Force Sensitive Archive
Thread: Template for Up and Coming Jedi
thebunny0904 wrote:
KwongWah wrote:
First of all you need to answer this question, is are you after a jedi because you want to be more powerful than other players in general, or is it just a simple ambition or desire to roleplay a jedi? If the answer is to be powerful forget it, you might as well make yourself a TKA/doc with a few other skills from the other brawler professions. You're just as powerful and you don't even have to worry about a force bar.
/agree 100%
Either way, I'd suggest playing the game for at least 6 months before even trying to become a Jedi. I know the idea of being a Jedi is very tempting, but there are a lot of other fun things to do in this game, and it's easy to miss out on the fun things if you're spending the majority of time grinding for Jedi - easy to get burnt out that way.
But of course, it's your money and your game, so do whatever you think is fun.
agree 100%
this is what i did, originally b4 i got the game i wanted to be a jedi (pre-cu) ive been playing the game 9months , may not be a long time but i feel i have sampled all the different types of play style, from pure crafting, close combat , to all ranged, i have done nearly every quest i have avaliable to me and feel tthat jedi is my next target. Even now im still not entierly obsessed with jedi, i mainly want it for the free toon,
thebunny0904 wrote:
Stratiotes wrote:
Thanks for the feedback, Bunny. Right now I'm headed toward MBH/MRifle/CM4000 (still have a ways to go though). It sounds like I could probably just start giving up the BH SP as I need to for FS. I did contemplate going TKA, but only if I'm going to need it. If its not a must for eventually going Jedi, I'll stick with plan A.
Cool, yeah, any template that matches BH with another ranged profession is a good one for FS, since you can cap at 3 million weapons XP. The only potential issue you might have is when you drop the BH skills to train FS skills, you'll probably drop below CL80, but that may not be an issue to you depending on personal preference (you should still be abletostay in the 70s). The only reason I'm going to regrind to MRifles/MPistols is so that I can stay at CL80 as long as possible.
UTech wrote:
If and when youdo yourPadawan grind, during the first third of your grind your CL will dip to 50-something, depending on which Jedi skills you choose totrain first and which non-Jedi skills you still retain, before it comes back up. Jedi hit CL80 earlier than other profs though.
/edit the latest version of Kodan's ProfCalc from http://www.bloodfin.org will calculate your CL, though I find it's consistently 1 CL point too high.
Message Edited by UTech on 08-09-2005 12:58 PM
Stratiotes wrote:
MPistol/MRifle/CM4000 --CL79 (dropped some Pistol from leftmost branch)
MBH/MRifle/CM4000 -- CL71 (droppedInvestigation fromBH)
MBH/MRifle/CM4000 -- CL80 (dropped to Medic0300)
Any suggestions?So far, I likethe BH role, but I don't want to be crippled down the road when I move toward Jedi. Will I be ok dropping the CM (option #3) or would that make life difficult as a flegling Jedi? How important is it to stay near or at CL80? I would assume you need the HAM pool of a higher CL.
Message Edited by thebunny0904 on 08-09-2005 12:41 PM
Message Edited by UTech on 08-09-2005 12:58 PM
A good point, and one I didn't consider. Likely because I (and any of the players I grind with) don't have the kind of patience to wait that long to train. Also, because you must rely on your Jedi skillsto grind (using most non-Jedi skillssteals xp) then getting that next box and that next skillmakes the grind go just that bit faster. Yes, if you did that you could keep your CL higher though.
thebunny0904 wrote:
UTech wrote:
If and when youdo yourPadawan grind, during the first third of your grind your CL will dip to 50-something, depending on which Jedi skills you choose totrain first and which non-Jedi skills you still retain, before it comes back up. Jedi hit CL80 earlier than other profs though.
/edit the latest version of Kodan's ProfCalc from http://www.bloodfin.org will calculate your CL, though I find it's consistently 1 CL point too high.
Message Edited by UTech on 08-09-2005 12:58 PM
Doesn't it depend on how you train? If you always train one box at a time, that makes sense. But let's say that you go straight for a tier 4 skill first so you can bank 4 million Jedi XP. Couldn't you then bank 4 million at a time without training, then go up an entire branch at a time? In that case, I would imagine you could keep your CL pretty high (though not CL80).
Thanks for the link - never knew about that! That REALLY helps...
thebunny0904 wrote:
Have you read the Jedi Revamp Guide yet? It's a sticky at the top of this forum, but you can also HERE. This should be required reading for anyone who is looking to do the village.
If you still have questions, post it here or send me a PM and I'll try to answer.
Ten-96 wrote:
I'm glad I checked this thread. I just got glowie and had my old man visit. I also just got to TKM. I was considering going Swordsman 4-0-4-4 and Doctor 4-0-0-4. After reading this, I am considering staying TKM and getting Master Swordsman and then Doc 4-0-0-0. Would this be a viable template for grinding fs xp? Any ideas or suggestions would be helpful but I really want to stay with the melee professions as I've already invested in Swordsman and reached TKM. Thanks for any advice in advance.
Sorry, was going to respond yesterday but got sucked into a meeting at work...
I don't have as much experience with the melee templates, but I'll give it a try. The main thing you're looking for is the ability to bank as much XP per village trip as possible, since it takes 15-20 minutes to go there and back. So ideally, you want as many different types of XP as possible. Going Master Swordsman/Master TKM/Doc 4000 is a good template, but it's not optimal as for how much XP you can bank on each trip - 2.4 million weapons XP per trip, unless you're also converting medical XP. Nothing wrong with that template, and if you enjoy it, I'd say go for it - you'll just have to make more village trips, but if you're a casual player, you probably won't notice it much.
If you dropped Doc, the most efficient template would be Master Brawler/TKM/Master Swords/Fencer 4000/Pikeman 0040. This would give you 4 different types of XP to cap (unarmed, one hand, two hand, and polearm) at 1.2 million each, meaning you could convert 4.8 million weapons XP per village trip. The downside is that you would have to give up Doc.
So it depends on your playstyle. I personally find the ability to heal really useful in all aspects of the game, but if you're just going to be grinding, and doing pretty much nothing else, it's not as important as if you're doing guild hunts/PvP/etc. So I'd say if all you're going to do is grind until you're finished, go with the most efficient template. If you want to be more balanced and have the option to do other things, I think your template is fine (especially if you're planning to convert med XP as well).