much XP per village trip as possible, since it takes 15-20 minutes to go there and back. So ideally, you want as many different types of XP as possible. Going Master Swordsman/Master TKM/Doc 4000 is a good template, but it's not optimal as for how much XP you can bank on each trip - 2.4 million weapons XP per trip, unless you're also converting medical XP. Nothing wrong with that template, and if you enjoy it, I'd say go for it - you'll just have to make more village trips, but if you're a casual player, you probably won't notice it much.


If you dropped Doc, the most efficient template would be Master Brawler/TKM/Master Swords/Fencer 4000/Pikeman 0040. This would give you 4 different types of XP to cap (unarmed, one hand, two hand, and polearm) at 1.2 million each, meaning you could convert 4.8 million weapons XP per village trip. The downside is that you would have to give up Doc.


So it depends on your playstyle. I personally find the ability to heal really useful in all aspects of the game, but if you're just going to be grinding, and doing pretty much nothing else, it's not as important as if you're doing guild hunts/PvP/etc. So I'd say if all you're going to do is grind until you're finished, go with the most efficient template. If you want to be more balanced and have the option to do other things, I think your template is fine (especially if you're planning to convert med XP as well).

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