Force Sensitive Archive

Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!

Scorpion100
Sun Nov 07, 2004 8:29 pm
#183






ReekoShan wrote:

how long does it take to kill something with a C12 im using thermal dets should i just stick with them? or C12s? im hunting baz-nitch (giants) and im getting 65-80k a lair so it takes me about 4 mission to maxx out combat xp...should i stick with these nades or changed to C12






if you can use thermal dets effectivly then stick with them




Ezri' Thors- Kurzon'
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JemyM
Mon Nov 08, 2004 4:36 am
#184




how long does it take to kill something with a C12 im using thermal dets should i just stick with them? or C12s? im hunting baz-nitch (giants) and im getting 65-80k a lair so it takes me about 4 mission to maxx out combat xp...should i stick with these nades or changed to C12





C12 against Giant Baz Nitch takes forever... Even with my 1150 pupped c12 it feels like I use a rubber hammer against a brick wall. Really a waste of money and time for little gainIMO. If you can use Imperial Detonators, else pick a BETTER grenade (c12 is the weakest in the game).


To be able to get any use of my C12 I hunt Gaping Spiders. They give me 55-60k per lair, require 10-13 grenades for a whole lair and takes less than 15 minutes to kill. This means that I get 110k combat xp per crate I use up and can just about cap twice per buff (usually use up 5 crates of c12 during a buff session for 550k combat xp).




Besides that, I also have an annoying sig that looks like part of the post.
Scorpion100
Mon Nov 08, 2004 3:09 pm
#185

bump




Ezri' Thors- Kurzon'
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MadAdder3
Tue Nov 09, 2004 12:04 am
#186

Am I the only one that can't draw more than 5 agro at a time? I'm hammering the lair, more stalkers are spawning, but they don't agro me, they just sit there and run around. Heck, even if I target them and shoot them, they STILL won't attack me!
BrainMandinga
Tue Nov 09, 2004 8:05 am
#187

Asa Wookiee I have always been able to use C-12 Grenades, and when I check my Certs I show that I am certified on Grenades. I amTKM/Master Doc and have never picked up Commando. That is really odd.



"Which did you like better? 'Jedi' or "The Empire Strikes Back?"
"Jedi"
"Blasphemy!"
"'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets."
Radiance1000
Tue Nov 09, 2004 8:13 am
#188






Regalator wrote:

I'm a TKM, with the grenadier line of Commando. I use thermal detenators and only get approximately 4k combat xp per huurton stalker. I have my VK equipped when throwin the nades, and also if I kill a Hurrton Stalker using my VK solely, I still get the same 4k amount of xp - only its in unarmed xp of course.


4k of combat xp isn't neccasirly bad to me, just wondering how people are managing to get 5k of xp off of huurton stalkers.






The Huurton Huntresses are the ones that give 5k exp each for a master elite combat prof. not stalkers.



Drop off point for auction wins : Corellia, Coronet 252,-5844
EuroTrash
Tue Nov 09, 2004 8:31 am
#189

I am TKM / Master Doc too, I get 5100+510 Combat XP per Hurton Stalker in full Solo group. Ent buffs and Solo groups are much easier to find in MO than SO. With my Y wing Dant is two quick travels and burst run in between - no shuttle times wait - 30 sec all together trip. Def more XP per mob on Stalkers and they hurt me less (I afk toss 6 stacks of 5 nades each - 30 nades, twick - mop up Unarmed. Capp 300K Combat and about 300K Unarmed in less than two hours - but time gets wasted due to AFK...
BrainMandinga
Tue Nov 09, 2004 8:40 am
#190

Well if it takes more than 1.5 hours to cap combat xp then it isn't worth it for me. I can cap combat xp and unarmed xp in 1.5 hours taking Giant Baz Nitch Missions on Dathomir. I am guessing that this is due to the fact that you are AFK that it takes that long.


Can anyone without Commando that is doing this confirm roughly how long it takes you to take down one lair with C-12s or how long it takes to cap your combat xp.



"Which did you like better? 'Jedi' or "The Empire Strikes Back?"
"Jedi"
"Blasphemy!"
"'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets."
axiomBOTD
Tue Nov 09, 2004 11:27 am
#191






JemyM wrote:



To be able to get any use of my C12 I hunt Gaping Spiders. They give me 55-60k per lair, require 10-13 grenades for a whole lair and takes less than 15 minutes to kill. This means that I get 110k combat xp per crate I use up and can just about cap twice per buff (usually use up 5 crates of c12 during a buff session for 550k combat xp).







QUestion. How exactly do you get that with 10-13 grenades? I used 10 on quenkers and only racked up MAYBE 8k combat. I just want to know what you exactly do once you get to the lair and only use 10-13 c12's and racking up that xp because I want to do that. Also which price missions are Gaping Spiders? Thanks for the help



°______//°¯¯¯¯¯°/Axiom Palffy ° //¯¯¯¯¯°//°_____//¯¯ °
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EuroTrash
Tue Nov 09, 2004 11:42 am
#192

Gaping Spiders are 6900 credits on Dath. With all the mobs you run up to the lair, hit it strong couple of times (to get the second wave out - even tho only five will be on you - taking damage) - you kill the babies (waste of nades - no XP). All this time you're standing in the middle of lair (so they are all arround you) - you make sure the lair is targeted (at the bottom of the combat queue) - than start throwing nades - AT THE LAIR (while the lair is targeted). Not at the individual hurton or spider!
axiomBOTD
Tue Nov 09, 2004 11:58 am
#193






EuroTrash wrote:
Gaping Spiders are 6900 credits on Dath. With all the mobs you run up to the lair, hit it strong couple of times (to get the second wave out - even tho only five will be on you - taking damage) - you kill the babies (waste of nades - no XP). All this time you're standing in the middle of lair (so they are all arround you) - you make sure the lair is targeted (at the bottom of the combat queue) - than start throwing nades - AT THE LAIR (while the lair is targeted). Not at the individual hurton or spider!





Let me just make sure i understand. So I get a Gaping Spider mission. Go straight to the lair (keeping the original spawn still alive) then kill babies first then just use 10-13 nades on the lair right? What if the lair and spiders aren't dead after? Just finish them off like normal?



°______//°¯¯¯¯¯°/Axiom Palffy ° //¯¯¯¯¯°//°_____//¯¯ °
//¯°¯¯¯¯°//___Da' Kool Jedi of Flurry___°//¯¯¯¯¯¯¯//_ °
Scorpion100
Tue Nov 09, 2004 2:56 pm
#194






axiomBOTD wrote:





EuroTrash wrote:
Gaping Spiders are 6900 credits on Dath. With all the mobs you run up to the lair, hit it strong couple of times (to get the second wave out - even tho only five will be on you - taking damage) - you kill the babies (waste of nades - no XP). All this time you're standing in the middle of lair (so they are all arround you) - you make sure the lair is targeted (at the bottom of the combat queue) - than start throwing nades - AT THE LAIR (while the lair is targeted). Not at the individual hurton or spider!





Let me just make sure i understand. So I get a Gaping Spider mission. Go straight to the lair (keeping the original spawn still alive) then kill babies first then just use 10-13 nades on the lair right? What if the lair and spiders aren't dead after? Just finish them off like normal?






You should experiment with the way that seems best to you. So you may decide to kill the babies with normal weapons (which most people do) or you may decide to leave them alive. In the end, it is all up to you.




Ezri' Thors- Kurzon'
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PerX-bloodfin
Tue Nov 09, 2004 4:52 pm
#195

works pretty good



PerX
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