Force Sensitive Archive
Thread: STARSIDER- Sith Base Locations
Message Edited by VoweDarkwave on 01-15-2005 10:39 PM
jason316 wrote:anything at chi?
Anyone have the current "Chi" location/waypoint?
VoweDarkwave wrote:
Just completed this quest tonight, and boy have things changed.
We had a really rough go of it, to the point where I think the Sith Shadow Thug spawns are broken.
We had our group together (a sizable amount of folks) and our guy with the remote brought down the shield. Instantly, 5 Thugs spawned. Not a huge deal, our shield dropper took off and the group went at the Thugs. Then, 5 more thugs spawned, and things got ugly. THEN, 5 MORE Thugs spawned, and things went from bad to worse. Many folks died. We tried the method of just having the 2 quest takers in one group, and the rest of the support in another group (in the idea that by limiting the group to 2 people we'd prevent a MOB of Thugs), but theThug spawn rate was STUPID regardless of what you did. I easily counted 15 Thugs at one time attacking those near the base. Sometimes 20. I kid you not, even MORE than 20. These chumps have MASSIVE resists to everything but lightsaber and around 40k to 50k HAM. Totally unacceptable and nearly impossible for *any* group to do at once with 15 of these SHMOS attacking all of you at once. We were overcome very easily.
The guy who dropped the shield eventually lured one Thug at a time away, and he systematically killed each one. He got away from our "support" group and didn't die. The Thug that got killed by my partner in the quest counted against the 5 needed to spawn the Commander. The Thugs killed by our friendly "support" group did NOT count toward the commander spawning, in the end it came down to the shield dropping partner to kill the necessary Thugs. This was rough and very time consuming. Having just the Quest-takers or the whole group in one group didn't matter on Thug spawning - you ALWAYS got 15 to 25 Thugs on you.
Once the Commander spawned, I made my way to the village, and with help from the "support" group I made it back safely to Aurilia. I had aggro from various things, peaced when others pulled the enemy away, and all the while kept the commander targeted and hit ~2 to select "Follow Me" from the Commander's radial menu periodically, so he didn't have any second thoughts about getting away from me.
Our first go-around found our shield dropper killed, sith despawned, and he cloned BEFORE I got to the commander and selected "Capture!" from his radial menu. This resulted in the message "You must be grouped with the person who dropped the shield, or the person who dropped the shield must capture the commander and return him safely to the village."
This is total BS because the whole point of a group mission is so that BOTH get credit. If the shield dropper dies, why the HELL can't I get the commander and start heading to Aurilia? If the shield dropper must capture the commander, my place in the quest is POINTLESS and I won't get credit.
Things are VERY screwed up with this mission, I suspect. It was easily - EASILY the hardest thing I've ever done in this game, and my fellow base raider Gawau (who dropped the shields and killed 5 Thugs) said so before I did. He's been playing since Launch pretty much.
I think the Thug spawn rate is ridiculously broken, there's no way any group - ANY group can get 15 of these things down in any reasonable amount of time. My group of friends died horribly, pretty much. In the end, we lucked out because Gawau managed to kill 5 Thugs, and I got the HELL outta that base. Expect waves of 5 or more Thugs every 2 minutes or so. Seriously. GOOD LUCK.
Also, the requirement of the shield dropper coming back to capture the commander defeats my purpose in the mission as the "capturer." That's completely stupid.
This was probably the worst gaming experience I had in this game, it took us over 5 hours to finally get it done (for only 2 people) and I can honestly say I don't know how the heck we managed to complete it.
Someone needs to get this straightened up. I imagine SOE goofed something up, because the Thug spawn rate is beyond ludricrous. Two thumbs down to Devs. Pure chance dictated us completing this mission for 2 people, and to hell with taking up 5 hours of friends' time to get this stupid mission done. Considering all the people needed to get just 2 folks done with the mission, it's the lamest aspect of the Force Sensitive Trials yet. What Force Sensitive person in the game's "day and age" would ask 20 people to help get killed while he became a Jedi? It's nonsensical.
Worst Quest Ever.
/bug sent in-game.
Very disappointed. I hope the Devs look into this, and if not, then a big "unknown salute" to them.
WizKid72 wrote:
VoweDarkwave wrote:
Just completed this quest tonight, and boy have things changed.
We had a really rough go of it, to the point where I think the Sith Shadow Thug spawns are broken.
We had our group together (a sizable amount of folks) and our guy with the remote brought down the shield. Instantly, 5 Thugs spawned. Not a huge deal, our shield dropper took off and the group went at the Thugs. Then, 5 more thugs spawned, and things got ugly. THEN, 5 MORE Thugs spawned, and things went from bad to worse. Many folks died. We tried the method of just having the 2 quest takers in one group, and the rest of the support in another group (in the idea that by limiting the group to 2 people we'd prevent a MOB of Thugs), but theThug spawn rate was STUPID regardless of what you did. I easily counted 15 Thugs at one time attacking those near the base. Sometimes 20. I kid you not, even MORE than 20. These chumps have MASSIVE resists to everything but lightsaber and around 40k to 50k HAM. Totally unacceptable and nearly impossible for *any* group to do at once with 15 of these SHMOS attacking all of you at once. We were overcome very easily.
