Force Sensitive Archive

Thread: CAN THE MAN (DEVS OR WHOEVER) ANSWER WHY THE FS RATES WERE CHANGED? THANKS!

mpedersen
Mon Aug 08, 2005 11:05 am
#14






Jakyl_Intrepid wrote:
To me its as simple as this: since people complained too much about the group exp nerf, they implemented this instead at the last second (not on the patch notes) to screw us over.





The kicker is, that on top of this, you can bank on the group xp changing in the future, so if you have grinding left you better get down to business.





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OffTheGrid
Mon Aug 08, 2005 5:04 pm
#15


No Idea why this posted several times while I was typing.


/shug.

Message Edited by OffTheGrid on 08-08-2005 06:24 PM



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OffTheGrid
Mon Aug 08, 2005 5:21 pm
#16


I don't have a problem that they felt the need to change the conversion rate and it has not deterred me in the least as far as becoming a Jedi.


I do have a problem with two issues I've seen as a result of all of this.


1. The news of the conversion change had to come through the grapevine.


This change was present on the TC with no mention of it in the TC notes. People began finding out about it mostly from watching this forum. Then when it went live it was still not in the notes. On page 4 of the patch issues thread there is a post by Thunderheart saying "I forgot to put them in there" and all of a sudden there it was in the patch notes. The way that was handled left me with the impression that not only were the developers trying to just sneak it in and hope complaints would be minimal and thus go away, but also that a developer lied to the community by stating that they had conveniently forget to put it in the notes. Maybe he was telling the truth, but the progression of the entire thing seems disingenuous.


2. It is a widely accepted assumption (dev's haven't answered to this so we don't really know) that the reason for the change was to do something about grenade grinders


Now there was two ways they could have gone about taking care of the grinders. One was to go into the code and, if it has been written smartly, change the reference in the experience array for grenades making it reference the Heavy Weapons code for experience. If the code is written so that there is an experience subroutine for each weapon, which is not how I would have wrote it, it still could easy to change grenade to HW by importing the code from, say, a plasma flamethrower, and adjust the headers and amounts accordingly. In any code I've written, changes in the way things convert is modularized and takes very little time or effort to change. The second option, which is the one they took was to go into the FS code and found the segment on Combat exp. conversion. There they found the divisor and added a 0 to the 3, recompiled and said "fixed". Again, since there is a lack of communication I can only be left with what I perceive from all this. I gave me the impression that it was just lazy programming.


Now if a developer reads this and is offended, I don't know what to tell you. I'm not trying to bash the developers, but I am letting it be know what the perception that is being left out there. You could right that ship by simply communicating what the intentions of the changes were since it seems to have so many people upset. I'm required to give information like that to my customers.



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Oophion
Mon Aug 08, 2005 5:32 pm
#17

well guess what youre not gonna change anything, if not make them madder by making dumb posts like this so sit back and do the fs grind



Oophion


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OffTheGrid
Mon Aug 08, 2005 5:41 pm
#18

Never said I was trying to change anything. I'm not running the show over there. Just my observations.



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Ifisa
Mon Aug 08, 2005 6:32 pm
#19

It makes sense to change the XP conversion ratios. The numbers we were using were from before the combat upgrade, so with a change in how much xp someone can make it makes sense that they will change the conversion ratios.
PyscoJuggalo
Mon Aug 08, 2005 6:52 pm
#20

The answer to the Question is:



BECAUSE THERE ARE TOO MANY DAMMED J3D-3Y3





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TabethaMoore
Mon Aug 08, 2005 7:09 pm
#21

it could be several reasons ....


to slow down the progression for jedis, I must admit, if this is the case then so be it. I'll just grind the same. The time it takes me makes no difference. Its ment to take time, as I understand from when the game started getting jedi involved gaining several professions not just one. Now we can group which makes grinding easier. Saying that though, why allow us to grind xp easier by grouping, then taking it away with the conversion .... erm ... will let ppl come up with there own reasons on that one. I have mine but dont wanna offend anyone.


another reason could have been to slow down the grenade throwers. Yep they needed to be slowed down, It looks like an exploit of the game to me. However, by doing it this way they dont just get the grenade throwers to stop. They carry on getting the same xp but exchanging it at the 30:1 rate. The rest of us grind combat as usual [10% of weapon xp] and get totally screwed over while the grenade throwers are STILL getting combat xp 10 times faster than the rest of us.


All in all I would like the devs to let us know why. Communication with the game players helps so much. Might still make us get our knickers in a twist over stuff but at least we are told and not sitting here second guessing them and thinking they are [as some have viewed their opinion on] lazy or thought less in their solutions to the exploits they allow through the game. Yep, we are human, exploits happen. No getting around that, but please treat us like human beings and not space cadets, hoping that we wont notice the lil sly slip ins to change the game.


Tabuk



___________________________________________________________
Tabuk Moore [
Ifisa
Mon Aug 08, 2005 7:18 pm
#22






TabethaMoore wrote:

it could be several reasons ....


to slow down the progression for jedis, I must admit, if this is the case then so be it. I'll just grind the same. The time it takes me makes no difference. Its ment to take time, as I understand from when the game started getting jedi involved gaining several professions not just one. Now we can group which makes grinding easier. Saying that though, why allow us to grind xp easier by grouping, then taking it away with the conversion .... erm ... will let ppl come up with there own reasons on that one. I have mine but dont wanna offend anyone.


another reason could have been to slow down the grenade throwers. Yep they needed to be slowed down, It looks like an exploit of the game to me. However, by doing it this way they dont just get the grenade throwers to stop. They carry on getting the same xp but exchanging it at the 30:1 rate. The rest of us grind combat as usual [10% of weapon xp] and get totally screwed over while the grenade throwers are STILL getting combat xp 10 times faster than the rest of us.


