Force Sensitive Archive

Thread: Question: Phase I PERSUASION Required Skills?

DrkMax
Sat Apr 30, 2005 11:08 pm
#14


I emailed this to SOE


I am one quest away from finishing the village. I only need Persuasion unlocked, I have all the xp for it already. Pre CU the quest required a master Doc to craft cures for healing the villagers. With the CU Doctors no longer craft. Do I need to change to a Bio Engineer or should I stay Doctor to do the quest? I don't mind respecing to BE if that's what I need to do. I just don't want to change then find out I should have stayed Doctor. I am also -14 skill points, So I need to drop some medic skills but if I need to change to BE I will drop some of the pre Doc skills, but if I need to be a Doc I will drop the pre BE skills. I don't know what to do. If I drop the wrong skills I am screwed, but if I don't drop some skills I can't move my character, I will be stuck in the Dath Science Outpost cantina until I know what to do. Please tell me do I need to stay Doc or Change to BE to do the persuasion quest. I am unable to play until I get the answer to this question. I have posted on the FS forum lots of other people needing to know this too but no one is answering us.


This was their responce


Hello,

Thank you for contacting Sony Online Entertainment Customer Support.
I would like you to pay attention to the forums and to the Top Known Issues page of the KB. I’m sure we’ll make some sort of announcement one way or another once we decide what’s going to happen.

Paul S.

Technical Support Representative
Sony Online Entertainment

Message Edited by DrkMax on 05-01-2005 01:09 AM

cyleaf
Wed May 04, 2005 10:16 am
#15

I don't know how this works, see a bio engineer crafts itmes that when you use are the equivilent of the skills. the items say "useing this is equivilant to a improved bacta shot which the professions get anyway. So i think tha medics, doc and cms mith already have the skills but others might need be crafted items. I am not sure just my thoughts.


-Cyleaf





Cyleaf Aehait
Jedi of Templar Nocturnas
Live by the force die by the force
Pre NGE Jedi
ThreeTimesOneMinusOne
Sat May 21, 2005 7:17 pm
#16

Okay, Last Phase I when I did this quest (before the CU) they only pre-requirement to attempt the actual quest was Master Medic. Otherwise the quest giver just says you need master medic. To finish the quest however, you will need to experment at least some of the meds you make for this quest up to 90%. So you'd need 100 Medicine Expermentation to complete the quest on your own. Pre-Cu you'd need Doc 0004 for that, but since the last 50 Med Experementation was moved to BE, you'd need 0004 BE to make make meds strong enough to cure certian conditons. Someone else mentioned that you can get the already expermented meds from other players, since they are tradeable. If someone else doing the quest was willing, he could make you a manufacturing schematic. However, unless they change it from the last time I did it (Which is quite possible) You'd need 0004BE and Master Medic to do it on your own.

MasterPowell
Sun May 22, 2005 12:29 am
#17


I was a master medic, i couldnt quite craft the good stuff i needed, i used stuff crafted by another player, a doctor to get teh stuff i needed



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