Force Sensitive Archive
Thread: CAN THE MAN (DEVS OR WHOEVER) ANSWER WHY THE FS RATES WERE CHANGED? THANKS!
Jakyl_Intrepid wrote:
To me its as simple as this: since people complained too much about the group exp nerf, they implemented this instead at the last second (not on the patch notes) to screw us over.
The kicker is, that on top of this, you can bank on the group xp changing in the future, so if you have grinding left you better get down to business.
Message Edited by OffTheGrid on 08-08-2005 06:24 PM
The answer to the Question is:
BECAUSE THERE ARE TOO MANY DAMMED J3D-3Y3![]()
TabethaMoore wrote:
it could be several reasons ....
to slow down the progression for jedis, I must admit, if this is the case then so be it. I'll just grind the same. The time it takes me makes no difference. Its ment to take time, as I understand from when the game started getting jedi involved gaining several professions not just one. Now we can group which makes grinding easier. Saying that though, why allow us to grind xp easier by grouping, then taking it away with the conversion .... erm ... will let ppl come up with there own reasons on that one. I have mine but dont wanna offend anyone.
another reason could have been to slow down the grenade throwers. Yep they needed to be slowed down, It looks like an exploit of the game to me. However, by doing it this way they dont just get the grenade throwers to stop. They carry on getting the same xp but exchanging it at the 30:1 rate. The rest of us grind combat as usual [10% of weapon xp] and get totally screwed over while the grenade throwers are STILL getting combat xp 10 times faster than the rest of us.
All in all I would like the devs to let us know why. Communication with the game players helps so much. Might still make us get our knickers in a twist over stuff but at least we are told and not sitting here second guessing them and thinking they are [as some have viewed their opinion on] lazy or thought less in their solutions to the exploits they allow through the game. Yep, we are human, exploits happen. No getting around that, but please treat us like human beings and not space cadets, hoping that we wont notice the lil sly slip ins to change the game.
Tabuk
Your point that grenade users still get xp faster than you is wrong. While they do get combat xp faster, it is at the same rate of weapons xp. So, while they just get combat xp, you get weapons xp and 1/10 of that in combat xp. So therefore, grenade users are making less xp.
that i did not know and thank you for the info
Seems they need to even it up for the grenade throwers then by giving a weapons xp and give them combat xp like the rest of us. This seems the most logical reason for changing the combat to 30:1 then to even it up.
I think that is the gist of what bothers me about this. I'm not worried about converting combat at 30:1. It's not going to stop me from working towards Jedi. But I sure would like a little feedback from these guys as to the why of it. Since they don't commuinicate to thecustomers,I'm just left to speculate. This is how I came to the conclusions I did. If I'm worng, it sure would be nice for the developers to set me straight.
TabethaMoore wrote:
it could be several reasons ....
to slow down the progression for jedis, I must admit, if this is the case then so be it. I'll just grind the same. The time it takes me makes no difference. Its ment to take time, as I understand from when the game started getting jedi involved gaining several professions not just one. Now we can group which makes grinding easier. Saying that though, why allow us to grind xp easier by grouping, then taking it away with the conversion .... erm ... will let ppl come up with there own reasons on that one. I have mine but dont wanna offend anyone.
another reason could have been to slow down the grenade throwers. Yep they needed to be slowed down, It looks like an exploit of the game to me. However, by doing it this way they dont just get the grenade throwers to stop. They carry on getting the same xp but exchanging it at the 30:1 rate. The rest of us grind combat as usual [10% of weapon xp] and get totally screwed over while the grenade throwers are STILL getting combat xp 10 times faster than the rest of us.
All in all I would like the devs to let us know why. Communication with the game players helps so much. Might still make us get our knickers in a twist over stuff but at least we are told and not sitting here second guessing them and thinking they are [as some have viewed their opinion on] lazy or thought less in their solutions to the exploits they allow through the game. Yep, we are human, exploits happen. No getting around that, but please treat us like human beings and not space cadets, hoping that we wont notice the lil sly slip ins to change the game.
Tabuk
gRampz wrote:
My understanding was that it was to slow down the rate in which people are getting Jedi, since the experience being generated with the Combat Upgrade is enormous anyhow, and to discourage grenade grinding with groups - which I have found that no one enjoys.
Totally agree there, people tossing grenades are SO annoying.
KwongWah wrote:
I don't have the answer but I can tell you what has happened on TC with the respect of the jedi.
I along with three other players unlocked their jedi slots within a week of each other. As far as I gathered none of us did much lvling before TC-P was mothballed. So essentially we were still new jedi.
Along came the CU. One of the afore mentioned jedi decided to group for their experience cause it was difficult to solo. From a new jedi to a finished template it only took the player 2 weeks to do. Bear in mind hunting jedi is frowned upon on TC-P, thus this is BH unmodified jedi progression. It took one player prior to the CU one week just to get to lightsaber 0004, whereas one player can after the CU progress to a full template in double that time is sad to say obsence.
Now TC-P got double xp like live but it never got turned off. As a result FS village progression was speeded up four fold for over a month. We had about twelve jedi all unlock within a two week period after the CU.
As TC is monitored a bit more closely than other servers, this rate of new jedi's appearing had to be alarming for devs. Needless to say a similar effect but slower was noticed from the live servers. That new jedi were completing their templates in a very short period of time.