Force Sensitive Archive

Thread: CAN THE MAN (DEVS OR WHOEVER) ANSWER WHY THE FS RATES WERE CHANGED? THANKS!

Guyvii2
Sat Aug 06, 2005 1:34 pm
#1

I am so tired of the crying of people when they are given a good thing and then it needs to be adjusted. Can the Devs say way they have changed the system so we do not have to listen to all this guessing hate mail?

Shoot. we even have so dumb butt( or what ever nice word you want to use) saying profession grind was better. I was there and the prof grind was not easy . T



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gRampz
Sat Aug 06, 2005 1:37 pm
#2


My understanding was that it was to slow down the rate in which people are getting Jedi, since the experience being generated with the Combat Upgrade is enormous anyhow, and to discourage grenade grinding with groups - which I have found that no one enjoys.



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Guyvii2
Sat Aug 06, 2005 1:48 pm
#3

ya, there are many theories. I would like the truth.



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Jakyl_Intrepid
Sat Aug 06, 2005 6:13 pm
#4

To me its as simple as this: since people complained too much about the group exp nerf, they implemented this instead at the last second (not on the patch notes) to screw us over.



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Eahot
Sat Aug 06, 2005 10:48 pm
#5

LOL changing the fs exchange rates wont help any it will just encourage grinders to grind harder than before



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wanabjedi55
Sun Aug 07, 2005 2:42 am
#6






KlemmBob wrote:

Not sure about that. I got pretty discouraged and even contemplated suicide




if you're not kidding, some one ought to slap you....



Ahazi!
Super_nice_jedi
Sun Aug 07, 2005 3:12 am
#7



The better way to slow down the Jedipopulation would be to make the Jedi grind harder. Its way too easy now, when I first started Jedi I accecpted the fact that dying (and cloning) under any circumstances, would lose me XP, and the fact that being near anyone would give me visibility, but now the devs only let us lose XP if at the death of a BH, and we no longer gain visibility if near grouped mates. So I think the XP conversions are done to reduce Jedi, are a load of BS!


If they made the Jedi grind harder, after you got your 2nd slot, after you're done with the village, then you've got your 2nd char to play with, when you find the jedi grind tough going.


Padawans are hardly a threat to even a kreetle, let alone the player base!


I can see the medic XP rate changing as the XP gained in that is the equilavent to weapons XP, although not guaranteed to get if no one needs healing, but combat XP is just plain dumb.


The FS grind doesn't need these XP conversion nerfs, especially the combat xp one.

Message Edited by Super_nice_jedi on 08-07-2005 03:14 AM

Message Edited by Super_nice_jedi on 08-07-2005 03:14 AM



---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
santoro
Sun Aug 07, 2005 4:39 am
#8

Right, I missed the step in logic they made. Combat xp comes about 10x slower than weapons experience, hence the old 3:1 conversion. That made sense to me. This? Not so much.



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Alivelle
Sun Aug 07, 2005 4:52 am
#9

In some ways this change makes a lot of sense, It has stopped players grenade grinding in groups and will most likely slow the flow of new Jedi a little bit.


The main problem is that once again the Dev's solution to a problem is to make everyone grind xp harder to achieve Jedi, which is not a solution, it's a lame-ass cop-out to cover the fact that they are unable to think of new content.


Fix that crack in the wall, don't paper over it.


mtlink
Sun Aug 07, 2005 6:45 am
#10






Alivelle wrote:

In some ways this change makes a lot of sense, It has stopped players grenade grinding in groups and will most likely slow the flow of new Jedi a little bit.


Fix that crack in the wall, don't paper over it.






Indeed, the grenade grind was a total exploit and abuse - but this "solution" is a slap in the face to all us casual and weekend gamers, who now have to work 10 times as hard or give up entirely.




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KwongWah
Sun Aug 07, 2005 7:22 am
#11

I don't have the answer but I can tell you what has happened on TC with the respect of the jedi.

I along with three other players unlocked their jedi slots within a week of each other. As far as I gathered none of us did much lvling before TC-P was mothballed. So essentially we were still new jedi.

Along came the CU. One of the afore mentioned jedi decided to group for their experience cause it was difficult to solo. From a new jedi to a finished template it only took the player 2 weeks to do. Bear in mind hunting jedi is frowned upon on TC-P, thus this is BH unmodified jedi progression. It took one player prior to the CU one week just to get to lightsaber 0004, whereas one player can after the CU progress to a full template in double that time is sad to say obsence.

Now TC-P got double xp like live but it never got turned off. As a result FS village progression was speeded up four fold for over a month. We had about twelve jedi all unlock within a two week period after the CU.

As TC is monitored a bit more closely than other servers, this rate of new jedi's appearing had to be alarming for devs. Needless to say a similar effect but slower was noticed from the live servers. That new jedi were completing their templates in a very short period of time.

Message Edited by KwongWah on 08-07-2005 03:25 PM



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Athlyn
Sun Aug 07, 2005 7:27 am
#12

You know, I used to grind combat xp the fair way(You know, not with grenades...) but now that its completly useless and is not worth grinding... Guess what... I use grenades. Good job SOE!



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KlemmBob
Sun Aug 07, 2005 12:20 pm
#13

Not sure about that. I got pretty discouraged and even contemplated suicide






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