The guy who dropped the shield eventually lured one Thug at a time away, and he systematically killed each one. He got away from our "support" group and didn't die. The Thug that got killed by my partner in the quest counted against the 5 needed to spawn the Commander. The Thugs killed by our friendly "support" group did NOT count toward the commander spawning, in the end it came down to the shield dropping partner to kill the necessary Thugs. This was rough and very time consuming. Having just the Quest-takers or the whole group in one group didn't matter on Thug spawning - you ALWAYS got 15 to 25 Thugs on you.
Once the Commander spawned, I made my way to the village, and with help from the "support" group I made it back safely to Aurilia. I had aggro from various things, peaced when others pulled the enemy away, and all the while kept the commander targeted and hit ~2 to select "Follow Me" from the Commander's radial menu periodically, so he didn't have any second thoughts about getting away from me.
Our first go-around found our shield dropper killed, sith despawned, and he cloned BEFORE I got to the commander and selected "Capture!" from his radial menu. This resulted in the message "You must be grouped with the person who dropped the shield, or the person who dropped the shield must capture the commander and return him safely to the village."
This is total BS because the whole point of a group mission is so that BOTH get credit. If the shield dropper dies, why the HELL can't I get the commander and start heading to Aurilia? If the shield dropper must capture the commander, my place in the quest is POINTLESS and I won't get credit.
Things are VERY screwed up with this mission, I suspect. It was easily - EASILY the hardest thing I've ever done in this game, and my fellow base raider Gawau (who dropped the shields and killed 5 Thugs) said so before I did. He's been playing since Launch pretty much.
I think the Thug spawn rate is ridiculously broken, there's no way any group - ANY group can get 15 of these things down in any reasonable amount of time. My group of friends died horribly, pretty much. In the end, we lucked out because Gawau managed to kill 5 Thugs, and I got the HELL outta that base. Expect waves of 5 or more Thugs every 2 minutes or so. Seriously. GOOD LUCK.
Also, the requirement of the shield dropper coming back to capture the commander defeats my purpose in the mission as the "capturer." That's completely stupid.
This was probably the worst gaming experience I had in this game, it took us over 5 hours to finally get it done (for only 2 people) and I can honestly say I don't know how the heck we managed to complete it.
Someone needs to get this straightened up. I imagine SOE goofed something up, because the Thug spawn rate is beyond ludricrous. Two thumbs down to Devs. Pure chance dictated us completing this mission for 2 people, and to hell with taking up 5 hours of friends' time to get this stupid mission done. Considering all the people needed to get just 2 folks done with the mission, it's the lamest aspect of the Force Sensitive Trials yet. What Force Sensitive person in the game's "day and age" would ask 20 people to help get killed while he became a Jedi? It's nonsensical.
Worst Quest Ever.
/bug sent in-game.
Very disappointed. I hope the Devs look into this, and if not, then a big "unknown salute" to them.
the spawn was not broken.. Thug spawns relative to group size.. the more people you bring, the more they will spawn.. thats why it's recommended you only bring one other person..
person 1: take down shield
person 1 and 2: kill 5 thugs
person 1: distract remaining thugs
person 2: capture commander and get him to the village
See above.
If that isn't clear enough for you, allow me to elaborate:
We took down the shield on the "nu" base, and at that point had everyone, including the 2 quest takers, in one group. Groups of 5 Thugs spawned at least every minute, if not more frequent. Before even 1 Thug could be taken down, 10 more were on the group. Everyone died (including the shield take-down person). There's no way a group can take out 20 or 30 of those guys at one time. It was a slaughter.
SO - we then proceeded to the "zed" base, and the shield was taken down. THIS TIME, we had only ME and the person who took down the shield in a group. The other folks around us were in a group (our "support"). A seperate group. 2 people ina group that were taking the quest, everyone else in another group. You follow? OK - guess what. 5 Thugs spawned. Our "support" group moved in. Not 1 Thug was killed or close to dying before 5 more Thugs spawned. Then 5 more. There were no few than 23 Thugs spawned outside the base, until finally our "support" group mostly died and a couple made it out alive. The shield take-down person (the only other person in group with me) ran away. He dragged 5 Thugs away and gradually killed them, as only the Thug kills by HIM and no one in another group counted. Once the 5 Thugs died, most despawned and the commander popped up. There were still about 7 Thugs in front of the base. I ran out, got aggro'd by a Thug, a surviving member of the other group got him off of me, and the other survivors cleared a path for me aswe then walked about 2200m to the Village and beat the quest.
The Thug spawns are broken, and I can most assuredly tell you that grouping with just 2 people, or 15 people, makes no difference as to how many Thug spawn. We counted a spawn of 5 Thugs every minute or so at least. It got so ridiculous that I couldn't see one arrow of group members on the overhead map, through all the yellow arrows surrounding them. It literally looked like a Sith Shadow Thug Small House on the overhead map, almost 30 Thugs. This, again, was when only me and the shield take-down person were in the group.
So, I'll just go on record as saying that your little "plan" is longer valid this time with the Phase. It is from my experience, at least. And, those who did the mission last night with me (both the first failed mission and the second completed one) saw the exact same thing. 20 to 30 Thugs swarming our group.
This quest is total BS now. The thug spawn rate is beyond ludricrous. Group size didn't help. No one, save *maybe* some Jedis, could tear through 15 or 20 of those things in any timely manner. And they'd get massive visibility from all those Thugs, and the group members.
Message Edited by VoweDarkwave on 01-16-2005 08:44 AM