All in all I would like the devs to let us know why. Communication with the game players helps so much. Might still make us get our knickers in a twist over stuff but at least we are told and not sitting here second guessing them and thinking they are [as some have viewed their opinion on] lazy or thought less in their solutions to the exploits they allow through the game. Yep, we are human, exploits happen. No getting around that, but please treat us like human beings and not space cadets, hoping that we wont notice the lil sly slip ins to change the game.


Tabuk





Your point that grenade users still get xp faster than you is wrong. While they do get combat xp faster, it is at the same rate of weapons xp. So, while they just get combat xp, you get weapons xp and 1/10 of that in combat xp. So therefore, grenade users are making less xp.
TabethaMoore
Mon Aug 08, 2005 7:40 pm
#23

that i did not know and thank you for the info


Seems they need to even it up for the grenade throwers then by giving a weapons xp and give them combat xp like the rest of us. This seems the most logical reason for changing the combat to 30:1 then to even it up.


Pain in the neck for ppl like me who have just reached the village, but thats the way it is. Will stick to rifle n pistol to get xp then rather than going out and getting more combat xp.


Tabuk



___________________________________________________________
Tabuk Moore [
OffTheGrid
Mon Aug 08, 2005 8:00 pm
#24






TabethaMoore wrote:

it could be several reasons ....


to slow down the progression for jedis, I must admit, if this is the case then so be it. I'll just grind the same. The time it takes me makes no difference. Its ment to take time, as I understand from when the game started getting jedi involved gaining several professions not just one. Now we can group which makes grinding easier. Saying that though, why allow us to grind xp easier by grouping, then taking it away with the conversion .... erm ... will let ppl come up with there own reasons on that one. I have mine but dont wanna offend anyone.


another reason could have been to slow down the grenade throwers. Yep they needed to be slowed down, It looks like an exploit of the game to me. However, by doing it this way they dont just get the grenade throwers to stop. They carry on getting the same xp but exchanging it at the 30:1 rate. The rest of us grind combat as usual [10% of weapon xp] and get totally screwed over while the grenade throwers are STILL getting combat xp 10 times faster than the rest of us.


All in all I would like the devs to let us know why. Communication with the game players helps so much. Might still make us get our knickers in a twist over stuff but at least we are told and not sitting here second guessing them and thinking they are [as some have viewed their opinion on] lazy or thought less in their solutions to the exploits they allow through the game. Yep, we are human, exploits happen. No getting around that, but please treat us like human beings and not space cadets, hoping that we wont notice the lil sly slip ins to change the game.


Tabuk




I think that is the gist of what bothers me about this. I'm not worried about converting combat at 30:1. It's not going to stop me from working towards Jedi. But I sure would like a little feedback from these guys as to the why of it. Since they don't commuinicate to thecustomers,I'm just left to speculate. This is how I came to the conclusions I did. If I'm worng, it sure would be nice for the developers to set me straight.




Please drop any winnings at Jimmy Neutron's Pixie at the Mos Midmar Mall (3494 -6630) just south of Mos Eisley

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Qwad
Mon Aug 08, 2005 8:09 pm
#25



gRampz wrote:
My understanding was that it was to slow down the rate in which people are getting Jedi, since the experience being generated with the Combat Upgrade is enormous anyhow, and to discourage grenade grinding with groups - which I have found that no one enjoys.





Totally agree there, people tossing grenades are SO annoying.





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Guyvii2
Tue Aug 09, 2005 7:44 am
#26

KwongWah wrote:


I don't have the answer but I can tell you what has happened on TC with the respect of the jedi.

I along with three other players unlocked their jedi slots within a week of each other. As far as I gathered none of us did much lvling before TC-P was mothballed. So essentially we were still new jedi.

Along came the CU. One of the afore mentioned jedi decided to group for their experience cause it was difficult to solo. From a new jedi to a finished template it only took the player 2 weeks to do. Bear in mind hunting jedi is frowned upon on TC-P, thus this is BH unmodified jedi progression. It took one player prior to the CU one week just to get to lightsaber 0004, whereas one player can after the CU progress to a full template in double that time is sad to say obsence.

Now TC-P got double xp like live but it never got turned off. As a result FS village progression was speeded up four fold for over a month. We had about twelve jedi all unlock within a two week period after the CU.

As TC is monitored a bit more closely than other servers, this rate of new jedi's appearing had to be alarming for devs. Needless to say a similar effect but slower was noticed from the live servers. That new jedi were completing their templates in a very short period of time.


-----------------------------------------------------------------

Now this makes since . It is presented in a non-selfish way that really makes sinse in a Devs and gaming way.

I will buy this. I only wish someone from SOE would put their reasons down. But with all the killer attackwiners ( could be venting , but your still mad and no one it their right mind tries to talk reason to a mad person) I would be afraid of posting also.


Thanks again KwongWah for the insiteful look at why the devs did something ( other then they hate each of us personally).

LOL



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