Force Sensitive Archive
Thread: Questions that I have posed to the Developers Lets see what they say.
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mohtz1
Thu Aug 11, 2005 7:01 am
#183
Baciacca wrote:
Questions for the Devs from the Community:
I realize that there are alot of questions here. Any answers would be appreciated by the Jedi/Force Sensitive Communities. Thanks.
Jedi Profession:
1.When are the Pearl drops getting fixed? Jedi is a worthless profession without decent pearls to equip Lightsabers properly. This is obviously needed to be able to fend off the multiple BH encounters especially with the inadequate healing abilities of a Jedi at the moment and/or the every day grind.
2.Are there any plans for Startle Shot and Concussion Shot to be fixed so that the “Chain root/warcry” effect does not happen?
3.Any chance that the Healing delays will be reduced or if not will heals in general be improved (ex. 4xxx Healer could give 2k heals instead of the 1.5k heals now); if so will this be in the FRS.
4.With regards to Jedi Cloak, will the following be fixed:
a.Jedi while on Force Cloak are /tar-able.
b.Jedi while on Force Cloak can be agro’d by NPCs while running around in dungeons and in the wild.
c.Jedi while on Force Cloak can be seen just by the shadow below them that do not disappear if a player is looking at shadows underthesimpleoption.
d.Jedi are able to attack single and multiple targets while cloaked; combat spam will say nothing about what is happening because of this.
5.Jedi Discipline – Force Healer:
a.This profession costs far more than any healer profession to grind Xp wise yet is less efficient. How is this going to be fixed?
b.Also the xxx4 line of healer because Jedi very rarely worry about the effects of Poisons and Diseases let alone bleeds which do next to nothing worthwhile at the moment.
6.Jedi Discipline – Force Enhancer
a.The xx4x (resist buff) line in enhancer seems to be worthless due to the lack of state effects actually doing anything at the moment and also poison and disease resists seem to not work either.
7.Any chance of a comment on the implementation of a Master/Padawan System?
Force Sensitive Profession:
1.Will the old Mind Buff Crystals ever have a use again? This was a long and hard quest to get a now worthless paperweight.
2.Phase 3 Capture Enemy Leadership - Sith Commander moves way too slow and refuses to climb hills making only 1 base (the one nearest the Village) viable to complete the quest. Any Chance of getting this fixed?
3.Can we get a break down of what each Force Sensitive skills are supposed to do exactly? Some of them have less than accurate descriptions that are often misleading.
4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?
5.Some FS trees are broken, (such as the healing tree giving mods no longer needed and one tree in crafting which lowers the chance to fail while assembly when that was removed many publishes ago)
6.Will there be a chance to convert jedi xp to FS xp?
Message Edited by Baciacca on 07-08-2005 03:52 AM
any updates coming our way?
can you include powers in your feedback as many people use it.. you might not use it with your flavor of the month templete but others like the feel of powers.. you can include it on your lists you know..
MsNiL
Thu Aug 11, 2005 7:31 am
#184
Actually not.
Delix_Fyiar wrote:
Guys.. stop complainning. There are MANY regular professions worse off than you guys, be curtious and let them get resolved first.
The one thing both Jedi and Non-Jedi must know: The grass is not greener on the other side.
What would you say if I said that Commandodo not need to be fixed, becouse Smugglers work fine. Smugglers are Marksmen/Brawler, just like Commando, so since Marksmen/Brawlerseems to work fine,Commando needs no help... Does it sound right? It's equally silly to say "Jedi" work, when "Jedi" includes Force Wielder and Force healer, currently among the most broken skillsets in the game.
I wish people would stop comparing us with MLS/MDef templates. There's more to Jedi than FotM templates.
mohtz1
Thu Aug 11, 2005 8:32 am
#186
MsNiL wrote:
There's more to Jedi than FotM templates.
not according to our jedi correspondent..
FernGully
Thu Aug 11, 2005 8:40 am
#187
MsNiL wrote:
Actually not.
Delix_Fyiar wrote:Guys.. stop complainning. There are MANY regular professions worse off than you guys, be curtious and let them get resolved first.
The one thing both Jedi and Non-Jedi must know: The grass is not greener on the other side.What would you say if I said that Commando do not need to be fixed, becouse Smugglers work fine. Smugglers are Marksmen/Brawler, just like Commando, so since Marksmen/Brawler seems to work fine, Commando needs no help... Does it sound right? It's equally silly to say "Jedi" work, when "Jedi" includes Force Wielder and Force healer, currently among the most broken skillsets in the game.I wish people would stop comparing us with MLS/MDef templates. There's more to Jedi than FotM templates.
I do this sparingly, so savor it, MsNil...
QFE
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